Find Mii II
Find Mii II (called StreetPass Quest II outside of North America) is the sequel to Find Mii, one of two sub-games alongside Puzzle Swap that the player begins with in StreetPass Mii Plaza. This sub-game, which was added on December 6, 2011, is unlocked once the player beats Find Mii twice. Like the original Find Mii, Find Mii II is a role-playing game in which heroes can be recruited with Play Coins to traverse rooms and defeat the monsters therein. However, this sub-game incorporates additional gameplay elements for added strategy and player interactivity; these elements include the ability to perform Combo Attacks, buy potions, and choose a path on the main map, among others. Moreover, completing Find Mii II unlocks a secret quest with more powerful enemies, 16 extra rooms, and more hats that can be worn by the Miis in the player's plaza. While some hats in Find Mii II can only be obtained through the secret quest, others require two or three playthroughs of the main quest. To earn every hat in the sub-game, the player must complete the main quest a minimum of three times and the secret quest a minimum of ten times. Find Mii II also incorporates the ability to hire old allies. One ally costs 2 Play Coins plus their level from 1 to 7.
Story
Find Mii II opens with the player's Mii, the monarch of their own kingdom, waking up to another busy day of ruling. The player's Mii then greets their children, the prince and princess, who are naturally indistinguishable aside from their hair. While the prince and princess have ambitions of helping local peasants and tutoring children, respectively, the three royals are suddenly caged and captured by a pair of yellow slimes. The monsters separate the royal family, keeping each member in a different location on the map. Once again, the monarch's trusty heroes must travel across a treacherous landscape to free the royals one by one.
The prince is the first royal the heroes come across in their journey. Once the foes guarding him are defeated, his cage is lowered and he is freed. The prince thanks the heroes and implores them to save his sister before wandering off, presumably back home.
The troop of heroes will eventually come across the princess. Upon being rescued, she commends the heroes' strength and asks them to save the "regal ruler", thereby restoring peace to the land.
Once the heroes arrive at the roof of the Castle of Darkness where the ruler is kept, they are forced to battle an armored archfiend who guards the cage. However, defeating this foe does not yet free the ruler, as they are seized by the Ultimate Ghost moments after escaping from their cage. Like in the original Find Mii, this event prompts a more difficult battle with the Ultimate Ghost, with the ruler in his grip. Also like in Find Mii, the Ultimate Ghost will dissolve upon being defeated. This allows the ruler to enjoy a moment of freedom before being grabbed from the sky by the Dark Lord (or the Dark Emperor in the secret quest), initiating the final battle sequence.
Defeating the Dark Lord/Emperor will cause it to disintegrate, finally bringing the ruler to safety and ending the heroes' arduous quest. The three royals are then seen in their home, once again thanking the heroes for saving both the kingdom and the world. The royal family commends the heroes, promising that their names will live on in legend.
Gameplay
Traversing the map
In Find Mii II, the player is able to choose between multiple paths at certain points on the map. While some rooms are mandatory to complete the sub-game, there are a total of three forks in the road in the main quest and nine in the secret quest, with some allowing the player to choose between three rooms instead of the normal two.
The main quest of Find Mii II includes one room, Ominous Shrine, that requires a bronze key to unlock, obtained after beating the sub-game twice. The secret quest includes two other unlockable paths. The first path, leading to Shrine of Judgement, is unlocked once the player obtains the silver key. Achieving the silver key requires the player to finish the main quest twice, completing both Diabolical Altar - Front and Shrine of Shadows - East. Finally, the gold key can be obtained if the player completes the secret quest twice. All three keys are required for 100% completion of Find Mii II, which involves the collection of every hat.
Combat
Find Mii II includes a wider variety of combat options than its predecessor, as listed below.
- Attack: A hero will attack with their sword, damaging one enemy. This option allows for the possibility of a hero receiving an extra strike, or even landing a critical hit to deal more damage.
- Magic: A hero will cast a particular spell depending on the color of their shirt, the effects of which apply to all enemies. Enemy shields can block some of the damage dealt by magic attacks, though a certain-colored shield will break if a hero with the same shirt color uses magic.
- Create Team: A hero can join forces with the next one in line, allowing the two of them to perform attacks that can be used to deal greater amounts of damage or dispel gas.
- Combo Attack: The team will attack with their swords, dealing a large amount of damage to one enemy and earning an extra hit.
- Combo Magic: The team will attack with magic, dealing a large amount of damage to all enemies. Combo Magic can also be used to dispel enemy gas where necessary.
- Change Team: The second member of a team will move to the back of the line, allowing the next hero in line to take their place. This option is useful for creating teams with similar or matching shirt colors.
- Get Potion: A hero will spend Play Coins to purchase a potion that can benefit them in battle.
- Return: A hero will return to the back of the line, giving their turn to the next hero in line.
The player is able to speed up the gameplay in Find Mii by holding the left or right shoulder buttons.
Magic
The different types of magic, their effects, and the compatibility of heroes' shirt colors are outlined in the table below.
