Wii Play: Difference between revisions
PinkYoshiFan (talk | contribs) m (less speculative) |
|||
Line 62: | Line 62: | ||
===Table Tennis=== | ===Table Tennis=== | ||
{{Quote|Move the paddle to return the ball. Aim the Wii Remote at the screen to move the paddle. How many times can you rally?|In-game description}} | {{Quote|Move the paddle to return the ball. Aim the Wii Remote at the screen to move the paddle. How many times can you rally?|In-game description}} | ||
In this game, the player must point their Wii Remote at the screen to move a disembodied hand holding a paddle. The opponent is another floating hand, which is either a computer, or the second player. The player must bounce the ball back, called "rallying". As the game progresses, more Miis show up at the table to watch. The computer will gradually speed up to a certain point, and then the game will continue until a player misses the ball, or the score reaches 999. After 999 rallies, the computer will miss the ball, and the round will end. If the player misses, then the game ends and the score is posted. | |||
<gallery> | |||
WPl Table Tennis intro screenshot.png|Intro to the game. The initial goal is 100 rallies. | |||
WPl Table Tennis gameplay screenshot.png|Gameplay | |||
WPl Table Tennis score screenshot.png|Failure | |||
</gallery> | |||
===Pose Mii=== | ===Pose Mii=== |
Revision as of 21:37, 24 January 2023
Details | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Release date(s) | December 2, 2006 December 8, 2006 December 7, 2006 February 12, 2007 |
Platform(s) | Wii |
Rating(s) | ESRB: - Everyone PEGI: - Ages 3+ CERO: - All ages |
Game chronology | |
Previous game First game in series |
Next game Wii Play Motion → |
On affiliated sites | |
Walkthrough | |
Wii Play is a party game developed by Nintendo as a launch title for the Wii in Japan, Europe, and Australia. It was released in North America a few months after the Wii's release. The game contains nine minigames, all utilizing Miis. The games were designed to show off the various features of the Wii Remote. Wii Play was developed at the same time as Wii Sports, and is based on a collection of Wii demo games from E3 2006.
Although Wii Play received mixed reviews from critics, it was a commercial success, selling over 28 million copies worldwide,[1] which could be due to the game being bundled with a Wii Remote. The game retailed for $50 in the US, while a Wii Remote retailed for $40, meaning the game itself was essentially being sold for $10.
Games
Initially, only the first game is unlocked. Completing a game once unlocks the next game.
Shooting Range
“ | Shoot down the targets by aiming the Wii Remote at the screen. Fire with . Combo 5 or more shots for a bonus! | ” | — In-game description |
In this game, similar to Duck Hunt from the NES, players point their Wii Remote at the screen and shoot with at various objects to get points. Throughout all of the stages, ducks can occasionally be seen flying in the background, and can be shot for 1 point each.
Find Mii
“ | Pick out the right faces from the crowd. Aim with the Wii Remote, and press to select. | ” | — In-game description |
The second game, Find Mii, has the player attempt to locate certain Miis following a prompt. Usually, the challenge is to locate two look-alike Miis, but sometimes it's to find a specific Mii. The game starts out with a one minute timer, and 10 seconds and a few points are added for each correct challenge. When the timer runs out, the game ends and the points are tallied. Each challenge is located in one of five places: a crosswalk, a body of water, a set of escalators, outer space, or a dark room.
Table Tennis
“ | Move the paddle to return the ball. Aim the Wii Remote at the screen to move the paddle. How many times can you rally? | ” | — In-game description |
In this game, the player must point their Wii Remote at the screen to move a disembodied hand holding a paddle. The opponent is another floating hand, which is either a computer, or the second player. The player must bounce the ball back, called "rallying". As the game progresses, more Miis show up at the table to watch. The computer will gradually speed up to a certain point, and then the game will continue until a player misses the ball, or the score reaches 999. After 999 rallies, the computer will miss the ball, and the round will end. If the player misses, then the game ends and the score is posted.
Pose Mii
“ | Twist the Wii Remote to spin the Mii left and right. Switch poses by pressing or . | ” | — In-game description |
Laser Hockey
“ | Hit the puck into your opponent's goal with the Wii Remote. Twist the Wii Remote left and right to rotate. | ” | — In-game description |
Billiards
“ | Strike the cue ball with the Wii Remote. Aim for the ball with the cursor over it. How many shots will it take to sink them all? | ” | — In-game description |