User:The Jacketed Terrapin/Sandbox: Difference between revisions

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(One more batch since I have a free day today. Ideally these would only have the default models and not the other 4, but I have no way of cropping those out without resorting to MS Paint (which would only worsen the image quality), so there are gonna have to do for now. Will upload images of the face parts once those're available on Models Resource.)
(Removing mainspaced info.)
Tag: Replaced
 
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'''Note:''' This page is a draft intended for the mainspace. Feel free to contribute to it like you would for a mainspace page.
TBA
{{ImCap
|image=File:DDHB Wolf Amiimal artwork 2.png|
|size=200px
|caption=Artwork of a Mii turning into a wolf Amiimal from ''[[Dillon's Dead-Heat Breakers]]''.
}}
 
An '''Amiimal''' is an anthropomorphic animal variant of [[Mii]]s that only appear in ''[[Dillon's Dead-Heat Breakers]]''. A playable Amiimal, based on the Mii chosen for the save file, serves as the deuteragonist of the game.
 
==Appearances==
===''Dillon's Dead-Heat Breakers''===
Upon starting a new game, the player is asked to assign a Mii. When a Mii is selected, a barrel is dropped onto them and the player must mash the A button in order to escape. Upon escaping, the Mii is transformed into an Amiimal. There are a total of ten species of Amiimal: bear, bull, cat, duck, fox, mouse, rabbit, sheep, tiger, and wolf. If the player declines an Amiimal species, they must repeat the same method again in order to switch to another species. The player can only choose from four different species of Amiimal, the specific set and order of which depend on the Mii's head shape and facial design. Once the player is done creating their Amiimal, the Mii and species cannot be changed.
 
In the hub world, known as "the City", the player controls their Amiimal, where they can do various activities such as upgrading their or Dillon's Gear or playing minigames to earn money. During stages, the player Amiimal instead acts as a CPU ally to Dillon, where they can fight Grocks using their gun. There are three types of guns the player's Amiimal can equip, each having 5 variants, with the level 5 variants being the strongest.
 
In the City's Hotel, the player can also hire NPC Amiimal gunners and assign them to bases in stages, where they will attack any Grocks within their range. Each gunner comes with their own weapon, which vary in power, range, and energy consumption. At the end of a stage, each gunner receives experience points depending on how many Grocks they defeated. If a gunner's base is destroyed, the gunner will be permanently unavailable to hire for future stages. Amiimal gunners are based on Miis the player has saved on their system's [[Mii Maker]] and are always the species that appear first when assigning their Amiimal. If the player enters a stage without hiring any gunners, they are given the option to hire villagers instead for free, though they will be significantly weaker.
 
====List of guns====
The player starts out with the Lion gun, but can also purchase the Gator or the Shark guns from Sal upon the preparation for the first mission. Stronger versions of these guns become available to purchase from Sal as the player progresses through the game.
{| class="wikitable table"
!Name
!Image
!Price
!Description
|-
|Lion
|[[File:DDHB Gun Lion.png|center]]
|250
|This Russ-designed rifle makes its own energy, allowing for unlimited rapid fire. That said, it's still just a prototype so it lacks firepower.
|-
|Lion 2
|[[File:DDHB Gun Lion 2.png|center]]
|800
|The energy production and firepower have both been improved. The blasts launched from this rifle resemble a pride of lions on the hunt.
|-
|Lion 3
|[[File:DDHB Gun Lion 3.png|center]]
|1,200
|Sal got his hands on Russ's design data and passed it on to an expert to upgrade this rifle. Using lava as a core, it's now stronger than ever. You'll break a sweat just holding it.
|-
|Lion 4
|[[File:DDHB Gun Lion 4.png|center]]
|1,600
|The lava in this ultimate rifle is so hot it requires a built-in cooling system. Sal used his back channels to make it. He'd be done for if the design data ever leaked.
|-
|Lion 5
|[[File:DDHB Gun Lion 5.png|center]]
|2,200
|This rifle is at max power. Pull the trigger and allow the king of beasts its hunt. All Lv.5 weapons are equally as powerful regardless of type.
|-
|Gator
|[[File:DDHB Gun Gator.png|center]]
|250
|This rifle, designed by Russ, is so named for its heavy green body. There's quite a bit of room for improvement, particularly where firepower is concerned.
|-
|Gator 2
|[[File:DDHB Gun Gator 2.png|center]]
|800
|The internal circuitry has been simplified to boost this gun's performance. It's on par with other gun types of the same level, but its ring-shaped lasers are popular.
|-
|Gator 3
|[[File:DDHB Gun Gator 3.png|center]]
|1,200
|A certain someone brought Sal's idea to life when they created this weapon. Electricity runs through an emerald dipped in a special solution to produce its energy.
|-
|Gator 4
|[[File:DDHB Gun Gator 4.png|center]]
|1,600
|Once the underground got its hands on schematics for Gator 3, an upgrade was inevitable. The modder boosted its power but kept the classic laser rings out of respect for Russ.
|-
|Gator 5
|[[File:DDHB Gun Gator 5.png|center]]
|2,200
|An immense amount of energy is produced by multiplying the emerald's powerful shine. This will seal an enemy's fate as handily as an alligator choosing its prey.
|-
|Shark
|[[File:DDHB Gun Shark.png|center]]
|250
|Named for its unique shark-tooth design, this popular gun discharges blue fireballs.
|-
|Shark 2
|[[File:DDHB Gun Shark 2.png|center]]
|800
|Specially processed ore makes for a more efficient energy source. Its fireballs are more powerful, but the weapon itself is still not fully understood.
|-
|Shark 3
|[[File:DDHB Gun Shark 3.png|center]]
|1,200
|Charged energy is released in a blazing blue flame with all the fury of a shark attack. Although comparable to other weapons of its level, this one is by far the most awesome.
|-
|Shark 4
|[[File:DDHB Gun Shark 4.png|center]]
|1,600
|It's said this gun was blessed by the sea so no amount of water can extinguish its flame. Apparently Sal asked his connection in a cult for the "evil upgrade" for this one.
|-
|Shark 5
|[[File:DDHB Gun Shark 5.png|center]]
|2,200
|This gun's controllers have been upgraded with additional output devices. The extra energy is converted into a blue waveform that annihilates all foes.
|}
 
