Wii Play

Wii Play is a party game developed by Nintendo as a launch title for the Wii in Japan, Europe, and Australia. It was released in North America a few months after the Wii's release. The game contains nine minigames, all utilizing Miis. The games were designed to show off the various features of the Wii Remote. Wii Play was developed at the same time as Wii Sports, and is based on a collection of Wii demo games from E3 2006.

Although Wii Play received mixed reviews from critics, it was a commercial success, selling over 28 million copies worldwide, which could be due to the game being bundled with a Wii Remote. The game retailed for $50 in the US, while a Wii Remote retailed for $40, meaning the game itself was essentially being sold for $10.

Games
Initially, only the first game is unlocked. Completing a game once unlocks the next game.

Shooting Range
"Shoot down the targets by aiming the Wii Remote at the screen. Fire with . Combo 5 or more shots for a bonus!"

- In-game description

In this game, similar to Duck Hunt from the NES, players point their Wii Remote at the screen and shoot with at various objects to get points. Throughout all of the stages, ducks can occasionally be seen flying in the background, and can be shot for 1 point each.



Find Mii
"Pick out the right faces from the crowd. Aim with the Wii Remote, and press to select."

- In-game description

The second game, Find Mii, has the player attempt to locate certain Miis following a prompt. Usually, the challenge is to locate two look-alike Miis, but sometimes it's to find a specific Mii. The game starts out with a one minute timer, and 10 seconds and a few points are added for each correct challenge. When the timer runs out, the game ends and the points are tallied. Each challenge is located in one of five places: a crosswalk, a body of water, a set of escalators, outer space, or a dark room.

Table Tennis
"Move the paddle to return the ball. Aim the Wii Remote at the screen to move the paddle. How many times can you rally?"

- In-game description

In this game, the player must point their Wii Remote at the screen to move a disembodied hand holding a paddle. The opponent is another floating hand, which is either a computer, or the second player. The player must bounce the ball back, called "rallying". As the game progresses, more Miis show up at the table to watch. The computer will gradually speed up to a certain point, and then the game will continue until a player misses the ball, or the score reaches 999. After 999 rallies, the computer will miss the ball, and the round will end. If the player misses, then the game ends and the score is posted.

Pose Mii
"Twist the Wii Remote to spin the Mii left and right. Switch poses by pressing or."

- In-game description

In Pose Mii, the player must point the Wii Remote at the TV to match the Mii to a cutout. Rotating the remote rotates the Mii, and pressing or  changes the pose of the Mii. The cutouts are located in bubbles which float down from the top of the screen. Matching the Mii to the cutout pops the bubble. If the bubbles makes it to the bottom of the screen, the game ends. Regular bubbles gain 1 point when popped, and glowing rainbow bubbles gain 3 points and freeze the bubbles for a few seconds. There are a total of 16 levels, but the player may likely never reach the later levels, due to the increased amount of bubbles. If the player gets a perfect score, additional points are rewarded. The perfect bonus starts at 5, and increases by 5 for each level. The highest possible score is 1545 points.


 * Between levels 11 and 15, the perfect bonus is larger than the possible score.

Laser Hockey
"Hit the puck into your opponent's goal with the Wii Remote. Twist the Wii Remote left and right to rotate."

- In-game description

In laser hockey, the player points the Wii Remote at the screen to control a rectangular puck. The goal is to bounce the puck into the opponent's goal, and prevent the puck from entering the player's own goal. The opponent can either be a player, or a CPU. The game begins with a 120 second time limit, and whoever has the most points at the end of the game wins. If the player wins the round, their score is logged on the highscore board. This means that even if the player gets a higher score than ever before, they must still win in order to set a new high score.

Billiards
"Strike the cue ball with the Wii Remote. Aim for the ball with the cursor over it. How many shots will it take to sink them all?"

- In-game description

Fishing
"Move the Wii Remote forward, back, up, down, left, and right to move the rod. When you get a nibble, pull back!"

- In-game description

In Fishing, the player controls a floating hand and fishing rod with the pointer. The object of the game is to catch fish in a pond by lowering the fishing rod into the water, and having the fish bite the rod. Pulling back on the remote pulls the fish out of the water, and gains a set number of points. The game runs for a minute, and then the score is tallied. Moving the Wii Remote adjusts the position of the fishing rod in the pond.

Different kinds of fish yield different set amounts of points, and also have slightly different behavior. Every so often, a random type of fish (excluding Small Fry) is selected as the "Bonus" fish, and catching it during this time will yield double points.

Charge!
"Turn the Wii Remote so that is on the left. Tilt forward to run, back to slow, and sideways to turn. Raise it to jump."

- In-game description

This game is set in a world made out of yarn. The player rides a sentient yarn cow, and the goal is to knock over scarecrows. The Wii Remote is held sideways, and tilting it makes the cow move. Tilting forward makes the cow run faster, and tilting back makes the cow slow down. Tilting to the side makes the cow turn. To make the cow jump, quickly raise the Wii Remote. The cow runs along a dirt path on a farm, laden with scarecrows and hurdles. Every regular scarecrow hit yields 1 point, and 5 bonus points are awarded when a string are all hit in a row. Crowned scarecrows yield 10 points, but unlike regular scarecrows, they can move around. Running into a hurdle breaks the hurdle, slows down the cow, and sometimes knocks the cow off the path. When off the path, the cow runs much slower. It is impossible to turn around and go backwards, as the cow cannot turn sharp enough, and will run into the unbreakable fences lining the edge of the path. If a lap is completed before the 90 second timer runs out, the game ends, and the points are tallied. If the timer runs out, the game ends and all points are lost.

Tanks!
Wii Remote: Aim

or : Steer tank


 * Fire


 * Drop a mine

Trivia

 * The textures for the fish in Fishing are slightly squished in the files. The fish are slightly stretched out during gameplay.