Wii Play: Difference between revisions

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*Charge!
*Charge!
*Tanks!
*Tanks!
===Shooting Range===
In this game, similar to ''Duck Hunt'' from the NES, players point their Wii Remote at the screen and shoot at various objects to get points. Throughout all of the stages, ducks can occasionally be seen flying in the background, and can be shot for 1 point each.
{| class="wikitable"
!colspan=4|Stages
|-
!Stage
!Description
!Stage
!Description
|-
|[[File:WPl Shooting Range Stage 1 screenshot.png|300px]]{{center|Stage 1}}
|Different colored balloons drift across the screen, and the player must shoot them to get points. Each balloon is 1 point.
|[[File:WPl Shooting Range Stage 2 screenshot.png|300px]]<br>[[File:WPl Shooting Range Stage 2 screenshot 2.png|300px]]{{center|Stage 2}}
|Targets appear and disappear across the screen. Regular targets are 1 point, golden targets are 3 points, and the targets with your Mii's face on it are -3 points.
|-
|[[File:WPl Shooting Range Stage 3 screenshot.png|300px]]{{center|Stage 3}}
|Frisbees are thrown across the screen by an unknown person. Each frisbee is worth 3 points.
|[[File:WPl Shooting Range Stage 4 screenshot.png|300px]]{{center|Stage 4}}
|Aluminum cans fall from the sky. Each can is worth 1 point initially, however when shot they bounce back in the air. The point value increases by 1 each additional time they are shot until they break at 5 points.
|-
|[[File:WPl Shooting Range Stage 5 screenshot.png|300px]]{{center|Stage 5}}
|A group of your Mii is standing in a field. UFOs float down and try to beam your Miis up. Shooting a UFO yields 3 points, and it drops the Mii. If all the Miis are stolen, the game ends. If Miis are left at the end of the game, you get additional points.
|}


==Gallery==
==Gallery==

Revision as of 01:58, 8 January 2023

Wii Play
File:WPl Box artwork.jpg
US cover artwork
Details
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Release date(s) Japan December 2, 2006
Europe December 8, 2006
Australia December 7, 2006
North America February 12, 2007
Platform(s) Wii
Rating(s) ESRB: ESRB E.png - Everyone
PEGI: PEGI 3.png - Ages 3+
CERO: CERO A.png - All ages
Game chronology
Previous game
First game in series
Next game
Wii Play Motion
On affiliated sites
Strategy Wiki Logo.png Walkthrough
 This box: view  talk  edit 
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This article or section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.
Reason: kirb is working on it

Wii Play is a party game developed by Nintendo as a launch title for the Wii in Japan, Europe, and Australia. It was released in North America a few months after the Wii's release. The game contains nine minigames, all utilizing Miis. The games were designed to show off the various features of the Wii Remote. Wii Play was developed at the same time as Wii Sports, and is based on a collection of Wii demo games from E3 2006.

Although Wii Play received mixed reviews from critics, it was a commercial success, selling over 28 million copies worldwide[1]. This is largely due to the game being bundled with a Wii Remote. The game retailed for $50 in the US, while a Wii Remote retailed for $40, meaning the game itself was essentially being sold for $10.

Games

  • Shooting Range
  • Find Mii
  • Table Tennis
  • Pose Mii
  • Laser Hockey
  • Billiards
  • Fishing
  • Charge!
  • Tanks!

Shooting Range

In this game, similar to Duck Hunt from the NES, players point their Wii Remote at the screen and shoot at various objects to get points. Throughout all of the stages, ducks can occasionally be seen flying in the background, and can be shot for 1 point each.

Stages
Stage Description Stage Description
WPl Shooting Range Stage 1 screenshot.png
Stage 1
Different colored balloons drift across the screen, and the player must shoot them to get points. Each balloon is 1 point. WPl Shooting Range Stage 2 screenshot.png
WPl Shooting Range Stage 2 screenshot 2.png
Stage 2
Targets appear and disappear across the screen. Regular targets are 1 point, golden targets are 3 points, and the targets with your Mii's face on it are -3 points.
WPl Shooting Range Stage 3 screenshot.png
Stage 3
Frisbees are thrown across the screen by an unknown person. Each frisbee is worth 3 points. WPl Shooting Range Stage 4 screenshot.png
Stage 4
Aluminum cans fall from the sky. Each can is worth 1 point initially, however when shot they bounce back in the air. The point value increases by 1 each additional time they are shot until they break at 5 points.
WPl Shooting Range Stage 5 screenshot.png
Stage 5
A group of your Mii is standing in a field. UFOs float down and try to beam your Miis up. Shooting a UFO yields 3 points, and it drops the Mii. If all the Miis are stolen, the game ends. If Miis are left at the end of the game, you get additional points.

Gallery

References