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=[[Find Mii II]]=
<big>Welcome to my containment zone! Feel free to make any edits you deem necessary.</big>


'''Find Mii II''' (called '''StreetPass Quest II''' outside of North America) is the sequel to [[Find Mii]], one of two sub-games alongside [[Puzzle Swap]] that the player begins with in [[StreetPass Mii Plaza]]. This sub-game, which was added on December 6, 2011, is unlocked once the player beats Find Mii twice. Like the original Find Mii, Find Mii II is a role-playing game in which heroes can be recruited with [[Play Coin]]s to traverse rooms and defeat the monsters therein. However, this sub-game incorporates additional gameplay elements for added strategy and player interactivity; these elements include the ability to perform combo attacks, buy potions, and choose a path on the main map, among others. Completing Find Mii II unlocks an additional secret quest with tougher enemies, 16 extra rooms, and more hats that can be worn by the [[Mii]]s in the player's plaza. While some hats in Find Mii II can only be obtained through the secret quest, others require two or three playthroughs of the main quest. To earn every hat in the sub-game, the player must complete the main quest a minimum of three times and the secret quest a minimum of ten times.
=Misc.=


==Story==
===Anger===
 
The following list sorts goods based on whether or not an angry Mii will accept them. An acceptable good will return the Mii that receives it to a normal state. An unacceptable good will elicit the response, "I'm not in the mood right now," sending it back to the player's inventory.
 
{|
!Acceptable
!Unacceptable
|-
|Bath set
|Age-o-matic
|-
|Music box
|AR camera
|-
|Swing
|Cold medicine
|-
|Travel ticket
|Disposable camera
|-
|
|Fan
|-
|
|Frying pan
|-
|
|Hair-color spray
|-
|
|Hypnotizer
|-
|
|Kaleidoscope
|-
|
|Kid-o-matic
|-
|
|Mobile
|-
|
|Sewing machine
|-
|
|Slide puzzle
|-
|
|Stomach medicine
|-
|}
 
===Goods===
 
====Age-o-matic====
 
{{quote|For kids who want to be grown-ups and experience life as an adult.|Menu description from ''[[Tomodachi Life]]''}}
 
The age-o-matic is one of 18 goods in ''[[Tomodachi Life]]''.
 
=====Dialogue=====
 
====AR camera====
 
{{quote|User the “?” AR Card to bring this world to life right before your eyes.|Menu description from ''[[Tomodachi Life]]''}}
 
The AR camera is one of 18 goods in ''[[Tomodachi Life]]''.
 
=====Dialogue=====
 
====Bath set====
 
{{quote|Recharge those used-up mental batteries with a long, steamy bath.|Menu description from ''[[Tomodachi Life]]''}}
 
The bath set is one of 18 goods in ''[[Tomodachi Life]]''. Giving a Mii a bath set will trigger a cutscene of the Mii bathing that the player can end at any time. The Mii is shown bathing in a room identical to the Bathhouse interior, sold at the interiors shop for $65.00, and will sing the melody of one of the game's songs. A Mii may sing one of the following songs while bathing:
*1
*2
*3
*4
*5
 
Giving a Mii a bath set will remove any hair-color spray, returning their hair to its normal color.
 
=====Dialogue=====
 
====Cold medicine====
 
{{quote|This won’t cure you, but it will lessen your symptoms. Now get some rest!|Menu description from ''[[Tomodachi Life]]''}}
 
Cold medicine is one of 18 goods in ''[[Tomodachi Life]]''.
 
=====Dialogue=====
 
====Disposable camera====
 
{{quote|You won’t know what you shot until you develop the film. Mysterious!|Menu description from ''[[Tomodachi Life]]''}}
 
The disposable camera is one of 18 goods in ''[[Tomodachi Life]]''. When given to a Mii, the Mii will prompt the player to choose whether they should photograph scenery (“Something artsy”) or other Miis on the island (“Someone we know”). The final product is an image that the player can save to their [[Nintendo 3DS]]. If the player chooses the “artsy” option, the photo displayed will be real as opposed to one created within the game’s universe.
 
Upon presenting their photo and revealing its randomly-selected title (“I call it [title].”), the player will be prompted to rate it (“Check it out! How do you like it?”) on a scale from one to ten. The options, and the Mii’s corresponding responses, are listed below:
 
{| class="wikitable table-blue"
!Option
!Response
|-
|Perfect 10!
|''I could rule the world with this kind of talent!''
|-
|8 out of 10
|''I was hoping for perfection, but I’ll take what I can get!''
|-
|3 out of 10
|''I thought you’d get what I was going for. You must not have an eye for art.''
|-
|I don’t even…
|''You just don’t get it, do you, ''[player]'''s look-alike?''
|}
 
=====Dialogue=====
 
====Fan====
 
{{quote|This will help you survive the summer heat. Includes three speed settings.|Menu description from ''[[Tomodachi Life]]''}}
 
The fan is one of 18 goods in ''[[Tomodachi Life]]''.
 
=====Dialogue=====
 
====Frying pan====
 
{{quote|Cook up something tasty with this heavy, nonstick frying pan.|Menu description from ''[[Tomodachi Life]]''}}
 
The frying pan is one of 18 goods in ''[[Tomodachi Life]]''.
 
=====Dialogue=====
 
====Hair-color spray====
 
{{quote|Reinvent your image with just a few sprays from this can of hair dye.|Menu description from ''[[Tomodachi Life]]''}}
 
Hair-color spray is one of 18 goods in ''[[Tomodachi Life]]''.
 
=====Dialogue=====
 
====Hypnotizer====
 
{{quote|Someone’s feeling sleepy. VERY sleepy indeed. But what to make them do…?|Menu description from ''[[Tomodachi Life]]''}}
 
The hypnotizer is one of 18 goods in ''[[Tomodachi Life]]''.
 
=====Dialogue=====
 
====Kaleidoscope====
 
{{quote|Use your stylus or tilt your Nintendo 3DS to see something breathtaking.|Menu description from ''[[Tomodachi Life]]''}}
 
The kaleidoscope is one of 18 goods in ''[[Tomodachi Life]]''.
 
=====Dialogue=====
 
====Kid-o-matic====
 
{{quote|For grown-ups who want to be kids again and relive the joys of youth.|Menu description from ''[[Tomodachi Life]]''}}
 
The kid-o-matic is one of 18 goods in ''[[Tomodachi Life]]''.
 
=====Dialogue=====
 
====Mobile====
 
{{quote|Let the wind get this thing moving, or blow on it yourself if you’re impatient.|Menu description from ''[[Tomodachi Life]]''}}
 
The mobile is one of 18 goods in ''[[Tomodachi Life]]''.
 
=====Dialogue=====
 
====Music box====
 
{{quote|The soothing melody from this lovely music box is sure to put you at ease.|Menu description from ''[[Tomodachi Life]]''}}
 
The music box is one of 18 goods in ''[[Tomodachi Life]]''.
 
=====Dialogue=====
 
====Sewing machine====
 
{{quote|You’ll definitely make something really stylish with this. Or “sew” it “seams.”|Menu description from ''[[Tomodachi Life]]''}}
 
The sewing machine is one of 18 goods in ''[[Tomodachi Life]]''.
 
=====Dialogue=====
 
====Slide puzzle====
 
{{quote|Slide the pieces around to complete the picture. It’s easier than it sounds.|Menu description from ''[[Tomodachi Life]]''}}
 
The slide puzzle is one of 18 goods in ''[[Tomodachi Life]]''.
 
