Personal Trainer: Walking: Difference between revisions

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==Overview==
==Overview==
''Personal Trainer: Walking'' allows up to four users to track their walking, jogging or running activities that the game group as "Walking Rhythm" through a series of graphs, charts and statistics created by the information tracked by the "Activity Meter", an infrared pedometer bundle in two with the game, one in white and one in black, with other pedometer in green having to be bought separately. The game also allows the player to set goals for themselves of how much he have to walk per day.
''Personal Trainer: Walking'' allows up to four users to track their walking, jogging or running activities that the game group as "Walking Rhythm" through a series of graphs, charts and statistics created by the information tracked by the "Activity Meter", an infrared pedometer bundle in two with the game, one in white and one in black, with other pedometer in green having to be bought separately. The game also allows the player to set goals for themselves of how much he have to walk per day.


While the Activity Meter can tracks the Walking Rhythm of the player if they hang it on their pants or putting it in their pocket, it can also tracks the walking Rhythm of Dogs by hanging the Activity Meter to a collar.   
While the Activity Meter can tracks the Walking Rhythm of the player if they hang it on their pants or putting it in their pocket, it can also tracks the walking Rhythm of Dogs by hanging the Activity Meter to a collar.   


The game employs Miis and Dogs in the same art-style to track the progress of users, with the player having to either create a Mii within the game, choose a Mii similar to their one or wirelessly transfer an existing Mii from a Wii console's Mii Channel to their Nintendo DS.
The game employs Miis and Dogs in the same art style to track the progress of users, with the player having to either create a Mii within the game, choose a Mii similar to their one or wirelessly transfer an existing Mii from a Wii console's Mii Channel to their Nintendo DS.


The game contain a collection of minigames, some of them being exclusive Nintendo Wi-Fi Connection, to motivate the player to walk more often, as the number of steps per day is then used in those, with the more steps, the more the user's Mii will do it those minigames. The game also has a variety of ways to showcase your steps.
The game contain a collection of minigames, some of them being exclusive Nintendo Wi-Fi Connection, to motivate the player to walk more often, as the number of steps per day is then used in those, with the more steps, the more the user's Mii will do it those minigames. The game also has a variety of ways to showcase your steps.


==Minigames==
==Minigames==
{{Incomplete|Names}}
The game has four different Minigames.


The game has 4 different Minigames. (Name), (Name), (Name) and (Name).
One of them allows the player to use all of their accumulated steps to fill up a globe. The player is randomly given a location, and their steps are used to make an outline of an object, place or thing. There are three intervals where the Activity Meter will give you a hint as to what you are making, zoom out to see your current progress, and has a chance to play a sound effect of it if it's a animal. If the player runs out of steps, a green flag will be placed at their current location, the camera will zoom out to see your current progress, and the activity meter will make a estimate as to when you'll be done with it. When you return to this game, you'll begin at the green flag, and continue.
 
(Name) allows the player to use all of their accumulated steps to fill up a globe. The player is randomly given a location, and their steps are used to make an outline of an object, place or thing. There are three intervals where the Activity Meter will give you a hint as to what you are making, zoom out to see your current progress, and may also play a sound effect of it (If it's a animal (will not always occur)). If the player runs out of steps, a green flag will be placed at their current location, the camera will zoom out to see your current progress, and the activity meter will make a estimate as to when you'll be done with it. When you return to this game, you'll begin at the green flag, and continue.


(Name) uses all of the players activity throughout that day to generate power for a little town, with larger activity patterns making more energy. If multiple players/Dogs recorded their patterns for the day, then their activity will also be used. If players/dogs have similar activity at the same time(s), then extra energy will be produced, with a "Sync!" appearing over their heads, and a sound effect being played. At the end, the amount of electricity will be shown out of a 10-star rating. You're able to continue to increase your rating by playing the minigame on the next day(s). If the player(s) stop their streak of adding energy, it will gradually go down  within a few days.
Another one of them uses all of the players activity throughout that day to generate power for a little town, with larger activity patterns making more energy. If multiple players/Dogs recorded their patterns for the day, then their activity will also be used. If players/dogs have similar activity at the same time(s), then extra energy will be produced, with a "Sync!" appearing over their heads, and a sound effect being played. At the end, the amount of electricity will be shown out of a 10-star rating. You're able to continue to increase your rating by playing the minigame on the next day(s). If the player(s) stop their streak of adding energy, it will gradually go down  within a few days.


