User:Therealtheo123/Sandbox: Difference between revisions

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==Story==
==Story==
In Find Mii, the player's Mii is the ruler of their own kingdom. Just as they settle into a royal slumber, they are kidnapped by a group of ghosts and brought to the Ultimate Ghost at the top of the Mirage Tower.
The player's Mii will often break the fourth wall to offer useful hints to the player.
When the Ultimate Ghost is finally defeated, he will dissolve, freeing the player's Mii. The player's Mii thanks the heroes and commends their courage before waving at the player.


==Gameplay==
==Gameplay==
In the original Find Mii, a hero can either use a melee attack or cast a magic spell. Though the enemies in this sub-game do not get the opportunity to attack, heroes can only attack once before having to retreat from fatigue. Therefore, the more Miis or wandering heroes the player recruits, the fewer attempts are needed to bypass each room.
Some enemies in this sub-game are immune to certain types of magic, while others carry shields that protect against melee attacks but break if a certain-colored Mii strikes them. Moreover, white magic is necessary to bypass Mirage Tower - 3F.


===Magic===
===Magic===
The type of magic that a hero can use depends on the color of their shirt. The different types of magic and their effects are outlined in the table below.
{| class="wikitable"
{| class="wikitable"
!Color
!Color
!Effect(s)
!Effect(s)
!Select screen text
!Action text
!Enemy effect text
!Status effect text
|-
|-
|Red
|Red
|Deals damage to all enemies. Blue Ghosts are especially vulnerable to red magic while Blood Ghosts are immune to it.
|Deals damage to all enemies. Blue Ghosts are especially vulnerable to red magic while Blood Ghosts are immune to it.
|''Attacks with ferocious flames.''
|''Burning flames engulf the [enemy name]!''
|N/A
|N/A
|-
|-
|Orange
|Orange
|Allows the next heroes in line to land an extra hit with a melee attack.
|Allows the next heroes in line to land an extra hit with a melee attack.
|''Invigorates heroes.''
|''The next heroes will receive a morale boost!''
|N/A
|''[Mii name] receives a morale boost!''
|-
|-
|Yellow
|Yellow
|Decreases the accuracy of the heroes' melee attacks and the enemies' attacks. Can also be used to dispel poison gas.
|Decreases the accuracy of the heroes' melee attacks and the enemies' attacks. Can also be used to dispel poison gas.
|''Whips up a mighty sandstorm.''
|''A sandstorm ravages the area!''
|''The [enemy name] is rubbing its eyes!''
|''Sand in the eyes makes it more difficult to attack with your sword!''
|-
|-
|Light Green
|Light green
|Temporarily puts enemies to sleep, allowing heroes to attack more often.
|Temporarily puts enemies to sleep, allowing heroes to attack more often.
|''Puts enemies to sleep.''
|''The [enemy name] falls asleep.''
|''The [enemy name] is still sleeping.''
|N/A
|-
|-
|Green
|Green
|Doubles the level of the next hero.
|Doubles the level of the next hero.
|''Strengthens the next hero.''
|''Power has been given to your next hero!''
|N/A
|''The green magic's effect makes your hero even stronger!''
|-
|-
|Blue
|Blue
|Deals damage to all enemies. Blood Ghosts are particularly vulnerable to blue magic while Blue Ghosts are immune.
|Deals damage to all enemies. Blood Ghosts are particularly vulnerable to blue magic while Blue Ghosts are immune.
|''Unleashes a torrent of water.''
|''Raging rapids assault the [enemy name]!''
|N/A
|N/A
|-
|-
|Light Blue
|Light blue
|Immobilizes enemies, allowing heroes to land multiple extra hits with melee attacks.
|Immobilizes enemies, allowing heroes to land multiple extra hits with melee attacks.
|''Freezes enemies.''
|''The [enemy name] is imprisoned in ice!''
|''The [enemy name] is frozen solid and cannot move.''
|N/A
|-
|-
|Pink
|Pink
|Increases the chance of the next heroes in line landing a critical hit.
|Increases the chance of the next heroes in line landing a critical hit.
|''Makes heroes feel daring.''
|''The next heroes are full of daring!''
|N/A
|''[Mii name] is full of daring!''
|-
|-
|Purple
|Purple
|Poisons all enemies, causing them to take 1 HP of poison damage every turn.
|Poisons all enemies, causing them to take 1 HP of poison damage every turn.
|''Poisons enemies.''
|''The [enemy name] inhaled the poison.''
|''The [enemy name] takes poison damage.''
|N/A
|-
|-
|Brown
|Brown
|Summons a wandering hero with a random shirt color in the place of the one who cast the spell.
|Summons a wandering hero with a random shirt color in the place of the one who cast the spell.
|''Summons a wanderer.''
|''A wanderer has been summoned.''
|N/A
|N/A
|-
|-
|White
|White
|Illuminates a dark room, allowing the enemies within it to be fought.
|Illuminates a dark room, allowing the enemies within it to be fought.
|''Brings light to the darkness.''
|
*''Bright light fills the area!''
*If used in dark room: ''The monsters are revealed!''
*If used in a darkened room: ''...And the darkness is gone!''
*If used in light room: ''...But the light soon vanishes!''
|N/A
|N/A
|-
|-
|Black
|Black
|Darkens an already bright room, requiring white magic to continue the fight.
|Darkens an already bright room, requiring white magic to continue the fight.
|''Darkens the surroundings.''
|''The surroundings become dark.''
|N/A
|''It's too dark to see anything!''
|}
|}


