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=[[Find Mii II]]=
=[[Find Mii II]]=
'''Find Mii II''' (called '''StreetPass Quest II''' outside of North America) is the sequel to [[Find Mii]], one of two sub-games that the player begins with in [[StreetPass Mii Plaza]]. This sub-game, which was added on December 6, 2011, is unlocked once the player beats Find Mii twice. Like Find Mii, Find Mii II is a role-playing game in which heroes can be recruited with [[Play Coin]]s and do battle with monsters room by room. However, this sub-game incorporates additional gameplay elements for added strategy and player interactivity; these elements include the ability to perform combo attacks, buy potions, and choose a path on the main map. Completing Find Mii II unlocks an additional secret quest with tougher enemies and 16 extra rooms.
Playing through Find Mii II allows the player to unlock hats that can be worn by the [[Mii]]s in their plaza. Certain hats can only be unlocked on the second and third playthroughs of the sub-game, while others can only be attained in the secret quest. To earn all hats in Find Mii II, the player must complete the main quest a minimum of three times and the secret quest a minimum of ten times.


==Story==
==Story==
Find Mii II opens with the player's Mii, the monarch of their own kingdom, waking up to another busy day of ruling. Shortly after, the player's Mii greets their children, the prince and princess, who have the same face as the player's Mii aside from their wigs. While the prince and princess have ambitions of helping local peasants and tutoring children, respectively, the three royals are suddenly caged and captured by a pair of yellow slimes. The monsters decide to keep each member of the royal family in a different location on the map, making it a task to rescue all three. Once again, the monarch's trusty heroes must travel across a treacherous landscape to free the royals one by one. In the secret quest, this introductory cutscene is skipped.
The prince, found in Restless Rise - North, is the first one the heroes come across in their journey. Once the armored ghost guarding him is vanquished, the cage is lowered, freeing the prince. He thanks the heroes and implores them to save his sister before wandering off, presumably back home.
Kept in Castle of Darkness - Entrance, the princess is guarded by an iron golem. Upon being rescued, she commends the heroes' strength and asks them to save the "regal ruler", thereby restoring peace to the land.
Once the heroes arrive at the roof of the Castle of Darkness where the ruler is kept, they are forced to battle an armored archfiend who guards the cage. However, defeating this foe does not yet free the ruler, as they are seized by the Ultimate Ghost moments after escaping from their cage. Like in the original Find Mii, this event prompts a more difficult battle with the Ultimate Ghost, with the ruler in his grip. Also like in Find Mii, the Ultimate Ghost will dissolve upon being defeated, liberating the ruler once more. However, just as he rejoices in a false sense of freedom, he is grabbed from the sky by the Dark Lord, initiating the final battle sequence.
Defeating the Dark Lord will cause it to disintegrate, finally bringing the ruler to safety and ending the heroes' arduous quest. The three royals are then seen in their home, once again thanking the heroes for saving not only the kingdom, but also the world. The royal family commends the heroes, promising that their names will live on in legend.
==Gameplay==
==Gameplay==
===Traversing the map===
===Traversing the map===
In Find Mii II, the player is able to choose their path at certain locations in the map. While some rooms are mandatory to complete the sub-game, there are a total of three forks in the road (nine in the secret quest), with some allowing the player to choose between three rooms instead of the normal two.
The main quest of Find Mii II includes one room (Ominous Shrine) that requires a bronze key to unlock, obtained after beating the sub-game twice. The secret quest includes two other unlockable paths. The first one, which leads to Shrine of Judgement, is unlocked once the player obtains the silver key, which is attained once the player completes both Diabolical Altar - Front and Shrine of Shadows - East. Therefore, achieving the silver key requires two playthroughs of the main quest. Finally, the gold key, which unlocks Sealed Passage, is obtained once the player completes the secret quest twice. All three keys are required for 100% completion of Find Mii II, which necessitates the collection of every hat.
===Combat===
===Combat===
====Combo attacks====
 
In Find Mii II, heroes enjoy a wider variety of options to choose from in battle. These options are listed below.
 
*'''Attack:''' A hero will attack with their sword, dealing a mild amount of damage to one enemy. This option allows for the possibility of a hero receiving an extra strike, or even landing a critical hit to deal more damage.
*'''Magic:''' A hero will cast a particular spell depending on the color of their shirt. The effects of magic apply to all enemies.
*'''Create Team:''' A hero can join forces with the next one in line, allowing the two of them to perform attacks that can be used to deal greater amounts of damage or dispel gas.
**'''Combo Attack:''' The team will attack with their swords, dealing a large amount of damage and earning an extra hit. 
**'''Combo Magic:''' The team will attack with magic, dealing a large amount of damage to all enemies. The amount of damage that a team can do depends on how similar their shirt colors are.
**'''Change Team:''' The second hero in line will move the back of the line, allowing the next hero in line to join the team.
*'''Get Potion:''' A hero will use Play Coins to purchase a potion that can benefit them in battle.
*'''Return:''' A hero or a team of heroes will return to the back of the line, giving their turn to the next hero in line.
 