Magic in Find Mii II | |||
---|---|---|---|
Color | Effect(s) | Combo Magic Effects | Similar colors |
Red | Damages all enemies. Blue Ghosts are especially vulnerable to red magic while Blood Ghosts are immune to it. | Creates a firestorm that dispels frost magic or deals a significant amount of damage to all enemies. | Orange, yellow, pink |
Orange | Allows the next heroes in line to land an extra hit with a melee attack. | Allows the next heroes in line to land two extra hits with a melee attack. | Red, yellow, brown |
Yellow | Decreases the accuracy of the heroes' melee attacks and the enemies' attacks. | Creates a ferocious sandstorm that dispels poison gas or deals a significant amount of damage to all enemies. | Red, orange, light green |
Light green | Temporarily puts enemies to sleep, allowing heroes to attack more often. | – | Yellow, green |
Green | Doubles the level of the next hero (to a maximum of 7). | Increases the level of the next hero to 7. | Light green, blue |
Blue | Deals damage to all enemies. Blood Ghosts are particularly vulnerable to blue magic while Blue Ghosts are immune. | Summons turbulent torrents of water that dispel fire magic or deal a significant amount of damage to all enemies. | Green, light blue, purple |
Light blue | Immobilizes enemies, allowing heroes to land multiple extra hits with melee attacks. | – | Blue, pink |
Pink | Ensures that the next heroes in line land critical hits with melee attacks, though their overall accuracy is reduced. | Guarantees critical hits for melee attacks with no loss of accuracy. | Red, light blue, purple |
Purple | Poisons all enemies, causing them to take 1 HP of poison damage every turn. | Poisons all enemies, causing them to take 2 HP of poison damage every turn. | Red, blue, pink |
Brown | Summons a wandering hero with a random shirt color in the place of the one who cast the spell. This hero, who takes the form of an anthropomorphic rabbit, is either the same level as the previous hero or one level lower. | Summons a hero whose level is equal to that of the team. | Orange, black |
White | Illuminates a room, damaging enemies and dealing twice as much damage to reapers. | Allows enemies to be revealed in a dark room. | Black |
Black | Darkens a room, damaging enemies and dealing twice as much damage to golems. | Allows enemies to be revealed in a room filled with dazzling light. | Brown, white |
Potions
To supplement combat, potions with varying effects can be purchased with Play Coins. Using a potion takes up one turn.
Name | Cost | Effect |
---|---|---|
Vial of Valor | 8 Play Coins | Summons up to three heroes who have already used their turns. |
Power Potion | 20 Play Coins | Increases the level of the next hero in line (to a maximum of 7). |
Dispelling Draft | 2 Play Coins | Disperses gas spewed by enemies. |
Bottled Barrier | 2 Play Coins | Wards off enemy magic. |
Gas and enemy magic
The following table lists the types of gas and enemy magic that can be encountered in Find Mii II. Note that some of the names given are conjectural.
Gas and enemy magic in Find Mii II | |||
---|---|---|---|
Name | Effect | User(s) | Counter |
Fire magic | Causes heroes to turn back and lose their turns. | – | Blue Combo Magic |
Frost magic | Causes heroes to turn back and lose their turns. | – | Red Combo Magic |
Poison gas | Causes heroes to turn back and lose their turns. | – | Yellow Combo Magic |
Darkness | Causes heroes to turn back and lose their turns. | – | White Combo Magic |
Dazzling light | Causes heroes to turn back and lose their turns. | – | Black Combo Magic |
Barrier gas | Prevents heroes from using magic. |
|
Dispelling Draft |
Curse gas | Decreases the likelihood of melee and magic attacks hitting. |
|
Dispelling Draft |
Mirage magic | Creates an identical decoy of an enemy. If a hero attacks the decoy, they will lose their turn while the enemy remains unharmed. |
|
Bottled Barrier |
Healing magic | Allows damaged enemies to gain health. |
|
Bottled Barrier |
Reviving magic | Revives a defeated enemy. |
|
Bottled Barrier |
Fortifying magic | Increases an enemy's defense, thereby reducing the amount of damage that heroes can inflict upon it. |
|
Dispelling Draft |
Level-down gas | Decreases the level of each hero, reducing the amount of damage they can inflict. |
|
– |
Helper Hare
Helper Hare is unlocked upon completion of Find Mii II's secret quest. Helper Hare appears in already completed rooms where a particular type of magic is required to progress, and will give the player the option to hire either one or two wandering heroes with specified shirt colors. Hiring one wandering hero costs 2 Play Coins, while hiring two heroes costs 4 Play Coins. This function is useful in reducing the number of heroes wasted in combat. Helper Hare's functionality can be toggled on or off at the start screen of the sub-game.
Rooms
Listed in the table below are the rooms in the main quest and secret quest of Find Mii II, respectively. Because the player can largely choose their own path in this sub-game, the order in which the rooms are listed does not entirely reflect the order in which they are unlocked in-game.
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Enemies
Listed in the table below are the enemies that appear in the main quest and secret quest of Find Mii II, respectively.