User:Therealtheo123/Sandbox

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Find Mii

Find Mii is one of fourteen sub-games in Streetpass Mii Plaza, and the only game alongside Puzzle Swap that is initially accessible to the player. This sub-game is a role-playing game in which the player can recruit heroes with Play Coins.

Story

Gameplay

Magic

Color Effect(s) Select screen text Action text Enemy effect text Status effect text
Red Deals damage to all enemies. Blue Ghosts are especially vulnerable to red magic while Blood Ghosts are immune to it. Attacks with ferocious flames. Burning flames engulf the [enemy name]! N/A N/A
Orange Allows the next heroes in line to land an extra hit with a melee attack. Invigorates heroes. The next heroes will receive a morale boost! N/A [Mii name] receives a morale boost!
Yellow Decreases the accuracy of the heroes' melee attacks and the enemies' attacks. Can also be used to dispel poison gas. Whips up a mighty sandstorm. A sandstorm ravages the area! The [enemy name] is rubbing its eyes! Sand in the eyes makes it more difficult to attack with your sword!
Light Green Temporarily puts enemies to sleep, allowing heroes to attack more often. Puts enemies to sleep. The [enemy name] falls asleep. The [enemy name] is still sleeping. N/A
Green Doubles the level of the next hero. Strengthens the next hero. Power has been given to your next hero! N/A The green magic's effect makes your hero even stronger!
Blue Deals damage to all enemies. Blood Ghosts are particularly vulnerable to blue magic while Blue Ghosts are immune. Unleashes a torrent of water. Raging rapids assault the [enemy name]! N/A N/A
Light Blue Immobilizes enemies, allowing heroes to land multiple extra hits with melee attacks. Freezes enemies. The [enemy name] is imprisoned in ice! The [enemy name] is frozen solid and cannot move. N/A
Pink Increases the chance of the next heroes in line landing a critical hit. Makes heroes feel daring. The next heroes are full of daring! N/A [Mii name] is full of daring!
Purple Poisons all enemies, causing them to take 1 HP of poison damage every turn. Poisons enemies. The [enemy name] inhaled the poison. The [enemy name] takes poison damage. N/A
Brown Summons a wandering hero with a random shirt color in the place of the one who cast the spell. Summons a wanderer. A wanderer has been summoned. N/A N/A
White Illuminates a dark room, allowing the enemies within it to be fought. Brings light to the darkness.
  • Bright light fills the area!
  • If used in dark room: The monsters are revealed!
  • If used in a darkened room: ...And the darkness is gone!
  • If used in light room: ...But the light soon vanishes!
N/A N/A
Black Darkens an already bright room, requiring white magic to continue the fight. Darkens the surroundings. The surroundings become dark. N/A It's too dark to see anything!

Rooms

There are thirteen rooms in Find Mii. Unlike in Find Mii II, every room in Find Mii is mandatory to complete the sub-game, and the player is unable to choose their own path. The rooms in Find Mii are as follows:

Room # Name Enemies Treasures Notes
1 Fort of Summoning - Entrance
  • Ghost
  • Mario's Cap (first playthrough)
  • Luigi's Cap (second playthrough)
2 Fort of Summoning - B1F
  • Ghost (×2)
N/A
3 Fort of Summoning - B2F
  • Blue Ghost
N/A
4 Gloomy Grotto - Entrance
  • Ghost
  • Blue Ghost
  • Cat Ears (first playthrough)
  • Blue Pikmin Hat (second playthrough)
The Ghost in this room carries a yellow shield that can only be broken with yellow magic.
5 Gloomy Grotto - West
  • Armored Ghost
N/A
6 Gloomy Grotto - East
  • Blood Ghost
  • Red Pikmin Hat (first playthrough)
  • Bunny Ears (second playthrough)
7 Gloomy Grotto - Exit
  • Armored Ghost
  • Blue Ghost
  • Kirby Hat (first playthrough)
8 Mirage Tower - Entrance
  • Blue Ghost
  • Armored Ghost
  • Link's Cap (first playthrough)
  • Bowser Hat (second playthrough)
The Blue Ghost in this room carries a light blue shield that can only be broken with light blue magic.
9 Mirage Tower - Ground
  • Blood Ghost
  • Dog Ears (first playthrough)
10 Mirage Tower - 1F
  • Armored Demon
  • Toad Hat (second playthrough)
11 Mirage Tower - 2F
  • Armored Demon
  • Armored Ghost
  • Yellow Pikmin Hat (second playthrough)
12 Mirage Tower - 3F
  • Armored Demon (×2)
  • Samus's Helmet (first playthrough)
  • Metroid Hat (second playthrough)
This room is dark, and the enemies within can only be fought if a warrior uses white magic.
13 Mirage Tower - Summit
  • Ultimate Ghost
  • Crown (first playthrough)
  • Ultimate Helmet (second playthrough)
Defeating the Ultimate Ghost completes the sub-game.

Enemies

Image Name Health Characteristics Notes
Ghost 7 HP
Blue Ghost 25 HP
  • Invulnerable to blue magic
  • Red magic does twice as much damage
A Blue Ghost carrying a light blue shield can be found in Mirage Tower - Entrance. It is invulnerable to melee attacks until the shield is broken, which can only be accomplished with light blue magic.
Armored Ghost 10 HP
  • Melee attack damage reduced by 1
Blood Ghost 50 HP
  • Invulnerable to red magic
  • Blue magic does twice as much damage
Armored Demon 25 HP
  • Melee attack damage reduced by 1
Armored Fiend 60 HP
  • Melee attack damage reduced by 1
Ultimate Ghost 145/150 HP When the Ultimate Ghost is first encountered, the first wanderer to approach it will flee in fright. Moreover, the Ultimate Ghost gains 5 additional HP (for a total of 150) on the second playthrough of Find Mii.