User:Therealtheo123/Sandbox: Difference between revisions
No edit summary |
mNo edit summary |
||
Line 11: | Line 11: | ||
==Gameplay== | ==Gameplay== | ||
In the original Find Mii, a hero can either use a melee attack or cast a magic spell. Though the enemies in this sub-game do not get the opportunity to attack, heroes can only attack once before having to retreat from fatigue. Therefore, the more Miis or wandering heroes the player recruits, the fewer attempts are needed to bypass each room. | In the original Find Mii, a hero can either use a melee attack or cast a magic spell. Though the enemies in this sub-game do not get the opportunity to attack, heroes can only attack once before having to retreat from fatigue. Therefore, the more Miis or wandering heroes the player recruits, the fewer attempts are needed to bypass each room. | ||
Line 29: | Line 31: | ||
|- | |- | ||
|Yellow | |Yellow | ||
|Decreases the accuracy of the heroes' melee attacks and the enemies' attacks | |Decreases the accuracy of the heroes' melee attacks and the enemies' attacks. | ||
|- | |- | ||
|Light green | |Light green | ||
Line 191: | Line 193: | ||
!Notes | !Notes | ||
|- | |- | ||
| | |[[File:Needed.png|100px]] | ||
|Ghost | |Ghost | ||
|7 HP | |7 HP | ||
Line 197: | Line 199: | ||
|– | |– | ||
|- | |- | ||
| | |[[File:Needed.png|100px]] | ||
|Blue ghost | |Blue ghost | ||
|25 HP | |25 HP | ||
Line 205: | Line 207: | ||
|A Blue ghost carrying a light blue shield can be found in Mirage Tower - Entrance. It is invulnerable to melee attacks until the shield is broken, which can only be accomplished with light blue magic. | |A Blue ghost carrying a light blue shield can be found in Mirage Tower - Entrance. It is invulnerable to melee attacks until the shield is broken, which can only be accomplished with light blue magic. | ||
|- | |- | ||
| | |[[File:Needed.png|100px]] | ||
|Armored ghost | |Armored ghost | ||
|10 HP | |10 HP | ||
| | | | ||
* | *Reduces melee attack damage by 1 | ||
|– | |– | ||
|- | |- | ||
| | |[[File:Needed.png|100px]] | ||
|Blood ghost | |Blood ghost | ||
|50 HP | |50 HP | ||
Line 220: | Line 222: | ||
|– | |– | ||
|- | |- | ||
| | |[[File:Needed.png|100px]] | ||
|Armored demon | |Armored demon | ||
|25 HP | |25 HP | ||
| | | | ||
* | *Reduces melee attack damage by 1 | ||
|– | |– | ||
|- | |- | ||
| | |[[File:Needed.png|100px]] | ||
|Armored fiend | |Armored fiend | ||
|60 HP | |60 HP | ||
| | | | ||
* | *Reduces melee attack damage by 1 | ||
|– | |– | ||
|- | |- | ||
| | |[[File:Needed.png|100px]] | ||
|Ultimate Ghost | |Ultimate Ghost | ||
|145/150 HP | |145/150 HP |
Revision as of 01:14, 21 February 2023
Find Mii
Find Mii is one of fourteen sub-games in Streetpass Mii Plaza, and the only game alongside Puzzle Swap that is initially accessible to the player. This sub-game is a role-playing game in which the player can recruit heroes with Play Coins.
Story
In Find Mii, the player's Mii is the ruler of their own kingdom. Just as they settle into a royal slumber, they are kidnapped by a group of ghosts and brought to the Ultimate Ghost at the top of the Mirage Tower.
The player's Mii will often break the fourth wall to offer useful hints to the player.
When the Ultimate Ghost is finally defeated, he will dissolve, freeing the player's Mii. The player's Mii thanks the heroes and commends their courage before waving at the player.
Gameplay
In the original Find Mii, a hero can either use a melee attack or cast a magic spell. Though the enemies in this sub-game do not get the opportunity to attack, heroes can only attack once before having to retreat from fatigue. Therefore, the more Miis or wandering heroes the player recruits, the fewer attempts are needed to bypass each room.
Some enemies in this sub-game are immune to certain types of magic, while others carry shields that protect against melee attacks but break if a certain-colored Mii strikes them. Moreover, white magic is necessary to bypass Mirage Tower - 3F.
Magic
The type of magic that a hero can use depends on the color of their shirt. The different types of magic and their effects are outlined in the table below.
Color | Effect(s) |
---|---|
Red | Deals damage to all enemies. Blue Ghosts are especially vulnerable to red magic while Blood Ghosts are immune to it. |
Orange | Allows the next heroes in line to land an extra hit with a melee attack. |
Yellow | Decreases the accuracy of the heroes' melee attacks and the enemies' attacks. |
Light green | Temporarily puts enemies to sleep, allowing heroes to attack more often. |
Green | Doubles the level of the next hero. |
Blue | Deals damage to all enemies. Blood Ghosts are particularly vulnerable to blue magic while Blue Ghosts are immune. |
Light blue | Immobilizes enemies, allowing heroes to land multiple extra hits with melee attacks. |
Pink | Increases the chance of the next heroes in line landing a critical hit. |
Purple | Poisons all enemies, causing them to take 1 HP of poison damage every turn. |
Brown | Summons a wandering hero with a random shirt color in the place of the one who cast the spell. |
White | Illuminates a dark room, allowing the enemies within it to be fought. |
Black | Darkens an already bright room, requiring white magic to continue the fight. |
Rooms
There are thirteen rooms in Find Mii. Unlike in Find Mii II, every room in Find Mii is mandatory to complete the sub-game, and the player is unable to choose their own path. The rooms in Find Mii are as follows:
Room # | Name | Enemies | Treasures | Notes |
---|---|---|---|---|
1 | Fort of Summoning - Entrance |
|
|
– |
2 | Fort of Summoning - B1F |
|
N/A | – |
3 | Fort of Summoning - B2F |
|
N/A | – |
4 | Gloomy Grotto - Entrance |
|
|
The ghost in this room carries a yellow shield that can only be broken with yellow magic. |
5 | Gloomy Grotto - West |
|
N/A | – |
6 | Gloomy Grotto - East |
|
|
– |
7 | Gloomy Grotto - Exit |
|
|
– |
8 | Mirage Tower - Entrance |
|
|
The blue ghost in this room carries a light blue shield that can only be broken with light blue magic. |
9 | Mirage Tower - Ground |
|
|
– |
10 | Mirage Tower - 1F |
|
|
– |
11 | Mirage Tower - 2F |
|
|
– |
12 | Mirage Tower - 3F |
|
|
This room is dark, and the enemies within can only be fought if a hero uses white magic. |
13 | Mirage Tower - Summit |
|
|
Defeating the Ultimate Ghost completes the sub-game. |