User:Therealtheo123/Sandbox: Difference between revisions
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==Story== | ==Story== | ||
In Find Mii, the player's Mii is the ruler of their own kingdom. Just as they settle into a royal slumber, they are kidnapped by a group of ghosts and brought to the Ultimate Ghost at the top of the Mirage Tower. | |||
The player's Mii will often break the fourth wall to offer useful hints to the player. | |||
When the Ultimate Ghost is finally defeated, he will dissolve, freeing the player's Mii. The player's Mii thanks the heroes and commends their courage before waving at the player. | |||
==Gameplay== | ==Gameplay== | ||
In the original Find Mii, a hero can either use a melee attack or cast a magic spell. Though the enemies in this sub-game do not get the opportunity to attack, heroes can only attack once before having to retreat from fatigue. Therefore, the more Miis or wandering heroes the player recruits, the fewer attempts are needed to bypass each room. | |||
Some enemies in this sub-game are immune to certain types of magic, while others carry shields that protect against melee attacks but break if a certain-colored Mii strikes them. Moreover, white magic is necessary to bypass Mirage Tower - 3F. | |||
===Magic=== | ===Magic=== | ||
The type of magic that a hero can use depends on the color of their shirt. The different types of magic and their effects are outlined in the table below. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Color | !Color | ||
!Effect(s) | !Effect(s) | ||
|- | |- | ||
|Red | |Red | ||
|Deals damage to all enemies. Blue Ghosts are especially vulnerable to red magic while Blood Ghosts are immune to it. | |Deals damage to all enemies. Blue Ghosts are especially vulnerable to red magic while Blood Ghosts are immune to it. | ||
|- | |- | ||
|Orange | |Orange | ||
|Allows the next heroes in line to land an extra hit with a melee attack. | |Allows the next heroes in line to land an extra hit with a melee attack. | ||
|- | |- | ||
|Yellow | |Yellow | ||
|Decreases the accuracy of the heroes' melee attacks and the enemies' attacks. Can also be used to dispel poison gas. | |Decreases the accuracy of the heroes' melee attacks and the enemies' attacks. Can also be used to dispel poison gas. | ||
|- | |- | ||
|Light | |Light green | ||
|Temporarily puts enemies to sleep, allowing heroes to attack more often. | |Temporarily puts enemies to sleep, allowing heroes to attack more often. | ||
|- | |- | ||
|Green | |Green | ||
|Doubles the level of the next hero. | |Doubles the level of the next hero. | ||
|- | |- | ||
|Blue | |Blue | ||
|Deals damage to all enemies. Blood Ghosts are particularly vulnerable to blue magic while Blue Ghosts are immune. | |Deals damage to all enemies. Blood Ghosts are particularly vulnerable to blue magic while Blue Ghosts are immune. | ||
|- | |- | ||
|Light | |Light blue | ||
|Immobilizes enemies, allowing heroes to land multiple extra hits with melee attacks. | |Immobilizes enemies, allowing heroes to land multiple extra hits with melee attacks. | ||
|- | |- | ||
|Pink | |Pink | ||
|Increases the chance of the next heroes in line landing a critical hit. | |Increases the chance of the next heroes in line landing a critical hit. | ||
|- | |- | ||
|Purple | |Purple | ||
|Poisons all enemies, causing them to take 1 HP of poison damage every turn. | |Poisons all enemies, causing them to take 1 HP of poison damage every turn. | ||
|- | |- | ||
|Brown | |Brown | ||
|Summons a wandering hero with a random shirt color in the place of the one who cast the spell. | |Summons a wandering hero with a random shirt color in the place of the one who cast the spell. | ||
|- | |- | ||
|White | |White | ||
|Illuminates a dark room, allowing the enemies within it to be fought. | |Illuminates a dark room, allowing the enemies within it to be fought. | ||
|- | |- | ||
|Black | |Black | ||
|Darkens an already bright room, requiring white magic to continue the fight. | |Darkens an already bright room, requiring white magic to continue the fight. | ||
|} | |} | ||
Line 135: | Line 89: | ||
