Miitopia

Miitopia is an RPG for the Nintendo 3DS released in Japan in late 2016, and worldwide in mid 2017. It was both developed and published by Nintendo. Miitopia is a sequel to the Tomodachi series, proceeding Tomodachi Life (2014). It was re-released as a Nintendo Switch game with some new features in mid-2021.

Prologue
Miitopia was once a land of peace and tranquility, but then the mysterious Dark Lord appeared and started stealing everyone's faces in order to create monsters. Meanwhile, a traveler passing gets attacked by one of these monsters and flees to the town of Greenhorne. Everything is peaceful there until the Dark Lord attacks the village and steals many of the faces. A worried mother, one of the few survivors, asks the traveler to rescue her son's face. She gives them the Antique Charm in hopes that it will help.

The traveler sets off and is confronted by the Dark Lord. The Dark Lord uses the child's face to create the Mini (Sassy Child) Slime to thwart their plans, but then the Antique Charm activates and brings the traveler to a divine realm where it introduces itself as the Guardian Spirit. The Guardian Spirit aids the traveler through gifting them a job of their chosing, allowing them powers capable to defeat the monsters.

The hero defeats the slime, rescuing the face and sending it back to the Sassy Child. After being rewarded by the mother, they set off to continue their journey of saving Miitopia.

Greenhorne
Over time, the Guardian Spirit calls upon three more travelers to help the hero. As they make their way to Greenhorne Castle, the Dark Lord attempts to finish them off, only to be stopped by the Great Sage, a traveling mage with great power. After providing words of encouragement to the new hero, the sage leaves them to their journey, claiming, "If fortune is on our side, we'll meet again."

In the Nintendo Switch version, as the party nears the castle, they save a horse who joins them for the rest of the journey.

At Greenhorne Castle, the party warns the king of the Dark Lord, but he dismisses it as merely a "tall tale." Coincidentally, his face is immediately stolen, but the party is able to rescue it soon enough. Grateful, he rewards the party and tells them to warn the princess as well.

The party enters the princess's room and tells her of the news. Worried, she asks that they check on her friend, the Besmirched Noble's Son. The party agrees and heads back to Greenhorne. When they return, the worried mother tells them that their child has gone missing. The party agrees, revealing that she had sent someone else before but never heard back.

In the fields of Easin Hills, the Besmirched Noble's Son has just found the Sassy Child surrounded by goblins. He attempts to fight, only to get knocked out cold. The party catches up and rescues the child. They then talk to the nobleboy and tells him the princess is worried about him.

The party then returns to the castle and reassures the princess that her boyfriend is safe. Eavesdropping, the king shows up and reminds her that she is betrothed to the Prince from a Nearby Land. The king then requests that the party escort the prince to the castle.

The party finds the prince waiting in the Arid Frontier. As they head back to the castle, he tells them he was waiting out so long because he was attacked by a monster. The party soon runs into a griffin, the same monster that had attacked the prince. They defeat the beast and continue their trek.

Back at the castle, the Besmirched Noble's Son had snuck into the princess's room. As the two have a peaceful moment, the prince enters catches them. He and the nobleboy start fighting as the princess attempts to break them up. The king quickly notices the commotion and asks the party to find the Calming Fruit to sooth them all.

The party finds the fruit and heads back to the castle, only to find it dark and raided. The princess's face is now missing and the nobleboy tells the party that the Dark Lord took it and is headed for Nightmare Tower. He runs to the tower ahead of the team to save his beloved, but when the party catches up, they see him get easily defeated by General (Princess). After beating the monster, everyone returns to the castle. Impressed with the Besmirched Noble's Son attempt to save his daughter and realizing how pathetic the prince was, he gives the nobleboy and the princess his blessing.

At the inn before entering Neksdor, the Dark Lord kidnaps the rest of the hero's party (minus the horse in the Switch version) and curses the hero with the inability to use their current job. Despite this setback, the Guardian Spirit allows the hero to chose another job to continue their journey and save their friends.

Neksdor
The solo hero heads to Neksdor to chase after the Dark Lord. The Guardian Spirit calls upon new traveling companions to aid the companion and replace their lost party.