=====Dialogue=====


Find Mii II opens with the player's Mii, the monarch of their own kingdom, waking up to another busy day of ruling. The player's Mii then greets their children, the prince and princess, who are naturally indistinguishable aside from their hair. While the prince and princess have ambitions of helping local peasants and tutoring children, respectively, the three royals are suddenly caged and captured by a pair of yellow slimes. The monsters separate the royal family, keeping each member in a different location on the map. Once again, the monarch's trusty heroes must travel across a treacherous landscape to free the royals one by one.
====Stomach medicine====


The prince is the first royal the heroes come across in their journey. Once the foes guarding him are defeated, his cage is lowered and he is freed. The prince thanks the heroes and implores them to save his sister before wandering off, presumably back home.  
{{quote|All-natural medicine to soothe your turbulent tummy. It tastes like herbs.|Menu description from ''[[Tomodachi Life]]''}}


The troop of heroes will eventually come across the princess. Upon being rescued, she commends the heroes' strength and asks them to save the "regal ruler", thereby restoring peace to the land.
Stomach medicine is one of 18 goods in ''[[Tomodachi Life]]''.


Once the heroes arrive at the roof of the Castle of Darkness where the ruler is kept, they are forced to battle an armored archfiend who guards the cage. However, defeating this foe does not yet free the ruler, as they are seized by the Ultimate Ghost moments after escaping from their cage. Like in the original Find Mii, this event prompts a more difficult battle with the Ultimate Ghost, with the ruler in his grip. Also like in Find Mii, the Ultimate Ghost will dissolve upon being defeated. This allows the ruler to enjoy a moment of freedom before being grabbed from the sky by the Dark Lord (called the Dark Emperor in the secret quest), initiating the final battle sequence.
=====Dialogue=====


Defeating the Dark Lord/Emperor will cause it to disintegrate, finally bringing the ruler to safety and ending the heroes' arduous quest. The three royals are then seen in their home, once again thanking the heroes for saving both the kingdom and the world. The royal family commends the heroes, promising that their names will live on in legend.
====Swing====


==Gameplay==
{{quote|Set this up in your room, and work on your timing for the perfect swing.|Menu description from ''[[Tomodachi Life]]''}}
===Traversing the map===


In Find Mii II, the player is able to choose between multiple paths at certain points on the map. While some rooms are mandatory to complete the sub-game, there are a total of three forks in the road (nine in the secret quest), with some allowing the player to choose between three rooms instead of the normal two.
The swing is one of 18 goods in ''[[Tomodachi Life]]''.


The main quest of Find Mii II includes one room, Ominous Shrine, that requires a bronze key to unlock, obtained after beating the sub-game twice. The secret quest includes two other unlockable paths. The first path, leading to Shrine of Judgement, is unlocked once the player obtains this silver key. Achieving the silver key requires the player to finish the main quest twice, completing both Diabolical Altar - Front and Shrine of Shadows - East. Finally, the gold key can be obtained if the player completes the secret quest twice. All three keys are required for 100% completion of Find Mii II, which involves the collection of every hat.
=====Dialogue=====


===Combat===
====Travel ticket====


In Find Mii II, heroes enjoy a wider variety of options to choose from in battle. These options are listed below.
{{quote|Lucky you! An all-expenses-paid ticket to somewhere exciting. Use it wisely.|Menu description from ''[[Tomodachi Life]]''}}


*'''Attack:''' A hero will attack with their sword, dealing a mild amount of damage to one enemy. This option allows for the possibility of a hero receiving an extra strike, or even landing a critical hit to deal more damage.
The travel ticket is one of 18 goods in ''[[Tomodachi Life]]''.
*'''Magic:''' A hero will cast a particular spell depending on the color of their shirt. The effects of magic apply to all enemies. Magic cannot be used in a room with magic-warding gas. Enemy shields can block some of the damage dealt by magic attacks, though a certain-colored shield will break if a Mii with the same shirt color uses magic.
*'''Create Team:''' A hero can join forces with the next one in line, allowing the two of them to perform attacks that can be used to deal greater amounts of damage or dispel gas.
**'''Combo Attack:''' The team will attack with their swords, dealing a large amount of damage to one enemy and earning an extra hit. 
**'''Combo Magic:''' The team will attack with magic, dealing a large amount of damage to all enemies. A team's level depends on the similarity of their shirt colors. Heroes can only perform Combo Magic if they have the same shirt color.
**'''Change Team:''' The second member of a team will move to the back of the line, allowing the next hero in line to take their place. This option is useful for creating teams with similar or matching shirt colors.
*'''Get Potion:''' A hero will spend Play Coins to purchase a potion that can benefit them in battle.
*'''Return:''' A hero will return to the back of the line, giving their turn to the next hero in line.


The player is able to speed up the gameplay in Find Mii by holding the left or right shoulder buttons.
=====Dialogue=====


====Magic====
===Those jokes they tell when reminiscing about a past relationship in ''[[Tomodachi Life]]''===
The different types of magic, their effects, and their compatibility are outlined in the table below.
{| class="wikitable table-blue"
{|class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!Item
!colspan=4|Magic in Find Mii II &nbsp;
!Joke
|-
|Acorn
|''This would be a good time for acorny joke…''
|-
|Apple
|''How do you make an apple turnover? Roll it down a hill!''
|-
|-
!Color
|Cell phone
!Effect(s)
|''Why was the cell phone wearing glasses? He lost all his contacts!''
!Combo Magic Effects
!Similar colors
|-
|-
|Red
|Fan
|Deals damage to all enemies. Blue Ghosts are especially vulnerable to red magic while Blood Ghosts are immune to it.
|''Why do I like looking up? Because I’m a ceiling fan!''
|Creates a firestorm that dispels frost magic or deals a significant amount of damage to all enemies.
|Orange, yellow, pink
|-
|-
|Orange
|Fountain pen
|Allows the next heroes in line to land an extra hit with a melee attack.
|''Did I tell you about when I swallowed a pencil? Oh, I was fine. I just started using a pen.''
|
|Red, yellow, brown
|-
|-
|Yellow
|Four-leaf clover
|Decreases the accuracy of the heroes' melee attacks and the enemies' attacks.
|''Why do people wear shamrocks on St. Patrick’s Day? Because real rocks are too heavy!''
|Creates a ferocious sandstorm that dispels poison gas or deals a significant amount of damage to all enemies.
|Red, orange, light green
|-
|-
|Light green
|Honey
|Temporarily puts enemies to sleep, allowing heroes to attack more often.
|''Why did the bees go on strike? They wanted more honey and shorter working flowers!''
|
|Yellow, green
|-
|-
|Green
|Jump rope
|Doubles the level of the next hero.
|''Why did I never learn to jump rope? I always skipped gym class!''
|
|Light green, blue
|-
|-
|Blue
|Lemonade
|Deals damage to all enemies. Blood Ghosts are particularly vulnerable to blue magic while Blue Ghosts are immune.
|''What do you give an injured lemon? Lemon aid!''
|Summons turbulent torrents of water that dispel fire magic or deals a significant amount of damage to all enemies.
|Green, light blue, purple
|-
|-
|Light blue
|Mango
|Immobilizes enemies, allowing heroes to land multiple extra hits with melee attacks.
|''How do you make a mango shake? Take it to a scary movie!''
|
|Blue, pink
|-
|-
|Pink
|Mushroom
|Increases the chance of the next heroes in line landing a critical hit.
|''What do mushrooms eat when they sit around a campfire? S’pores!''
|
|Red, light blue, purple
|-
|-
|Purple
|Music box
|Poisons all enemies, causing them to take 1 HP of poison damage every turn.
|''Why couldn’t the music box fall asleep? Because it was all wound up!''
|
|Red, blue, pink
|-
|-
|Brown
|Roast chicken
|Summons a wandering hero with a random shirt color in the place of the one who cast the spell. This hero, who takes the form of an anthropomorphic rabbit, is either the same level as the previous hero or one level lower.
|''Why did the chicken cross the basketball court? The referee called a foul!''
|Summons a hero whose level is equal to that of the team.
|Orange, black
|-
|-
|White
|Rubber ducky
|Illuminates a room, damaging enemies and dealing twice as much damage to reapers.
|''Why did the duck get a second opinion? Because his first doctor was a quack!''
|Allowing the enemies to be revealed in a dark room.
|Black
|-
|-
|Black
|Smoothie
|Darkens a room, damaging enemies and dealing twice as much damage to golems.
|''Why am I staring at this so hard? Because the carton said “concentrate”!''
|Allows the enemies to be revealed in a room filled with dazzling light.
|Brown, white
|}
 
====Potions====
 
To supplement combat, potions with varying effects can be purchased with Play Coins. Using a potion takes up one turn.
 