Line 135: Line 89:
|Fort of Summoning - B2F
|Fort of Summoning - B2F
|
|
*Blue Ghost
*Blue ghost
|N/A
|N/A
|–
|–
Line 143: Line 97:
|
|
*Ghost
*Ghost
*Blue Ghost
*Blue ghost
|
|
*Cat Ears (first playthrough)
*Cat Ears (first playthrough)
*Blue Pikmin Hat (second playthrough)
*Blue Pikmin Hat (second playthrough)
|The Ghost in this room carries a yellow shield that can only be broken with yellow magic.
|The ghost in this room carries a yellow shield that can only be broken with yellow magic.
|-
|-
|5
|5
|Gloomy Grotto - West
|Gloomy Grotto - West
|
|
*Armored Ghost
*Armored ghost
|N/A
|N/A
|–
|–
Line 159: Line 113:
|Gloomy Grotto - East
|Gloomy Grotto - East
|
|
*Blood Ghost
*Blood ghost
|
|
*Red Pikmin Hat (first playthrough)
*Red Pikmin Hat (first playthrough)
Line 168: Line 122:
|Gloomy Grotto - Exit
|Gloomy Grotto - Exit
|
|
*Armored Ghost
*Armored ghost
*Blue Ghost
*Blue ghost
|
|
*Kirby Hat (first playthrough)
*Kirby Hat (first playthrough)
Line 177: Line 131:
|Mirage Tower - Entrance
|Mirage Tower - Entrance
|
|
*Blue Ghost
*Blue ghost
*Armored Ghost
*Armored ghost
|
|
*Link's Cap (first playthrough)
*Link's Cap (first playthrough)
*Bowser Hat (second playthrough)
*Bowser Hat (second playthrough)
|The Blue Ghost in this room carries a light blue shield that can only be broken with light blue magic.
|The blue ghost in this room carries a light blue shield that can only be broken with light blue magic.
|-
|-
|9
|9
|Mirage Tower - Ground
|Mirage Tower - Ground
|
|
*Blood Ghost
*Blood ghost
|
|
*Dog Ears (first playthrough)
*Dog Ears (first playthrough)
Line 195: Line 149:
|Mirage Tower - 1F
|Mirage Tower - 1F
|
|
*Armored Demon
*Armored demon
|
|
*Toad Hat (second playthrough)
*Toad Hat (second playthrough)
Line 203: Line 157:
|Mirage Tower - 2F
|Mirage Tower - 2F
|
|
*Armored Demon
*Armored demon
*Armored Ghost
*Armored ghost
|
|
*Yellow Pikmin Hat (second playthrough)
*Yellow Pikmin Hat (second playthrough)
Line 212: Line 166:
|Mirage Tower - 3F
|Mirage Tower - 3F
|
|
*Armored Demon (×2)
*Armored demon (×2)
|
|
*Samus's Helmet (first playthrough)
*Samus's Helmet (first playthrough)
*Metroid Hat (second playthrough)
*Metroid Hat (second playthrough)
|This room is dark, and the enemies within can only be fought if a warrior uses white magic.
|This room is dark, and the enemies within can only be fought if a hero uses white magic.
|-
|-
|13
|13
Line 244: Line 198:
|-
|-
|
|
|Blue Ghost
|Blue ghost
|25 HP
|25 HP
|
|
*Invulnerable to blue magic
*Invulnerable to blue magic
*Red magic does twice as much damage
*Red magic does twice as much damage
|A Blue Ghost carrying a light blue shield can be found in Mirage Tower - Entrance. It is invulnerable to melee attacks until the shield is broken, which can only be accomplished with light blue magic.
|A Blue ghost carrying a light blue shield can be found in Mirage Tower - Entrance. It is invulnerable to melee attacks until the shield is broken, which can only be accomplished with light blue magic.
|-
|-
|
|
|Armored Ghost
|Armored ghost
|10 HP
|10 HP
|
|
Line 259: Line 213:
|-
|-
|
|
|Blood Ghost
|Blood ghost
|50 HP
|50 HP
|
|
Line 267: Line 221:
|-
|-
|
|
|Armored Demon
|Armored demon
|25 HP
|25 HP
|
|
Line 274: Line 228:
|-
|-
|
|
|Armored Fiend
|Armored fiend
|60 HP
|60 HP
|
|
Line 284: Line 238:
|145/150 HP
|145/150 HP
|–
|–
|When the Ultimate Ghost is first encountered, the first wanderer to approach it will flee in fright. Moreover, the Ultimate Ghost gains 5 additional HP (for a total of 150) on the second playthrough of Find Mii.
|When the Ultimate Ghost is first encountered, the first wanderer to approach him will flee in fright. Moreover, the Ultimate Ghost gains 5 additional HP (for a total of 150) on the second playthrough of Find Mii.
|}
|}

