Tennis

Good

Tennis is one of five sports in Wii Sports and Wii Sports Club. The object of the game is to use the racket to hit the ball over the net and have it bounce more than once on the opposing team's side. The rules are similar to that of real tennis, but simpler.

Gameplay
To play tennis, the Wii remote is swung as a real tennis racket would be. The timing of the swing, and height of the remote determine the direction ball goes. Each round is started by the designated server, who serves the tennis ball for the game. The non-serving team alternates positions between rounds. After every game a new server is chosen from the other team. If the server hits the ball at its peak, it becomes a fastball, which moves extra quickly and generates a white trail behind it. Both the front and back player can hit the ball at any time, so the front player is very useful, especially in more difficult rounds. The mode can be played with a single game, best of 3, or best of 5. Best of 5 earns the most skill for the players. Each team has a yellow counter which keeps track of their wins.

Players
Tennis is always played with four players, so CPUs will fill in if there is an insufficient number of human players. CPUs are selected with skill slightly higher than the player. If two human players are selected, one CPU with a similar skill is set for each of them. The players only gain skill if the opposing team is all CPUs, meaning only two human players can play at once and still gain skill. Human players can play as multiple positions from either team at once, which makes it possible for all players to be a single Mii. In this case, no skill is awarded. The game also allows all four players to be CPUs, which is a purely spectated match. (This is not possible in Wii Sports Club.) The audience consists of randomly-generated Miis, as well as Miis from the Parade.

Trivia

 * If the 2 button is held during the black screen after the warning, the game is played on the blue training court instead of the usual green and grassy court.
 * The audience is significantly smaller in CPU-only matches.