(Name) is merely a rankings board, showcasing everyone's data (If it's not locked) ranked up. There are 4 options; Total Steps, Steps for that day, Longest activity time and Total Activity Days (Days where you connected the activity meter to the game).
A third one is merely a rankings board, showcasing everyone's data (If it's not locked) ranked up. There are 4 options; Total Steps, Steps for that day, Longest activity time and Total Activity Days (Days where you connected the activity meter to the game).


==References==
==References==
<references/>
<references/>

Revision as of 15:59, 17 November 2023

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Personal Trainer: Walking

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Details
Developer(s) Activity Meter
Nintendo NSD

Software
Nintendo NSD
Creatures Inc.
Engines
Publisher(s) Nintendo
Release date(s) Japan November 1, 2008
Europe June 5, 2009
North America May 25, 2009
Platform(s) Nintendo DS
Rating(s) ESRB: ESRB E.png - Everyone
PEGI: PEGI 3.png - Ages 3+
CERO: CERO A.png - All ages
Game chronology
Previous game
First game in series
Next game
Latest game in series
On affiliated sites
Strategy Wiki Logo.png Walkthrough
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Personal Trainer: Walking, also known as Walk with me! Do you know your walking routine? in Europe and Aruite Wakaru Seikatsu Rhythm DS (歩いてわかる 生活リズムDS) in Japan, roughly translating to A Life Rhythm that you can Understand by Walking DS, is an exercise game released in 2008 in Japan, and 2009 everywhere else, for the Nintendo DS developed by Nintendo Network Service Development (Nintendo NSD) in collaboration with Creatures Inc. and Engines, The pedometer accessory being created internally at Nintendo NSD while the software component was developed in partnership with Nintendo NSD, Creatures Inc., and Engines.

Personal Trainer: Walking is one of only five Nintendo DS titles with Mii character support, and is with Final Fantasy Crystal Chronicles: Echoes of Time as one of only two games released outside of Japan that posessed this option. Like Tomodachi Collection, Yosuke Ide no Kenkou Mahjong DSi (DSiWare/Nintendo DSi) and Kuruma de DS, it also features a Mii Maker (a precursor to the Nintendo 3DS version).[1]

Overview

Personal Trainer: Walking allows up to four users to track their walking, jogging or running activities that the game group as "Walking Rhythm" through a series of graphs, charts and statistics created by the information tracked by the "Activity Meter", an infrared pedometer bundle in two with the game, one in white and one in black, with other pedometer in green having to be bought separately. The game also allows the player to set goals for themselves of how much he have to walk per day.

While the Activity Meter can tracks the Walking Rhythm of the player if they hang it on their pants or putting it in their pocket, it can also tracks the walking Rhythm of Dogs by hanging the Activity Meter to a collar.

The game employs Miis and Dogs in the same art style to track the progress of users, with the player having to either create a Mii within the game, choose a Mii similar to their one or wirelessly transfer an existing Mii from a Wii console's Mii Channel to their Nintendo DS.

The game contain a collection of minigames, some of them being exclusive Nintendo Wi-Fi Connection, to motivate the player to walk more often, as the number of steps per day is then used in those, with the more steps, the more the user's Mii will do it those minigames. The game also has a variety of ways to showcase your steps.

Minigames

TL Incomplete.png
This section is incomplete. You can help MiiWiki by expanding it.
Names

The game has four different Minigames.

One of them allows the player to use all of their accumulated steps to fill up a globe. The player is randomly given a location, and their steps are used to make an outline of an object, place or thing. There are three intervals where the Activity Meter will give you a hint as to what you are making, zoom out to see your current progress, and has a chance to play a sound effect of it if it's a animal. If the player runs out of steps, a green flag will be placed at their current location, the camera will zoom out to see your current progress, and the activity meter will make a estimate as to when you'll be done with it. When you return to this game, you'll begin at the green flag, and continue.

Another one of them uses all of the players activity throughout that day to generate power for a little town, with larger activity patterns making more energy. If multiple players/Dogs recorded their patterns for the day, then their activity will also be used. If players/dogs have similar activity at the same time(s), then extra energy will be produced, with a "Sync!" appearing over their heads, and a sound effect being played. At the end, the amount of electricity will be shown out of a 10-star rating. You're able to continue to increase your rating by playing the minigame on the next day(s). If the player(s) stop their streak of adding energy, it will gradually go down within a few days.

A third one is merely a rankings board, showcasing everyone's data (If it's not locked) ranked up. There are 4 options; Total Steps, Steps for that day, Longest activity time and Total Activity Days (Days where you connected the activity meter to the game).

References