{| class="wikitable"
!Name
!Cost
!Effect
|-
|-
|Vial of Valor
|Steak
|8 Play Coins
|''How often should you eat steak if you want to stay healthy? Medium rarely!''
|Summons three heroes who have already used their turns.
|-
|-
|Power Potion
|Tap water
|20 Play Coins
|''Is the water tap running? Then you’d better go catch it!''
|Increases the level of the next hero in line (to a maximum of 7).
|-
|-
|Dispelling Draft
|Toilet paper
|2 Play Coins
|''Why did the toilet paper roll down the hill? To get to the bottom!''
|Dispels gas from enemies (e.g. fire magic, frost magic, and poison gas).
|-
|-
|Bottled Barrier
|White bread
|2 Play Coins
|''What’s the best thing since sliced bread? Two slices of bread!''
|Cancels out enemy magic (e.g. level-warding gas, mirage magic, and fortifying magic). This potion is not effective against the Ultimate Ghost.
|}
|}


====Enemy magic====
====Responses====
* "Ha! <br> Sorry. I was lost in thought… Did you say something?"
* "Huh?"
* "Huh? Sorry. I dozed off for a minute."
* "I don’t get it."
* "I see…"
* "Right…"
* "What?"
* "What? Sorry. I wasn’t paying attention."
* "What? Sorry. I wasn’t really listening."
 
=''[[Battleground Z]]''=
 
'''''Battleground Z''''' (called '''''StreetPass Zombies''''' outside of North America) is one of fourteen sub-games in ''[[StreetPass Mii Plaza]]'', developed by Good-Feel. It was added in the second major update on April 16, 2015 alongside ''[[Ultimate Angler]]'' and the [[StreetPass Mii Plaza#StreetPass Mii Plaza Premium|''StreetPass Mii Plaza'' Premium]] feature. In ''Battleground Z'', the player's [[Mii]] must visit various locations in the city of Hobbiville to rid them of zombies, rescuing survivors and attaining their weapons in the process. Each level in this sub-game involves multiple missions that the player must complete in order to progress. By reaching certain milestones in ''Battleground Z'', the player is able to earn [[Plaza Ticket]]s.
 
==Story==
 
''Battleground Z'' takes place in the once-vibrant city of Hobbiville, located within StreetPass County. When the player's Mii is riding the subway to shop for hobby supplies, they suddenly notice an abandoned smartphone ringing from the seat opposite them. Their curiosity leads them to answer the phone, next to which they find a mysterious vial. The person calling is [[Dr. Scarlet]], who asks the Mii if they are "impressively well-armed" and urges them to find a weapon immediately amid the recent and overwhelming zombie invasion. Just as the player's Mii comes across a stray [[Wii]] Remote, a group of Shamblers — the most rudimentary type of zombie — somehow find their way into the subway car and begin their attack. When the zombies are defeated, Dr. Scarlet tells the player's Mii that she will attempt to create a cure for the zombie infection, though she requires help to succeed. She also reveals that the smartphone is her own, and that she lost it on the way to her father's research center. Before momentarily hanging up, Dr. Scarlet informs the player's Mii that there are survivors with unique and useful weapons based on their respective hobbies.
 
After safely making it to the subway station, the player's Mii begins their quest to rid Hobbiville of zombies. Here, they meet several identical Hobbiville residents who provide weapons to fend off the enemies within this level. Upon defeating all the zombies at the subway station, the player's Mii proceeds to other regions of the Downtown level, collecting various weapons along the way. To allow the Miis at the local hospital to be flown to the Stadium where it is safer, the player's Mii must rid a nearby parking lot of zombies. They must then clear the zombies from a back alley to ensure safe passage. However, the helicopter is unable to land in the Stadium until the player's Mii defeats a menacing Mega Slimebacker and collects one of four cell samples required for Dr. Scarlet's cure.
 
On Dr. Scarlet's orders, the player's Mii then enters the Shopping Mall level to clear out survivors in the quest to gain a second cell sample. Once all the zombies are dealt with, Dr. Scarlet learns that there is a fire in one of the mall walkways that the player's Mii is tasked with extinguishing. After the fire is put out, she also informs the player that survivors are using the mall as a base for supplies. Protecting survivors' supplies from the hordes of zombies requires defending a food cart at the mall plaza and retrieving bottles of water from the warehouse. The player's Mii must then vanquish and collect a sample from Belinda Munch, a large and insatiably hungry zombie located within the food court. When these tasks are complete, the survivors at the Shopping Mall are airlifted to the Stadium.


*'''Level-warding gas:''' Decreases the level of each hero, reducing the amount of damage they can inflict.
In the Uptown level, the player's Mii is tasked with rescuing more survivors, allowing them to access a bus system put in place by Dr. Scarlet. The tasks in this region include retrieving a lost dog, collecting fuel for the bus from the gas station, and clearing debris from the highway. The player's Mii is subsequently asked to scout around the cornfield that the highway passes through. Here, they are distracted by a row of Combustocorn in the middle of the road, allowing Bubba and Cleetus Rotts to ambush them. Fleeing in fright, the player's Mii then ends up in the middle of a field, where they must battle the two zombified farmers and collect the next cell sample.
*'''Fire magic:''' Causes heroes to turn back and lose their turns, and can only be cancelled out if two blue-clad heroes perform Combo Magic.
*'''Frost magic:''' Causes heroes to turn back and lose their turns, and can only be cancelled out if two red-clad heroes perform Combo Magic.
*'''Poison gas:''' Causes heroes to turn back and lose their turns, and can only be cancelled out if two yellow-clad heroes perform Combo Magic.
*'''Barrier gas:''' Prevents heroes from using magic.
*'''Mirage magic:''' Can be used only by blue ghosts, allowing them to create an identical decoy that cannot be damaged.
*'''Healing magic:''' Can be used by blue slimes, roaming mummies and reaper commanders, causing them to gain health with each turn.
*'''Reviving magic:''' Can be used only by reaper commanders, allowing them to revive defeated enemies
*'''Fortifying magic:''' Increases enemies' defense, thereby decreasing the amount of damage that heroes can inflict.


====Helper Hare====
Now in the Countryside level, the player's Mii must make their way to the power plant to collect the final cell sample and stabilize Hobbiville's power supply; however, doing so necessitates that they pass through a dangerous tunnel and subsequently defend the gates of a graveyard from zombies trying to escape. At the power plant, the player's Mii must repair four panels while fending off zombies and toggling light switches to make the glowing panels more visible. After fixing the generators, the player's Mii is required to pass through a hydroelectric dam, guarding an employee and steadily proceeding to the exit. Dr. Psymad is soon encountered at the power plant, where he is found dumping an unknown substance into the reservoir to create Voltoad. Once this boss is defeated, the final cell sample is collected, though Dr. Psymad is nowhere to be found.