Soon enough, the hero meets the Great Sage again. The Great Sage tells them they heard of all their success in Greenhorne and offers praise. The sage also tells them that they lost a dangerous lamp and warns them to not touch it if they spot it.

Meanwhile, the prince returns to his homeland distraught over losing the princess's hand. As he walks through the desert, he hears a voice coming from a floating lamp that promises to grant him any wish he wants if he sets the spirit inside free. The prince rubs the lamp, freeing the Genie of the Lamp. The genie reveals that the he was only tricking the prince about granting him a wish, and heads off to Neksdor Town to cause trouble again.

The hero meets up with the Great Sage to tell them about the loose genie. The sage thus teaches the hero how to reseal the genie and sends them off to find him.

The hero makes it to Neksdor Town and learns that the genie stole the Desert Celebrity's gold. After navigating through the Underground Maze, the party finds the genie and attempts to seal the genie. During the incantation process, the genie begs for freedom and promises to return the gold. The adventurers let him free and he apologizes for the error of his ways.

Back in Neksdor town, the Dark Lord arrives ahead of the party and steals the denizens faces. The party travels around the desert, finding the respective monsters and returning the faces back to their owners.

Similar to last time, the Dark Lord kidnaps the rest of the party and curses the hero, leaving them to get a new job and enter into the next area alone.

Realm of the Fae
Again, The Guardian Spirit calls upon new traveling companions to aid the companion and replace their lost party. The hero and the sage reunite, and the sage praises them for now resolving the problem in Neksdor. The sage also shows the hero how to make it to the Elven Retreat so they can catch up with the Dark Lord.

As the party arrives to the Retreat, they learn that the Dark Lord had made it there. The Youngest Fab Fairy shows up and explains what happened: the Dark Lord attempted to attack the Retreat, but the Fab Fairies were able to defend it. However, after the battle, monsters kidnapped her older sisters. The party offers to help find the sisters (and save their faces after they're put on monsters). After reuniting the trio, they perform a dance to open the East Gate, but the Dark Lord immediately shows up and steals the youngest sister's and the many of the other elves' faces.

After rescuing all the lost faces, the the sisters open the door again to let the party continue their journey.

For the third time, the Dark Lord kidnaps the rest of the party, but is unable to curse the hero, likely do to their divine powers improving, according to the Guardian Spirit.

Karkaton
The solo hero makes it to Karkaton and finds a cave with three of their friends, now faceless. The Great Sage is also there, and tells the hero that they found them wandering around and took them to Haven Hollow to be safe. The two go on and find their faces.

With this party, the five Miis enter the volcano and fight Cerberus, a monster with three of the missing party members' faces. After saving the Miis, they tell the hero that the remaining three Miis are in the Dark Lord's Castle. The sage and the hero part ways for now, trusting in the party's ability.

The party fights more monsters and saves the remaining three Miis faces. As they venture deeper into the castle to fight the Dark Lord himself, they run into a dragon. After defeating the dragon, he is freed from his possession by the Dark Lord and introduces himself as Dominic. He thanks them for saving him and apologizes for the trouble he caused them.

Now face to face with the Dark Lord, they begin their battle. After the Dark Lord is defeated, the necklace he had breaks off and begins to flash ominously. The Dark Curse then floats out of it, and a regular, but confused Mii is left behind.

As he wanders out, the Great Sage enters and congratulates the party for finally defeating the Dark Lord. However, the Dark Curse quickly returns and attempts to possess the hero. The sage blocks the attack, but ends up becoming the new Darker Lord, an even stronger evil being with the powers of the Great Sage. They disappear, leaving the Miis worried.

The Guardian Spirit reawakens and encourages the Miis to keep moving forward. As the Miis ponder where to go next, Dominic finds them and offers them a ride.

Traveler's Hub
High in the skies, Dominic suggests that the adventurers head to the Traveler's Hub to gain some intel on how to find the Darker Lord. They learn that the Darker Lord is hiding in The Sky Scraper, so they travel all across Miitopia to find the jewels that can open its entrance.