|Fort of Summoning - B2F | |Fort of Summoning - B2F | ||
| | | | ||
*Blue | *Blue ghost | ||
|N/A | |N/A | ||
|– | |– | ||
Line 143: | Line 97: | ||
| | | | ||
*Ghost | *Ghost | ||
*Blue | *Blue ghost | ||
| | | | ||
*Cat Ears (first playthrough) | *Cat Ears (first playthrough) | ||
*Blue Pikmin Hat (second playthrough) | *Blue Pikmin Hat (second playthrough) | ||
|The | |The ghost in this room carries a yellow shield that can only be broken with yellow magic. | ||
|- | |- | ||
|5 | |5 | ||
|Gloomy Grotto - West | |Gloomy Grotto - West | ||
| | | | ||
*Armored | *Armored ghost | ||
|N/A | |N/A | ||
|– | |– | ||
Line 159: | Line 113: | ||
|Gloomy Grotto - East | |Gloomy Grotto - East | ||
| | | | ||
*Blood | *Blood ghost | ||
| | | | ||
*Red Pikmin Hat (first playthrough) | *Red Pikmin Hat (first playthrough) | ||
Line 168: | Line 122: | ||
|Gloomy Grotto - Exit | |Gloomy Grotto - Exit | ||
| | | | ||
*Armored | *Armored ghost | ||
*Blue | *Blue ghost | ||
| | | | ||
*Kirby Hat (first playthrough) | *Kirby Hat (first playthrough) | ||
Line 177: | Line 131: | ||
|Mirage Tower - Entrance | |Mirage Tower - Entrance | ||
| | | | ||
*Blue | *Blue ghost | ||
*Armored | *Armored ghost | ||
| | | | ||
*Link's Cap (first playthrough) | *Link's Cap (first playthrough) | ||
*Bowser Hat (second playthrough) | *Bowser Hat (second playthrough) | ||
|The | |The blue ghost in this room carries a light blue shield that can only be broken with light blue magic. | ||
|- | |- | ||
|9 | |9 | ||
|Mirage Tower - Ground | |Mirage Tower - Ground | ||
| | | | ||
*Blood | *Blood ghost | ||
| | | | ||
*Dog Ears (first playthrough) | *Dog Ears (first playthrough) | ||
Line 195: | Line 149: | ||
|Mirage Tower - 1F | |Mirage Tower - 1F | ||
| | | | ||
*Armored | *Armored demon | ||
| | | | ||
*Toad Hat (second playthrough) | *Toad Hat (second playthrough) | ||
Line 203: | Line 157: | ||
|Mirage Tower - 2F | |Mirage Tower - 2F | ||
| | | | ||
*Armored | *Armored demon | ||
*Armored | *Armored ghost | ||
| | | | ||
*Yellow Pikmin Hat (second playthrough) | *Yellow Pikmin Hat (second playthrough) | ||
Line 212: | Line 166: | ||
|Mirage Tower - 3F | |Mirage Tower - 3F | ||
| | | | ||
*Armored | *Armored demon (×2) | ||
| | | | ||
*Samus's Helmet (first playthrough) | *Samus's Helmet (first playthrough) | ||
*Metroid Hat (second playthrough) | *Metroid Hat (second playthrough) | ||
|This room is dark, and the enemies within can only be fought if a | |This room is dark, and the enemies within can only be fought if a hero uses white magic. | ||
|- | |- | ||
|13 | |13 | ||
Line 244: | Line 198: | ||
|- | |- | ||
| | | | ||
|Blue | |Blue ghost | ||
|25 HP | |25 HP | ||
| | | | ||
*Invulnerable to blue magic | *Invulnerable to blue magic | ||
*Red magic does twice as much damage | *Red magic does twice as much damage | ||
|A Blue | |A Blue ghost carrying a light blue shield can be found in Mirage Tower - Entrance. It is invulnerable to melee attacks until the shield is broken, which can only be accomplished with light blue magic. | ||
|- | |- | ||
| | | | ||
|Armored | |Armored ghost | ||
|10 HP | |10 HP | ||
| | | | ||
Line 259: | Line 213: | ||
|- | |- | ||
| | | | ||
|Blood | |Blood ghost | ||
|50 HP | |50 HP | ||
| | | | ||
Line 267: | Line 221: | ||
|- | |- | ||
| | | | ||
|Armored | |Armored demon | ||
|25 HP | |25 HP | ||
| | | | ||
Line 274: | Line 228: | ||
|- | |- | ||
| | | | ||
|Armored | |Armored fiend | ||
|60 HP | |60 HP | ||
| | | | ||
Line 284: | Line 238: | ||
|145/150 HP | |145/150 HP | ||
|– | |– | ||
|When the Ultimate Ghost is first encountered, the first wanderer to approach | |When the Ultimate Ghost is first encountered, the first wanderer to approach him will flee in fright. Moreover, the Ultimate Ghost gains 5 additional HP (for a total of 150) on the second playthrough of Find Mii. | ||
|} | |} |
Revision as of 05:08, 20 February 2023
Find Mii
Find Mii is one of fourteen sub-games in Streetpass Mii Plaza, and the only game alongside Puzzle Swap that is initially accessible to the player. This sub-game is a role-playing game in which the player can recruit heroes with Play Coins.