====List of jackets====
The player starts out with a Worn-out Jacket, but more jackets become available to purchase from Sal as the player progresses through the game. Once the player purchases a jacket from Sal, the Worn-out Jacket will be permanently replaced and cannot be reobtained by any means.
{| class="wikitable table"
!Name
!Image
!Price
!Description
|-
|Worn-out Jacket
|[[File:DDHB Worn-out Jacket.png|center]]
|N/A (obtained by default)
|Recovered by <player Mii> in some rubble outside a village a few years back. It was ridiculed for being secondhand, but don't call it outdated... It's vintage.
|-
|7-ball Jacket
|[[File:DDHB 7-ball Jacket.png|center]]
|900
|These jackets were worn by a shadowy militia group. The number is thought to be lucky. Some who wore it came from nothing, but rose through the ranks to great success.
|-
|Wing Jacket
|[[File:DDHB Wing Jacket.png|center]]
|1,200
|Such jackets were worn by a shadowy militia. It's said wearing it will make you feel like you have wings. (Effect may vary per wearer.)
|-
|Rogue Jacket
|[[File:DDHB Rogue Jacket.png|center]]
|1,500
|The militia was at one time a force for good, but one day went berserk without warning. That, along with the members' haircuts, earned the militia the nickname Crewcut Timebomb.
|-
|Lightning Jacket
|[[File:DDHB Lightning Jacket.png|center]]
|2,000
|Such a jacket was worn by the leader of the shadowy militia. It's said the jacket intensified her already blazing spirit and explosive power.
|}
 
==Gallery==
===Artwork===
<gallery>
DDHB Wolf Amiimal artwork.png|A wolf Amiimal
DDHB Bull Amiimal artwork.png|A bull Amiimal
DDHB Mouse Amiimal artwork.png|A mouse Amiimal
DDHB Sheep Amiimal artwork.png|A sheep Amiimal
DDHB Amiimal group artwork.jpg|Group artwork of several Amiimal species
</gallery>
 
===Models===
<gallery>
DDHB Bear Amiimal body models.png|Model for the bear Amiimal's body
DDHB Bull Amiimal body models.png|Model for the bull Amiimal's body
DDHB Cat Amiimal body models.png|Model for the cat Amiimal's body
DDHB Duck Amiimal body models.png|Model for the duck Amiimal's body
DDHB Fox Amiimal body models.png|Model for the fox Amiimal's body
DDHB Mouse Amiimal body models.png|Model for the mouse Amiimal's body
DDHB Rabbit Amiimal body models.png|Model for the rabbit Amiimal's body
DDHB Sheep Amiimal body models.png|Model for the sheep Amiimal's body
DDHB Tiger Amiimal body models.png|Model for the tiger Amiimal's body
DDHB Wolf Amiimal body models.png|Model for the wolf Amiimal's body
</gallery>
 
==Trivia==
* In the files of the game, there exists an earlier version of a fox Amiimal, which lacks the cheek fur and has the mouth briefly visible under the snout. Additionally, the jacket is red rather than orange.<ref>[https://tcrf.net/Dillon's_Dead-Heat_Breakers/Unused_Models#kmMiyachiMdl.vpl The Cutting Room Floor]</ref>
* In the files, there exist model parts for two unused Amiimal species: deer and puma. The deer wears a green jacket, while the puma wears a blue one. Additionally, both of them carry a pouch with a sash, which none of the Amiimal species in the final game possess.<ref>[https://tcrf.net/Dillon's_Dead-Heat_Breakers/Unused_Models#Unused_Amiimal_Types The Cutting Room Floor]</ref>
** Green and blue jackets are worn by certain NPC villagers in the final game, though they do not wear bandanas.
{{clear}}
 
==References==
 
<!--[[Category:Characters]]
[[Category:Dillon's Dead-Heat Breakers]]-->

Latest revision as of 02:55, 14 April 2024

TBA