Revision as of 05:08, 20 February 2023

Find Mii

Find Mii is one of fourteen sub-games in Streetpass Mii Plaza, and the only game alongside Puzzle Swap that is initially accessible to the player. This sub-game is a role-playing game in which the player can recruit heroes with Play Coins.

Story

In Find Mii, the player's Mii is the ruler of their own kingdom. Just as they settle into a royal slumber, they are kidnapped by a group of ghosts and brought to the Ultimate Ghost at the top of the Mirage Tower.

The player's Mii will often break the fourth wall to offer useful hints to the player.

When the Ultimate Ghost is finally defeated, he will dissolve, freeing the player's Mii. The player's Mii thanks the heroes and commends their courage before waving at the player.

Gameplay

In the original Find Mii, a hero can either use a melee attack or cast a magic spell. Though the enemies in this sub-game do not get the opportunity to attack, heroes can only attack once before having to retreat from fatigue. Therefore, the more Miis or wandering heroes the player recruits, the fewer attempts are needed to bypass each room.

Some enemies in this sub-game are immune to certain types of magic, while others carry shields that protect against melee attacks but break if a certain-colored Mii strikes them. Moreover, white magic is necessary to bypass Mirage Tower - 3F.

Magic

The type of magic that a hero can use depends on the color of their shirt. The different types of magic and their effects are outlined in the table below.