Helper Hare is unlocked upon completion of Find Mii II's secret quest. Helper Hare appears in already completed rooms where a particular type of magic is required to progress, and will give the player the option to hire either one or two wandering heroes with specified shirt colors. Hiring one wandering hero costs 2 Play Coins, while hiring two heroes costs 4 Play Coins. This function is useful in reducing the number of heroes wasted in combat. Helper Hare's functionality can be toggled on or off at the start screen of Find Mii II.
The player's Mii finally arrives at the Research Center level, where a survivor is found in peril as they attempt to enter the facility. Once the player's Mii has entered the research center, they must defend the lab, preventing zombies from entering and sabotaging Dr. Scarlet's plans. Upon defeating all the zombies, the player's Mii encounters Dr. Scarlet, who is close to finishing work on her cure. In the laboratory, the player's Mii is asked to position four tanks containing components of the cure into their proper places on glowing floor panels. The player's Mii then accompanies Dr. Scarlet on the service elevator to the roof of the facility, though the both of them must contend with zombies that seek to steal the cure. At the rooftop, they encounter Dr. Psymad, and it is revealed that he is supposedly Dr. Scarlet's father in zombified form. When the player's Mii strikes Dr. Psymad, the latter resorts to releasing the zombification virus through a nearby spray machine from which Dr. Scarlet planned to dispense the cure. After releasing the virus, Dr. Psymad consumes a potion that turns him into the much more powerful Super Psymad.


==Rooms==
Once Super Psymad is defeated, it melts into a puddle with a small alien at the center who, as it turns out, was posing as Dr. Scarlet's father all along. At long last, the player's Mii is able to dispense the cure, restoring peace and harmony to Hobbiville and allowing its residents to enjoy their hobbies once more.
 
==Gameplay==
 
To earn weapons in ''Battleground Z'', the player can recruit survivors for 2 [[Play Coins]] each. Survivors are always Miis the player has found via StreetPass. Once a survivor is rescued during a mission, they will provide the player's Mii with a weapon that corresponds with the survivor's favorite hobby, as set in ''StreetPass Mii Plaza''. There are 25 hobbies to choose from, but survivors without an associated hobby will provide a tote bag upon their rescue. While survivors can take the form of random Miis, Miis that have been previously been met via the [[StreetPass]] functionality of the [[Nintendo 3DS]] are also eligible to be survivors. These types of Miis offer the option to team up upon being rescued, where they will use their weapon to help the player's Mii defeat zombies. If a survivor is not rescued in time, they will turn into a zombie and become hostile towards the player's Mii. A counter in the lower screen keeps track of how many survivors the player has rescued during a mission.
 
Although rescuing survivors is a key aspect of the gameplay in ''Battleground Z'', the main focus of this sub-game are the missions that come with each stage. Such missions normally require the player's Mii to defeat all the zombies in a stage, though guarding a Mii from zombies and performing tasks within a set time limit are also common. In stages where the player's Mii must protect another Mii from harm, straying too far from the Mii in question will cause them to freeze in fear, leaving them defenseless and vulnerable to the zombies. In boss stages, the player must defeat the boss to progress.
 
The player can hold the right shoulder button to speed up transitions and cutscenes in ''Battleground Z''.
 
===Combat===
 
The player's Mii can use a weapon's charged attack by holding and releasing the A button; however, a given weapon can only perform three charged attacks before its energy is depleted. Moreover, a weapon will lose durability when the player's Mii is damaged by a zombie, and it will break if the durability gauge in the top left corner of the screen is depleted, forcing the player to find more survivors and obtain their weapons. If all weapons break, the player will have to restart the stage. Pressing the left or right shoulder buttons or tapping a weapon's icon in the lower screen will allow the player's Mii to switch between weapons.
 
*Slash and smash attacks
*Critical hits
 
==Levels==
''Batteground Z'' involves five levels: Downtown, Shopping Mall, Uptown, Countryside, and Research Center. Each level in this sub-game includes six stages, with only five being mandatory to complete. The fifth stage of each level is a boss stage, while the sixth is a reprise boss fight that is unlocked once the player collects a set amount of Medals.
 
===Downtown===
{|
{|
|<tabs>
|<tabs>
<tab name="Main quest">
<tab name="Overview">
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=4|Rooms in Find Mii II &nbsp;
!colspan=7|Stages in the Downtown level &nbsp;
|-
|-
!Name
!Image
!width=50px|Stage
!width=100px|Objective(s)
!width=300px|Description
!Enemies
!Enemies
!Treasures
!width=50px|Difficulty
!Notes
!Notes
|-
|-
|Perilous Prairie - Entrance
|[[File:Needed.png|100px]]
|Subway Station
|
|
*Yellow slime
*Defeat all the zombies.
|In this stage, the player's Mii must contend with zombies that rise from the ground or exit the passing subway trains. Once these hordes are dealt with, a battle sequence with a Mega Slimebacker ensues.
|
|
*Yoshi Hat (first playthrough)
*Shambler
*Peach's Crown (second playthrough)
*Blockhead
*Boo Hat (third playthrough)
*Creepy Courier
*Mega Slimebacker
*Helpful Zombie
|1/5
|–
|–
|-
|-
|Perilous Prairie - Exit
|[[File:Needed.png|100px]]
|Hospital
|
|
*Yellow slime (×2)
*Defend the hospital entrance.
|The player's Mii is tasked with preventing zombies from entering the hospital doors. Many zombies will crawl towards the doors in single file formation, while others will rise from the ground.
|
*Shambler
*Blockhead
*Spiky Can
*Creepy Courier
*Studious Zombie
|1/5
|–
|–
|Completing this room allows the player to choose to go either to Bewitching Bog - West or Ransacked Ruins - West.
|-
|-
|Bewitching Bog - West
|[[File:Needed.png|100px]]
|Parking Lot
|
|
*Blue slime
*Collect four tires within the time limit.
*Deliver the tires.
|The player's Mii is given three minutes to search nearby taxis for four spare tires, dealing with large groups of zombies that rise from the ground in the process. Upon retrieving the tires, delivering them to a certain Mii will complete the mission.
|
*Shambler
*Spiky Can
*Creepy Courier
*Mega Shambler
*Blockhead
*Movie-Buff Zombie
|1/5
|–
|–
|-
|[[File:Needed.png|100px]]
|Back Alley
|
*Protect your companion.
|This stage requires the player's Mii to safely escort another Mii through a long corridor with zombies strewn about. By defeating a Slimebacker at the end of the long passage, the player's Mii will obtain a key that is used to exit the stage in short order.
|
*Shambler
*Blockhead
*Spiky Can
*Slimebacker
*Mega Slimebacker
*Rottie
*Fashionable Zombie
|1/5
|–
|–
|-
|-
|Bewitching Bog - East
|[[File:Needed.png|100px]]
|Stadium
|
|
*Blue slime
*Complete the boss battle.
*Yellow slime
|The player's Mii must battle the Star Quartersmack along with six Slimebackers in an open field. Though the boss can powerfully charge at the player, him hitting a wall will momentarily stun him, allowing the player's Mii to deal significant damage.
|
|
*Top Hat (first playthrough)
*Star Quartersmack
|Completion of this level unlocks Restless Rise - South.
*Slimebacker
|2/5
|Completing this boss stage gives the player the Burly-Zombie Cell Sample.
|-
|-
|Ransacked Ruins - West
|[[File:Needed.png|100px]]
|Stadium Showdown
|
*Beat as many zombies as you can within the time limit.
|This stage takes place in the same stadium where the Star Quartersmack is fought, though much darker. The player's Mii is required to defeat as many zombies as they can within two minutes.
|
*Shambler
*Blockhead
*Mega Shambler
*Slimebacker
*Creepy Courier
*Sporty Zombie
|
|
*Shambling mummy
|This stage is unlocked once the player collects 30 Medals.
|-
|}
</tab>
<tab name="Medals">
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=6|Medals in the Downtown level &nbsp;
|-
!Stage
!Medal 1 requirement
!Medal 2 requirement
!Medal 3 requirement
!Medal 4 requirement
|-
|Subway Station
|Clear within 2:00.
|Don't break any weapons.
|Defeat a rare zombie.
|Land a 30-hit combo.
|-
|Parking Lot
|Clear within 1:30.
|Don't break any weapons.
|Defeat a rare zombie.
|Get a score of 50000 or more.
|-
|Hospital
|Clear within 2:30.
|Don't break any weapons.
|Defeat a rare zombie.
|Be a perfect guard.
|-
|Back Alley
|Clear within 2:30.
|Don't break any weapons.
|Defeat a rare zombie.
|Be a perfect guard.
|-
|Stadium
|Clear within 2:00.
|Don't break any weapons.
|Finish with a charged attack.
|Defeat all the zombies.
|-
|Stadium Showdown
|Defeat 70 zombies or more.
|Don't break any weapons.
|Defeat a rare zombie.
|Land a 100-hit combo.
|-
</tab>
</tabs>
|}
 
