Template:Button: Difference between revisions
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PinkYoshiFan (talk | contribs) m (apparently protectionexpiry is also an expensive parser function. Also changing order to prioritize svg if there's ever a case where both are uploaded) |
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[[File:Button {{lc:{{{1|wii}}}}} {{lc:{{{2|A}}}}}.{{#if:{{filepath:Button {{lc:{{{1|wii}}}}} {{lc:{{{2|A}}}}}.svg}}|svg|png}}|link=|x14px|{{{3|{{{2|A}}}}}}]]<noinclude>{{Doc}}[[Category:Formatting templates]] | [[File:Button {{lc:{{{1|wii}}}}} {{lc:{{{2|A}}}}}.{{#if:{{filepath:Button {{lc:{{{1|wii}}}}} {{lc:{{{2|A}}}}}.svg}}|svg|png}}|link=|x14px|{{{3|{{{2|A}}}}}}|class={{#ifeq:{{lc:{{{1|wii}}}}}|switch|dark-image|}}]]<noinclude>{{Doc}}[[Category:Formatting templates]] |
Latest revision as of 01:34, 6 June 2024
Usage
Use by typing {{Button|system name|button name|hover/screen reader text (defaults to just the button's name)}}
(case insensitive).
Systems and buttons
A button image indicates that that button is on that system. A check mark means that the system has that button, but the wiki does not have an image for that button yet. An x means that that system does not have that button.
System | Wii | 3DS | Wii U | Switch |
---|---|---|---|---|
A | ![]() |
![]() |
||
B | ![]() |
![]() |
||
X | ✗ | ![]() |
||
Y | ✗ | ![]() |
||
L | ✗ | ![]() |
![]() |
|
R | ✗ | ![]() |
![]() |
|
D-pad | ![]() |
![]() |
||
Start | ![]() |
![]() |
![]() |
|
Select | ![]() |
![]() |
![]() |
|
Touch | ✗ | ![]() |
![]() |
✓ |
Microphone | ✗ | ✓ | ![]() |
✗ |
Z | ![]() |
✗ | ✗ | ✗ |
C | ![]() |
✗ | ✗ | ✗ |
Control stick | ![]() |
![]() |
||
Tilt | ✓ | ![]() |
✓ | ✓ |
Swing | ✓ | ✗ | ✗ | ✓ |
Right stick | ✗ | ✓ | ![]() |
|
ZL | ✗ | ✓ | ![]() |
|
ZR | ✗ | ✓ | ![]() |
|
SL | ✗ | ✗ | ✗ | |
SR | ✗ | ✗ | ✗ | |
HOME | ![]() |
![]() |
||
1 | ![]() |
✗ | ✗ | ✗ |
2 | ![]() |
✗ | ✗ | ✗ |
Notes:
- For DS games, use the corresponding
3DS
button. - For 3DS games,
Right stick
,ZL
, andZR
are only present on New 3DS models. - Wii U games that use a Wii Remote still use
Wii
as the system name.