Wii no Ma

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Revision as of 16:50, 7 February 2024 by Ninchat (talk | contribs) (Created page with "{{Stub}} {{Image|Low quality logo and no other images being available}} '''''Wii no Ma'''''{{ForeignTitle}} '''''(Wiiの間, Wii Room)''''', was a japanese exclusive Wii channel available to be downloaded for free on the console bearing the same name that launched on the 1st May 2009. This channel was composed of multiple services such as a film rental service, a video-on-demand service, and a shopping service, all operated by the compagnies Nintendo and Dentsu....")
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Wii no Ma[Japanese title] (Wiiの間, Wii Room), was a japanese exclusive Wii channel available to be downloaded for free on the console bearing the same name that launched on the 1st May 2009. This channel was composed of multiple services such as a film rental service, a video-on-demand service, and a shopping service, all operated by the compagnies Nintendo and Dentsu. While the Wii no Ma channel was available for download freely, paid videos were available and could be purchased using Wii Points.

Wii no Ma had its service ending on the 30th April 2012.

Wii no Ma
Wii no ma logo.png
The official logo of Wii no Ma
Details
Developer(s) Nintendo
Publisher(s) Nintendo
Release date(s) Japan 1 May, 2009
Platform(s) Wii
Input(s) Wii Remote
Game chronology
Previous game
First game in series
Next game
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On affiliated sites
Strategy Wiki Logo.png Walkthrough
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Description

After downloading the Wii no Ma channel, the user could select Miis to serve as a "family", with a maximum of 8 Miis to be selected. Once the Mii(s) selection by the player finished, the selected Miis would move to a place called the "Wii Room", a japanese styled living room with a tea table in the center and a Television in the corner. The Miis would then do everyday things in the room, such as eating lunch, vacuuming, reading mangas or even playing on their Nintendo DSi, simulating an actual living room, with the room even changing depending on the current time and the season that the player set the Wii on.

The player could select multiples spot of the room via a pointer, with some of them taking it to different menus and services, the television bringging the user to a video on demand service as an example. The service was streaming multiple original shows in addition to content sponsored by other compagnies, with no specific genre or target audience in mind.