Color Effect(s)
Red Deals damage to all enemies. Blue Ghosts are especially vulnerable to red magic while Blood Ghosts are immune to it.
Orange Allows the next heroes in line to land an extra hit with a melee attack.
Yellow Decreases the accuracy of the heroes' melee attacks and the enemies' attacks. Can also be used to dispel poison gas.
Light green Temporarily puts enemies to sleep, allowing heroes to attack more often.
Green Doubles the level of the next hero.
Blue Deals damage to all enemies. Blood Ghosts are particularly vulnerable to blue magic while Blue Ghosts are immune.
Light blue Immobilizes enemies, allowing heroes to land multiple extra hits with melee attacks.
Pink Increases the chance of the next heroes in line landing a critical hit.
Purple Poisons all enemies, causing them to take 1 HP of poison damage every turn.
Brown Summons a wandering hero with a random shirt color in the place of the one who cast the spell.
White Illuminates a dark room, allowing the enemies within it to be fought.
Black Darkens an already bright room, requiring white magic to continue the fight.

Rooms

There are thirteen rooms in Find Mii. Unlike in Find Mii II, every room in Find Mii is mandatory to complete the sub-game, and the player is unable to choose their own path. The rooms in Find Mii are as follows:

Room # Name Enemies Treasures Notes
1 Fort of Summoning - Entrance
  • Ghost
  • Mario's Cap (first playthrough)
  • Luigi's Cap (second playthrough)
2 Fort of Summoning - B1F
  • Ghost (×2)
N/A
3 Fort of Summoning - B2F
  • Blue ghost
N/A
4 Gloomy Grotto - Entrance
  • Ghost
  • Blue ghost
  • Cat Ears (first playthrough)
  • Blue Pikmin Hat (second playthrough)
The ghost in this room carries a yellow shield that can only be broken with yellow magic.
5 Gloomy Grotto - West
  • Armored ghost
N/A
6 Gloomy Grotto - East
  • Blood ghost
  • Red Pikmin Hat (first playthrough)
  • Bunny Ears (second playthrough)
7 Gloomy Grotto - Exit
  • Armored ghost
  • Blue ghost
  • Kirby Hat (first playthrough)
8 Mirage Tower - Entrance
  • Blue ghost
  • Armored ghost
  • Link's Cap (first playthrough)
  • Bowser Hat (second playthrough)
The blue ghost in this room carries a light blue shield that can only be broken with light blue magic.
9 Mirage Tower - Ground
  • Blood ghost
  • Dog Ears (first playthrough)
10 Mirage Tower - 1F
  • Armored demon
  • Toad Hat (second playthrough)
11 Mirage Tower - 2F
  • Armored demon
  • Armored ghost
  • Yellow Pikmin Hat (second playthrough)
12 Mirage Tower - 3F
  • Armored demon (×2)
  • Samus's Helmet (first playthrough)
  • Metroid Hat (second playthrough)
This room is dark, and the enemies within can only be fought if a hero uses white magic.
13 Mirage Tower - Summit
  • Ultimate Ghost
  • Crown (first playthrough)
  • Ultimate Helmet (second playthrough)
Defeating the Ultimate Ghost completes the sub-game.

Enemies

Image Name Health Characteristics Notes
Ghost 7 HP
Blue ghost 25 HP
  • Invulnerable to blue magic
  • Red magic does twice as much damage
A Blue ghost carrying a light blue shield can be found in Mirage Tower - Entrance. It is invulnerable to melee attacks until the shield is broken, which can only be accomplished with light blue magic.
Armored ghost 10 HP
  • Melee attack damage reduced by 1
Blood ghost 50 HP
  • Invulnerable to red magic
  • Blue magic does twice as much damage
Armored demon 25 HP
  • Melee attack damage reduced by 1
Armored fiend 60 HP
  • Melee attack damage reduced by 1
Ultimate Ghost 145/150 HP When the Ultimate Ghost is first encountered, the first wanderer to approach him will flee in fright. Moreover, the Ultimate Ghost gains 5 additional HP (for a total of 150) on the second playthrough of Find Mii.