===Shopping Mall===
{|
|<tabs>
<tab name="Overview">
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=7|Stages in the Shopping Mall level &nbsp;
|-
!Image
!width=50px|Stage
!width=100px|Objective(s)
!width=300px|Description
!Enemies
!width=50px|Difficulty
!Notes
|-
|[[File:Needed.png|100px]]
|Mall Entrance
|
*Defeat all the zombies.
|This stage is fairly straightforward, requiring the player's Mii to clear hordes of zombies from the Mall Entrance and the nearby parking lot. Some zombies will crawl from behind parked cars, while others will loiter around the mall's doors or rise from the ground.
|
*Shambler
*Putrid Punk
*Blockhead
*Creepy Courier
*Mega Putrid Punk
*Shopaholic Zombie
|1/5
|–
|–
|-
|[[File:Needed.png|100px]]
|Mall Walkway
|
*Get past the fire.
|The player's Mii must safely escort another Mii through the Mall Walkway, parts of which are engulfed in flames and must be extinguished with nearby water tanks. The walkway is narrow, making charged attacks useful against the large groups of zombies that appear.
|
*Shambler
*Blockhead
*Putrid Punk
*Spiky Can
*Mega Putrid Punk
*Money-Savvy Zombie
|2/5
|–
|–
|-
|-
|Ransacked Ruins - East
|[[File:Needed.png|100px]]
|Mall Plaza
|
|
*Shambling mummy
*Defend the food cart.
*Yellow slime
|The player's Mii must protect a food cart from zombies that crawl or walk (or, in the case of Munchers, bounce) from all sides.
|
|
*Pirate Hat (first playthrough)
*Shambler
|The slime in this room carries a yellow shield that can only be broken with yellow magic.
*Blockhead
*Putrid Punk
*Muncher
*Mega Muncher
*Gourmet Zombie
|2/5
|
|-
|-
|Restless Rise - South
|[[File:Needed.png|100px]]
|Mall Warehouse
|
|
*Blue ghost
*Collect four bottles within the time limit.
*Deliver the water.
|This stage requires the player's Mii to explore a dark warehouse, fetching bottles of water from packages and returning these bottles to a certain Mii in order to progress. Some bottles are misdirects, as they have been used by zombies and thus should not be collected.
|
|
*Arwing Hat (first playthrough)
*Shambler
*Triforce Hat (second playthrough)
*Blockhead
*Fox Hat (third playthrough)
*Spiky Can
*Putrid Punk
*Well-Read Zombie
|2/5
|–
|–
|-
|-
|Restless Rise - North
|[[File:Needed.png|100px]]
|Food Court
|
*Complete the boss battle.
|In this stage, the player's Mii must defeat Belinda Munch in a circular Food Court. Belinda Munch can create shockwaves by jumping into the air and slamming the ground, but these can be avoided if the player takes cover behind one of three barriers that circle the arena. This boss can also spawn crates that contain donuts; breaking open these crates will distract her, creating an attack window for the player's Mii.
|
*Belinda Munch
|3/5
|Completing this boss stage gives the player the Hungry-Zombie Cell Sample.
|-
|[[File:Needed.png|100px]]
|Food Court Showdown
|
|
|
*Armored ghost
|
|
|The prince is rescued upon completion of this room. Completing this room also allows the player to choose to go either to Mount Malice - West, Forest of Sorrow - Entrance, or Diabolical Altar - West.
*Cooking Zombie
|2/5
|This stage is unlocked once the player collects 40 Medals.
|-
|}
</tab>
<tab name="Medals">
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=6|Medals in the Shopping Mall level &nbsp;
|-
!Stage
!Medal 1 requirement
!Medal 2 requirement
!Medal 3 requirement
!Medal 4 requirement
|-
|Mall Entrance
|Clear within 2:30.
|Don't break any weapons.
|Defeat a rare zombie.
|Land a 50-hit combo.
|-
|Mall Walkway
|Clear within 2:00.
|Don't break any weapons.
|Defeat a rare zombie.
|Be a perfect guard.
|-
|Mall Plaza
|Clear within 2:30.
|Don't break any weapons.
|Defeat a rare zombie.
|Get a score of 40000 or more.
|-
|Mall Warehouse
|Clear within 2:00.
|Don't break any weapons.
|Defeat a rare zombie.
|Get a score of 40000 or more.
|-
|Food Court
|Clear within 2:00.
|Don't break any weapons.
|Finish with a charged attack.
|Feed the boss at least three doughnuts.
|-
|Food Court Showdown
|Defeat 80 zombies or more.
|Don't break any weapons.
|Defeat a rare zombie.
|Land a 120-hit combo.
|-
</tab>
</tabs>
|}
 