The player is able to speed up the gameplay in Find Mii by holding the left or right shoulder buttons.
 
====Magic====
====Magic====
The different types of magic and their effects are outlined in the table below.
{| class="wikitable"
!Color
!Effect(s)
|-
|Red
|Deals damage to all enemies. Blue Ghosts are especially vulnerable to red magic while Blood Ghosts are immune to it.
|-
|Orange
|Allows the next heroes in line to land an extra hit with a melee attack.
|-
|Yellow
|Decreases the accuracy of the heroes' melee attacks and the enemies' attacks. Can also be used to dispel poison gas.
|-
|Light green
|Temporarily puts enemies to sleep, allowing heroes to attack more often.
|-
|Green
|Doubles the level of the next hero.
|-
|Blue
|Deals damage to all enemies. Blood Ghosts are particularly vulnerable to blue magic while Blue Ghosts are immune.
|-
|Light blue
|Immobilizes enemies, allowing heroes to land multiple extra hits with melee attacks.
|-
|Pink
|Increases the chance of the next heroes in line landing a critical hit.
|-
|Purple
|Poisons all enemies, causing them to take 1 HP of poison damage every turn.
|-
|Brown
|Summons a wandering hero with a random shirt color in the place of the one who cast the spell. This hero, which takes the form of an anthropomorphic rabbit, is either the same level as the previous hero or one level lower.
|-
|White
|Illuminates a dark room, allowing the enemies within it to be fought. Reapers are vulnerable to white magic.
|-
|Black
|Darkens a room, dealing significant damage to golems and allowing the enemies to be revealed in a dazzling room.
|}
====Potions====
====Potions====
==Secret Quest==
 
To supplement combat, potions with varying effects can be purchased with Play Coins. Using a potion takes up one turn.
 
{| class="wikitable"
!Name
!Cost
!Effect
|-
|Vial of Valor
|8 Play Coins
|Summons up to three heroes who have already used their turns.
|-
|Power Potion
|20 Play Coins
|Increases the level of the next hero in line (to a maximum of 7).
|-
|Dispelling Draft
|2 Play Coins
|Dispels gas from enemies.
|-
|Bottled Barrier
|2 Play Coins
|Cancels out enemy magic.
|}


==Rooms==
==Rooms==
===Main quest===
{| class="wikitable"
!Name
!Enemies
!Treasures
!Notes
|-
|Perilous Prairie - Entrance
|
*Yellow slime
|
*Yoshi Hat (first playthrough)
*Peach's Crown (second playthrough)
*Boo Hat (third playthrough)
|–
|-
|Perilous Prairie - Exit
|
*Yellow slime (×2)
|–
|Completing this room allows the player to choose to go either to Bewitching Bog - West or Ransacked Ruins - West.
|-
|Bewitching Bog - West
|
*Blue slime
|–
|-
|}
===Secret quest===


==Enemies==
==Enemies==

Revision as of 02:35, 27 February 2023

Find Mii II

Find Mii II (called StreetPass Quest II outside of North America) is the sequel to Find Mii, one of two sub-games that the player begins with in StreetPass Mii Plaza. This sub-game, which was added on December 6, 2011, is unlocked once the player beats Find Mii twice. Like Find Mii, Find Mii II is a role-playing game in which heroes can be recruited with Play Coins and do battle with monsters room by room. However, this sub-game incorporates additional gameplay elements for added strategy and player interactivity; these elements include the ability to perform combo attacks, buy potions, and choose a path on the main map. Completing Find Mii II unlocks an additional secret quest with tougher enemies and 16 extra rooms.

Playing through Find Mii II allows the player to unlock hats that can be worn by the Miis in their plaza. Certain hats can only be unlocked on the second and third playthroughs of the sub-game, while others can only be attained in the secret quest. To earn all hats in Find Mii II, the player must complete the main quest a minimum of three times and the secret quest a minimum of ten times.

Story

Find Mii II opens with the player's Mii, the monarch of their own kingdom, waking up to another busy day of ruling. Shortly after, the player's Mii greets their children, the prince and princess, who have the same face as the player's Mii aside from their wigs. While the prince and princess have ambitions of helping local peasants and tutoring children, respectively, the three royals are suddenly caged and captured by a pair of yellow slimes. The monsters decide to keep each member of the royal family in a different location on the map, making it a task to rescue all three. Once again, the monarch's trusty heroes must travel across a treacherous landscape to free the royals one by one. In the secret quest, this introductory cutscene is skipped.

The prince, found in Restless Rise - North, is the first one the heroes come across in their journey. Once the armored ghost guarding him is vanquished, the cage is lowered, freeing the prince. He thanks the heroes and implores them to save his sister before wandering off, presumably back home.

Kept in Castle of Darkness - Entrance, the princess is guarded by an iron golem. Upon being rescued, she commends the heroes' strength and asks them to save the "regal ruler", thereby restoring peace to the land.