Story
In Find Mii, the player's Mii is the ruler of their own kingdom. Just as they settle into a royal slumber, they are kidnapped by a group of ghosts and brought to the Ultimate Ghost at the top of the Mirage Tower.
The player's Mii will often break the fourth wall to offer useful hints to the player.
When the Ultimate Ghost is finally defeated, he will dissolve, freeing the player's Mii. The player's Mii thanks the heroes and commends their courage before waving at the player.
Gameplay
In the original Find Mii, a hero can either use a melee attack or cast a magic spell. Though the enemies in this sub-game do not get the opportunity to attack, heroes can only attack once before having to retreat from fatigue. Therefore, the more Miis or wandering heroes the player recruits, the fewer attempts are needed to bypass each room.
Some enemies in this sub-game are immune to certain types of magic, while others carry shields that protect against melee attacks but break if a certain-colored Mii strikes them. Moreover, white magic is necessary to bypass Mirage Tower - 3F.
Magic
The type of magic that a hero can use depends on the color of their shirt. The different types of magic and their effects are outlined in the table below.
Color | Effect(s) |
---|---|
Red | Deals damage to all enemies. Blue Ghosts are especially vulnerable to red magic while Blood Ghosts are immune to it. |
Orange | Allows the next heroes in line to land an extra hit with a melee attack. |
Yellow | Decreases the accuracy of the heroes' melee attacks and the enemies' attacks. Can also be used to dispel poison gas. |
Light green | Temporarily puts enemies to sleep, allowing heroes to attack more often. |
Green | Doubles the level of the next hero. |
Blue | Deals damage to all enemies. Blood Ghosts are particularly vulnerable to blue magic while Blue Ghosts are immune. |
Light blue | Immobilizes enemies, allowing heroes to land multiple extra hits with melee attacks. |
Pink | Increases the chance of the next heroes in line landing a critical hit. |
Purple | Poisons all enemies, causing them to take 1 HP of poison damage every turn. |
Brown | Summons a wandering hero with a random shirt color in the place of the one who cast the spell. |
White | Illuminates a dark room, allowing the enemies within it to be fought. |
Black | Darkens an already bright room, requiring white magic to continue the fight. |
Rooms
There are thirteen rooms in Find Mii. Unlike in Find Mii II, every room in Find Mii is mandatory to complete the sub-game, and the player is unable to choose their own path. The rooms in Find Mii are as follows:
Room # | Name | Enemies | Treasures | Notes |
---|---|---|---|---|
1 | Fort of Summoning - Entrance |
|
|
– |
2 | Fort of Summoning - B1F |
|
N/A | – |
3 | Fort of Summoning - B2F |
|
N/A | – |
4 | Gloomy Grotto - Entrance |
|
|
The ghost in this room carries a yellow shield that can only be broken with yellow magic. |
5 | Gloomy Grotto - West |
|
N/A | – |
6 | Gloomy Grotto - East |
|
|
– |
7 | Gloomy Grotto - Exit |
|
|
– |
8 | Mirage Tower - Entrance |
|
|
The blue ghost in this room carries a light blue shield that can only be broken with light blue magic. |
9 | Mirage Tower - Ground |
|
|
– |
10 | Mirage Tower - 1F |
|
|
– |
11 | Mirage Tower - 2F |
|
|
– |
12 | Mirage Tower - 3F |
|
|
This room is dark, and the enemies within can only be fought if a hero uses white magic. |
13 | Mirage Tower - Summit |
|
|
Defeating the Ultimate Ghost completes the sub-game. |
Enemies
Image | Name | Health | Characteristics | Notes |
---|---|---|---|---|
Ghost | 7 HP | – | – | |
Blue ghost | 25 HP |
|
A Blue ghost carrying a light blue shield can be found in Mirage Tower - Entrance. It is invulnerable to melee attacks until the shield is broken, which can only be accomplished with light blue magic. | |
Armored ghost | 10 HP |
|
– | |
Blood ghost | 50 HP |
|
– | |
Armored demon | 25 HP |
|
– | |
Armored fiend | 60 HP |
|
– | |
Ultimate Ghost | 145/150 HP | – | When the Ultimate Ghost is first encountered, the first wanderer to approach him will flee in fright. Moreover, the Ultimate Ghost gains 5 additional HP (for a total of 150) on the second playthrough of Find Mii. |