===Uptown===
{|
|<tabs>
<tab name="Overview">
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=7|Stages in the Uptown level &nbsp;
|-
|-
|Mount Malice - West
!Image
!width=50px|Stage
!width=100px|Objective(s)
!width=300px|Description
!Enemies
!width=50px|Difficulty
!Notes
|-
|[[File:Needed.png|100px]]
|Suburb
|
|
*Granite golem
*Return the pet within the time limit.
|In this stage, the player's Mii has four minutes to retrieve a lost dog and return it to its owner. This task involves chasing the dog from bush to bush before it can finally be caught, all while fending off several types of zombie.
|
*Shambler
*Blockhead
*Putrid Punk (+ Spiky Can)
*Mushy Monster
*Rottie
*Web-Surfing Zombie
|2/5
|–
|–
|-
|[[File:Needed.png|100px]]
|Construction Site
|
*Defeat all the zombies.
|The player's Mii must make their way through a narrow, maze-like environment, crowded with debris and zombies in construction gear. Many zombies in this stage carry sticks of dynamite that will detonate if the player fails to defeat them quickly enough.
|
*Blockhead
*Dynamike
*Mega Blockhead
*Rottie
*Creepy Courier
*Mega Dynamike
*Pet Enthusiast Zombie
|3/5
|–
|–
|-
|-
|Mount Malice - East
|[[File:Needed.png|100px]]
|Gas Station
|
|
*Pink slime
*Defend the gas pumps.
|The player's Mii is tasked with defending two gas pumps located beside each other, ensuring that their respective health bars are not depleted by the zombies. Waves of zombies will appear from all sides, and the sheer variety of enemies in this stage can make it quite challenging to complete.
|
|
*Cheeseburger Hat (first playthrough)
*Shambler
*Blockhead
*Rottie
*Mega Shambler
*Mega Blockhead
*Putrid Punk (+ Spiky Can)
*Dynamike
*Mega Dynamike
*Traveling Zombie
|3/5
|–
|–
|-
|-
|Diabolical Altar - West
|[[File:Needed.png|100px]]
|Highway
|
|
*Shambling mummy
*Defend the bus.
*Ghost
|This stage requires the player's Mii to remove debris and zombies from a crowded highway, allowing the bus to pass through without it losing its health. The bus will momentarily move forward if the path is clear, but it becomes particularly vulnerable to zombies when stationary.
|
*Shambler
*Blockhead
*Muncher
*Creepy Courier
*Putrid Punk
*Dynamike
*Mega Dynamike
*Driving Zombie
|3/5
|–
|–
|The ghost in this room carries a shadowlight shield that can only be broken if a white-clad Mii and a black-clad Mii perform Combo Magic.
|-
|-
|Diabolical Altar - East
|[[File:Needed.png|100px]]
|Cornfield
|
|
*Armored ghost
*Complete the boss battle.
*Roaming mummy
|In this stage, the player's Mii fights Bubba and Cleetus Rotts in an open space at the center of a cornfield. The two bosses will attack by charging at the player's Mii and throwing them into an outer ring of the arena, forcing them to wiggle free from the soil while Rotties chase after them.
|
|
*Ninja Hood (first playthrough)
*Bubba Rotts
*Soccer Ball Hat (second playthrough)
*Cleetus Rotts
|This room is filled with dazzling light, and requires a black-clad hero to reveal the enemies. If the bronze key has been collected prior to this room's completion, the heroes will unlock Ominous Shrine; if not, they will proceed to Forest of Sorrow - Entrance.
*Rottie
*Combustocorn
*Secretive Zombie
|4/5
|Completing this boss stage gives the player the Plant-Zombie Cell Sample.
|-
|-
|Forest of Sorrow - Entrance
|[[File:Needed.png|100px]]
|Suburb Showdown
|
*Complete the boss battle.
|
|
|
*Armored Demon
*Artistic Zombie
|
|
|
|This stage is unlocked once the player collects 60 Medals.
|-
|}
</tab>
<tab name="Medals">
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=6|Medals in the Uptown level &nbsp;
|-
!Stage
!Medal 1 requirement
!Medal 2 requirement
!Medal 3 requirement
!Medal 4 requirement
|-
|Construction Site
|Clear within 2:00.
|Don't break any weapons.
|Defeat a rare zombie.
|Land a 70-hit combo.
|-
|Suburb
|Clear within 2:00.
|Don't break any weapons.
|Defeat a rare zombie.
|Get a score of 60000 or more.
|-
|Highway
|Clear within 2:30.
|Don't break any weapons.
|Defeat a rare zombie.
|Get a score of 60000 or more.
|-
|Gas Station
|Clear within 4:00.
|Don't break any weapons.
|Defeat a rare zombie.
|Be a perfect guard.
|-
|Cornfield
|Clear within 2:30.
|Don't break any weapons.
|Defeat a rare zombie.
|Be a perfect guard.
|-
|Suburb Showdown
|Defeat 90 zombies or more.
|Don't break any weapons.
|Defeat a rare zombie.
|Be a perfect guard.
|-
</tab>
</tabs>
|}
 
===Countryside===
{|
|<tabs>
<tab name="Overview">
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=7|Stages in the Countryside level &nbsp;
|-
!Image
!width=50px|Stage
!width=100px|Objective(s)
!width=300px|Description
!Enemies
!width=50px|Difficulty
!Notes
|-
|-
|Forest of Sorrow - Exit
|[[File:Needed.png|100px]]
|Tunnel
|
|
*Reaper cadet
*Defeat all the zombies.
|In this stage, the player's Mii must traverse a dark and narrow tunnel. Notable obstacles found in this stage include Rotties that leap from an empty truck, barriers that can only be broken by Dynamutts, and two Mega Putrid Punks that the player's Mii must contend with at the end of the tunnel.
|
|
*Floral Hat (first playthrough)
*Shambler
|This room is covered in poison gas. To reveal the enemies, two yellow-clad heroes must perform Combo Magic. Completion of this level unlocks Castle of Darkness - Entrance.
*Blockhead
*Rottie
*Dynamutt
*Putrid Punk
*Mushy Monster
*Mega Putrid Punk
*Music-Loving Zombie
|3/5
|
|-
|-
|Ominous Shrine
|[[File:Needed.png|100px]]
|Graveyard
|
|
*Golden golem
*Defend the gates.
|The player's Mii is tasked with guarding the graveyard gates from zombies attempting to escape. This mission is particularly challenging as the two gates are located on opposite sides of the graveyard, requiring the player's Mii to dart back and forth as zombies attack both gates at once.
|
|
*Shy Guy Mask (first playthrough)
*Shambler
|This room is unlocked if the player has obtained the bronze key.
*Blockhead
*Rottie
*Putrid Punk
*Dynamike
*Mega Dynamike
*Mega Blockhead
*Mega Shambler
*Creepy Courier
*Dancing Zombie
|4/5
|
|-
|-
|Castle of Darkness - Entrance
|[[File:Needed.png|100px]]
|Power Plant
|
*Repair four panels within the time limit.
*Return to the technician.
|With zombies attacking the power plant's generators, the player's Mii is given four minutes to repair four broken panels and fend off aggressive zombies in the process. This stage includes wall switches that can control the lights in the power plant; when the lights are off, the broken panels will glow, though all zombies except for Killawatts will also be harder to spot.
|
|
*Iron golem
*Shambler
*Blockhead
*Killawatt
*Rottie
*Sleepy Zombie
|4/5
|–
|–
|The princess is rescued upon completion of this room.
|-
|-
|Castle of Darkness - Courtyard
|[[File:Needed.png|100px]]
|Hydroelectric Dam
|
|
*Roaming mummy
*Protect your companion.
*Marauding mummy
|The player's Mii must protect a power plant employee as they proceed to the control room. This stage is a narrow passage with a series of gates that each require a key and staff ID card to open; in other words, the player's Mii must collect keys from defeated zombies and allow the employee to reach each gate before proceeding.
|
|
*Epona's Hat (first playthrough)
*Shambler
*Cake Hat (second playthrough)
*Blockhead
*Pizza Hat (third playthrough)
*Killawatt
*Putrid Punk
*Mega Shambler
*Mega Blockhead
*Mega Killawatt
*Fishing Zombie
|4/5
|–
|–
|-
|-
|Castle of Darkness - Throne Room
|[[File:Needed.png|100px]]
|Reservoir
|
|
*Armored demon
*Complete the boss battle.
*Reaper captain
|In this stage, the player's Mii fights Voltoad in a simple octagonal arena. Voltoad will occasionally jump to create shockwaves upon landing, causing batteries to fall from above. Voltoad can also summon powerful blasts of electricity in multiple locations at once, forcing the player to maneuver around the arena.
|
|
*Donkey Kong Hat (first playthrough)
*Voltoad
*Beehive Wig (second playthrough)
|5/5
*Red Ribbon (third playthrough)
|Completing this boss stage gives the player the Toad-Zombie Cell Sample.  
|This room is covered in fire magic. To reveal the enemies, two blue-clad heroes must perform Combo Magic.
|-
|-
|Castle of Darkness - Roof
|[[File:Needed.png|100px]]
|Graveyard Showdown
|
|
|
*Armored archfiend
*Ultimate Ghost
*Dark Lord
|
|
*Prince's Hat (first playthrough)
*Cleaning Zombie
*Wario's Cap (second playthrough)
|
*Bronze key (second playthrough)
|This stage is unlocked once the player has collected 80 Medals.
*Dark Lord Helmet (third playthrough)
|-
|The monsters in this room are fought one after the other rather than all at once. Defeating the Dark Lord completes the sub-game.
|}
|}
</tab>
</tab>
<tab name="Secret quest">
<tab name="Medals">
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=4|Rooms in Find Mii II &nbsp;
!colspan=6|Medals in the Countryside level &nbsp;
|-
|-
!Name
!Stage
!Medal 1 requirement
!Medal 2 requirement
!Medal 3 requirement
!Medal 4 requirement
|-
|Tunnel
|Clear within 2:30.
|Don't break any weapons.
|Defeat a rare zombie.
|Land a 100-hit combo.
|-
|Graveyard
|Clear within 2:30.
|Don't break any weapons.
|Defeat a rare zombie.
|Be a perfect guard.
|-
|Power Plant
|Clear within 2:00.
|Don't break any weapons.
|Defeat a rare zombie.
|Get a score of 35000 or more.
|-
|Hydroelectric Dam
|Clear within 2:00.
|Don't break any weapons.
|Defeat a rare zombie.
|Be a perfect guard.
|-
|Reservoir
|Clear within 2:00.
|Don't break any weapons.
|Finish with a charged attack.
|Don't let any batteries be eaten.
|-
|Graveyard Showdown
|Defeat 100 zombies or more.
|Don't break any weapons.
|Defeat a rare zombie.
|Land a 160-hit combo.
|-
</tab>
</tabs>
|}
 