Once the heroes arrive at the roof of the Castle of Darkness where the ruler is kept, they are forced to battle an armored archfiend who guards the cage. However, defeating this foe does not yet free the ruler, as they are seized by the Ultimate Ghost moments after escaping from their cage. Like in the original Find Mii, this event prompts a more difficult battle with the Ultimate Ghost, with the ruler in his grip. Also like in Find Mii, the Ultimate Ghost will dissolve upon being defeated, liberating the ruler once more. However, just as he rejoices in a false sense of freedom, he is grabbed from the sky by the Dark Lord, initiating the final battle sequence.

Defeating the Dark Lord will cause it to disintegrate, finally bringing the ruler to safety and ending the heroes' arduous quest. The three royals are then seen in their home, once again thanking the heroes for saving not only the kingdom, but also the world. The royal family commends the heroes, promising that their names will live on in legend.

Gameplay

Traversing the map

In Find Mii II, the player is able to choose their path at certain locations in the map. While some rooms are mandatory to complete the sub-game, there are a total of three forks in the road (nine in the secret quest), with some allowing the player to choose between three rooms instead of the normal two.

The main quest of Find Mii II includes one room (Ominous Shrine) that requires a bronze key to unlock, obtained after beating the sub-game twice. The secret quest includes two other unlockable paths. The first one, which leads to Shrine of Judgement, is unlocked once the player obtains the silver key, which is attained once the player completes both Diabolical Altar - Front and Shrine of Shadows - East. Therefore, achieving the silver key requires two playthroughs of the main quest. Finally, the gold key, which unlocks Sealed Passage, is obtained once the player completes the secret quest twice. All three keys are required for 100% completion of Find Mii II, which necessitates the collection of every hat.

Combat

In Find Mii II, heroes enjoy a wider variety of options to choose from in battle. These options are listed below.

  • Attack: A hero will attack with their sword, dealing a mild amount of damage to one enemy. This option allows for the possibility of a hero receiving an extra strike, or even landing a critical hit to deal more damage.
  • Magic: A hero will cast a particular spell depending on the color of their shirt. The effects of magic apply to all enemies.
  • Create Team: A hero can join forces with the next one in line, allowing the two of them to perform attacks that can be used to deal greater amounts of damage or dispel gas.
    • Combo Attack: The team will attack with their swords, dealing a large amount of damage and earning an extra hit.
    • Combo Magic: The team will attack with magic, dealing a large amount of damage to all enemies. The amount of damage that a team can do depends on how similar their shirt colors are.
    • Change Team: The second hero in line will move the back of the line, allowing the next hero in line to join the team.
  • Get Potion: A hero will use Play Coins to purchase a potion that can benefit them in battle.
  • Return: A hero or a team of heroes will return to the back of the line, giving their turn to the next hero in line.

The player is able to speed up the gameplay in Find Mii by holding the left or right shoulder buttons.

Magic

The different types of magic and their effects are outlined in the table below.

Color Effect(s)
Red Deals damage to all enemies. Blue Ghosts are especially vulnerable to red magic while Blood Ghosts are immune to it.
Orange Allows the next heroes in line to land an extra hit with a melee attack.
Yellow Decreases the accuracy of the heroes' melee attacks and the enemies' attacks. Can also be used to dispel poison gas.
Light green Temporarily puts enemies to sleep, allowing heroes to attack more often.
Green Doubles the level of the next hero.
Blue Deals damage to all enemies. Blood Ghosts are particularly vulnerable to blue magic while Blue Ghosts are immune.
Light blue Immobilizes enemies, allowing heroes to land multiple extra hits with melee attacks.
Pink Increases the chance of the next heroes in line landing a critical hit.
Purple Poisons all enemies, causing them to take 1 HP of poison damage every turn.
Brown Summons a wandering hero with a random shirt color in the place of the one who cast the spell. This hero, which takes the form of an anthropomorphic rabbit, is either the same level as the previous hero or one level lower.
White Illuminates a dark room, allowing the enemies within it to be fought. Reapers are vulnerable to white magic.
Black Darkens a room, dealing significant damage to golems and allowing the enemies to be revealed in a dazzling room.

Potions

To supplement combat, potions with varying effects can be purchased with Play Coins. Using a potion takes up one turn.

Name Cost Effect
Vial of Valor 8 Play Coins Summons up to three heroes who have already used their turns.
Power Potion 20 Play Coins Increases the level of the next hero in line (to a maximum of 7).
Dispelling Draft 2 Play Coins Dispels gas from enemies.
Bottled Barrier 2 Play Coins Cancels out enemy magic.

Rooms

Main quest

Name Enemies Treasures Notes
Perilous Prairie - Entrance
  • Yellow slime
  • Yoshi Hat (first playthrough)
  • Peach's Crown (second playthrough)
  • Boo Hat (third playthrough)
Perilous Prairie - Exit
  • Yellow slime (×2)
Completing this room allows the player to choose to go either to Bewitching Bog - West or Ransacked Ruins - West.
Bewitching Bog - West
  • Blue slime

Secret quest

Enemies