===Research Center===
{|
|<tabs>
<tab name="Overview">
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=7|Stages in the Research Center level &nbsp;
|-
!Image
!width=50px|Stage
!width=100px|Objective(s)
!width=300px|Description
!Enemies
!Enemies
!Treasures
!width=50px|Difficulty
!Notes
!Notes
|-
|-
|Perilous Prairie - Entrance
|[[File:Needed.png|100px]]
|Research Center Entrance
|
|
*Yellow slime (×2)
*Defeat all the zombies.
|
|
*Warp Pipe Hat (first playthrough)
|
*Daisy's Crown (second playthrough)
*Outdoorsy Zombie
*Yellow Yoshi Hat (third playthrough)
|4/5
|–
|–
|-
|-
|Perilous Prairie - Exit
|[[File:Needed.png|100px]]
|Laboratory Entrance
|
*Defend the laboratory.
|
|
|
*Yellow slime
*Chatty Zombie
*Ghost
|5/5
|–
|–
|The ghost in this room carries a yellow shield that can only be broken with yellow magic. If the silver key has been collected prior to this room's completion, the heroes will unlock Shrine of Judgement; if not, they will proceed to Ransacked Ruins.
|-
|-
|Bewitching Bog - West
|[[File:Needed.png|100px]]
|Laboratory
|
*Push the tanks into position.
*Return to the lab assistant.
|
|
*Ghost
|
*Yellow slime
*Gamer Zombie
|5/5
|–
|–
|The ghost in this room carries a light blue shield that can only be broken with light blue magic.
|-
|-
|Bewitching Bog - East
|[[File:Needed.png|100px]]
|Service Elevator
|
|
*Blue ghost
*Protect Dr. Scarlet.
|
|
|
*Shutterbug Zombie
|5/5
|–
|–
|-
|-
|Ransacked Ruins - West
|[[File:Needed.png|100px]]
|Rooftop
|
*Defeat Dr. Psymad.
*Defeat the monster.
|
|
*Shambling mummy
*Roaming mummy
|
|
*Panda Hat (first playthrough)
|5/5
*Samurai Wig (second playthrough)
|This is a boss stage.
|The shambling mummy in this room carries a yellow shield that can only be broken with yellow magic.
|-
|-
|Ransacked Ruins - East
|[[File:Needed.png|100px]]
|Rooftop Showdown
|
|
*Marauding mummy
|
|
|
|
*Party Zombie
|
|This stage is unlocked once the player collects 100 Medals.
|-
|}
</tab>
<tab name="Medals">
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=6|Medals in the Research Center level &nbsp;
|-
!Stage
!Medal 1 requirement
!Medal 2 requirement
!Medal 3 requirement
!Medal 4 requirement
|-
|Research Center Entrance
|Clear within 3:00.
|Don't break any weapons.
|Defeat a rare zombie.
|Land a 120-hit combo.
|-
|Laboratory Entrance
|Clear within 3:30.
|Don't break any weapons.
|Defeat a rare zombie.
|Be a perfect guard.
|-
|Laboratory
|Clear within 2:30.
|Don't break any weapons.
|Defeat a rare zombie.
|Get a score of 50000 or more.
|-
|Service Elevator
|Clear within 2:30.
|Don't break any weapons.
|Defeat a rare zombie.
|Be a perfect guard.
|-
|Rooftop
|Clear within 3:00.
|Don't break any weapons.
|Finish with a charged attack.
|Land a 31-hit combo.
|-
|Rooftop Showdown
|Defeat 150 zombies or more.
|Don't break any weapons.
|Defeat a rare zombie.
|Land a 200-hit combo.
|-
</tab>
</tabs>
|}
 
==Enemies==
{|
|<tabs>
<tab name="Zombies">
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=7|Zombies in ''Battleground Z'' &nbsp;
|-
!Image
!Name
!Power
!Weakness
!Characteristics
!Appearances
!In-game description
|-
|[[File:Needed.png|100px]]
|Shambler
|1/5
|Slash
|
|
|''Just a regular old zombie. Its body is rotten and rather squishy.''
|-
|-
|Shrine of Judgement
|[[File:Needed.png|100px]]
|Blockhead
|1/5
|Smash
|
|
*Iron golem
|
|
*? Block Hat (first playthrough)
|''This rock-encrusted zombie is quite a sight. Watch out for its head butts.''
*Chomp Hat (second playthrough)
*Barbara the Bat Wig (third playthrough)
|This room is unlocked if the player has obtained the silver key. The room is also covered in fire magic. To reveal the enemies, two blue-clad heroes must perform Combo Magic.
|-
|-
|Merciless Mountain - West
|[[File:Needed.png|100px]]
|Muncher
|2/5
|Slash
|
|
*Blood ghost
|
|
*Tomato Hat (first playthrough)
|''You'd be surprised how fast it can jump into action when it sees its favorite food.''
*Chef's Hat (second playthrough)
|–
|-
|-
|Merciless Mountain - East
|[[File:Needed.png|100px]]
|Putrid Punk
|2/5
|Slash
|
|
*Granite golem
|
|
|''Used to be in a punk-rock band, but now gets its kicks launching acidic attacks.''
|If the heroes proceed to this room, the prince is rescued upon its completion.
|-
|-
|Restless Rise - South
|[[File:Needed.png|100px]]
|Dynamike
|2/5
|Smash
|
|
*Armored ghost
|
|
*Ice Cream Hat (first playthrough)
|''A hardworking zombie known to have a very short fuse.''
*Straw Hat (second playthrough)
|
|-
|-
|Restless Rise - North
|[[File:Needed.png|100px]]
|Rottie
|2/5
|Slash
|
|
*Armored demon
|
|
|''Rotting hasn't dampened its spirit, but it now smells even worse when wet.''
|If the heroes proceed to this room, the prince is rescued upon its completion. If the silver key has been collected prior to this room's completion, the heroes will unlock Shrine of Judgement; if not, they will proceed to Ransacked Ruins.
|-
|-
|Dolorous Deepwood - West
|[[File:Needed.png|100px]]
|Dynamutt
|2/5
|Smash
|
|
*Armored demon
|
|
*Lacy Headband (first playthrough)
|''Aw, it's got something! Does it want to play fetch? ...Oh. Never mind. Oh, dear.''
*Tony Top Hat (second playthrough)
|This room is covered in poison gas. To reveal the enemies, two yellow-clad heroes must perform Combo Magic.  
|-
|-
|Dolorous Deepwood - North
|[[File:Needed.png|100px]]
|Mushy Monster
|2/5
|Slash
|
|
|
*Reaper captain
|''Watch out for its acid attacks and exuberant mosh-pit antics.''
|
|If the heroes proceed to this room, the prince is rescued upon its completion.
|-
|-
|Dolorous Deepwood - South
|[[File:Needed.png|100px]]
|Killawatt
|2/5
|Smash
|
|
|
*Reaper captain
|''This undead power-plant worker doesn't need coffee to feel a buzz.''
*Armored ghost
|
|–
|-
|-
|Dolorous Deepwood - East
|[[File:Needed.png|100px]]
|Glooper
|2/5
|Slash
|
|
*Reaper commander
|
|''The result of a failed experiment. Looks toxic, but is actually just slimy.''
|-
|[[File:Needed.png|100px]]
|Zombie Stack
|2/5
|–
|–
|If the heroes proceed to this room, the prince is rescued upon its completion.
|
|
|''Why on earth are they stacked up like this? Is it some sort of zombie game?''
|-
|-
|Forest of Fright - Entrance
|[[File:Needed.png|100px]]
|Creepy Courier
|1/5
|Slash
|
|
|
*Reaper cadet
|''A mysterious delivery zombie. Where on earth does it get all those supplies?''
|
|–
|-
|-
|Forest of Fright - Exit
|[[File:Needed.png|100px]]
|Slimebacker
|2/5
|Slash
|
|
*Green slime
|
|
*Penguin Hat (first playthrough)
|''This former athlete is a formidable zombie. Watch out for tackles.''
*Hibiscus (second playthrough)
|
|-
|-
|Swamp of Sacrifice
|[[File:Needed.png|100px]]
|Mega Shambler
|2/5
|Slash
|
|
*Green slime
|
|
|''Huge, stinky, and squishy. Its brain is nothing but slimy mush.''
|The slime in this room carries a light blue shield that can only be broken with light blue magic.  
|-
|-
|Diabolical Altar - Front
|[[File:Needed.png|100px]]
|Mega Blockhead
|2/5
|Smash
|
|
*Rampaging mummy
|
|Silver key (second playthrough)
|''Watch out for this hard-headed zombie's incredibly powerful head-butt attacks.''
|
|-
|-
|Diabolical Altar - West
|[[File:Needed.png|100px]]
|Mega Slimebacker
|3/5
|Slash
|
|
*Roaming mummy
|
*Marauding mummy
|''A powerful athlete, good enough to be a starter for the Hobbiville Green Beans.''
|
|
|-
|-
|Diabolical Altar - East
|[[File:Needed.png|100px]]
|Mega Putrid Punk
|3/5
|Slash
|
|
*Rampaging mummy
|
|
*Blooper Hat (first playthrough)
|''Once a drummer in a punk band, this acid spitter still knows how to rock.''
*Hatchet Hat (second playthrough)
|
|-
|-
|Perilous Peak - West
|[[File:Needed.png|100px]]
|Mega Rottie
|3/5
|Slash
|
|
*Blood ghost
|
|
*Sunflower (first playthrough)
|''It's hard to tell what's worst: its bark, its bite, or its breath.''
*Pink Yoshi Hat (second playthrough)
|
|-
|-
|Perilous Peak - East
|[[File:Needed.png|100px]]
|Mega Dynamutt
|3/5
|Smash
|
|
*Pink slime
|
|
|
|''A massive zombie pooch with a flair for dramatic destruction.''
|–
|-
|-
|Shrine of Shadows - West
|[[File:Needed.png|100px]]
|Mega Muncher
|3/5
|Slash
|
|
|
*Reaper cadet
|''Even though it looks about to burst, it's always ready to fit in a few more bites.''
*Blue slime
|
|The slime in this room carries a shadowlight shield that can only be broken if a white-clad Mii and a black-clad Mii perform Combo Magic.  
|-
|-
|Shrine of Shadows - East
|[[File:Needed.png|100px]]
|Mega Dynamike
|3/5
|Smash
|
|
*Marauding mummy (×2)
|
|
*Bear Hat (first playthrough)
|''A construction worker with a very explosive temperament.''
*Light Blue Yoshi Hat (second playthrough)
|
|-
|-
|Mount Malice - West
|[[File:Needed.png|100px]]
|Mega Killawatt
|3/5
|Smash
|
|
*Iron golem
|
|
|''This zombie feels an irresistible urge to generate a surge.''
|This room is covered in fire magic. To reveal the enemies, two blue-clad heroes must perform Combo Magic.  
|-
|-
|Mount Malice - East
|[[File:Needed.png|100px]]
|Spiky Can
|1/5
|Smash
|
|
*Pink slime
|
|
*Hot Dog Hat (first playthrough)
|''Watch out--those points are sharp!''
*Ramen Hat (second playthrough)
|
|-
|-
|Forest of Sorrow - Entrance
|[[File:Needed.png|100px]]
|Combustocorn
|1/5
|Slash
|
|
|
*Green slime (×2)
|''Well, self-popping corn sounded like a good idea at the time...''
|
|One of the slimes in this room carries a shadowlight shield that can only be broken if a white-clad Mii and a black-clad Mii perform Combo Magic.  
|-
|-
|Forest of Sorrow - Exit
|[[File:Needed.png|100px]]
|Star Quartersmack
|3/5
|Slash
|
|
*Armored demon
*Reaper captain
|
|
*Football Helmet (first playthrough)
|''This undead athlete used to be a star and still blows the competition away.''
*Swimming Cap (second playthrough)
|This room is covered in poison gas. To reveal the enemies, two yellow-clad heroes must perform Combo Magic.  
|-
|-
|Ominous Shrine
|[[File:Needed.png|100px]]
|Belinda Munch
|3/5
|Slash
|
|
|
*Golden golem
|''A former fashion model that enjoys a very indulgent life as a zombie.''
|
|This room is covered in frost magic. To reveal the enemies, two red-clad heroes must perform Combo Magic.
|-
|-
|Sealed Passage
|[[File:Needed.png|100px]]
|Bubba Rotts
|4/5
|Slash
|
|
*Reaper general
*Marauding mummy
|
|
*3DS Hat (first playthrough)
|''This zombie farmer has been harvesting a very strange crop out on the family farm.''
*NES Hat (second playthrough)
*Famicom Hat (third playthrough)
|
|-
|-
|Castle of Darkness - Entrance
|[[File:Needed.png|100px]]
|Cleetus Rotts
|4/5
|Slash
|
|
|
*Diamond golem
|''Handles all the planting chores, and leaves harvesting to its older brother.''
|
|The princess is rescued upon completion of this room.  
|-
|-
|Castle of Darkness - Courtyard
|[[File:Needed.png|100px]]
|Voltoad
|4/5
|Slash
|
|
*Reaper captain
|
*Marauding mummy
|''This angry amphibian was zombified by a mysterious stranger.''
|-
|[[File:Needed.png|100px]]
|Dr. Psymad
|2/5
|–
|–
|This room is covered in frost magic. To reveal the enemies, two red-clad heroes must perform Combo Magic.
|-
|Castle of Darkness - Throne Room
|
|
*Reaper commander
*Armored demon
|
|
*Piranha Plant Hat (first playthrough)
|''A brilliant scientist who tried to contact aliens in his spare time...and succeeded.''
*Magic Hat (second playthrough)
*Devil Horns (third playthrough)
|This room is shrouded in darkness. A white-clad hero is required to reveal the enemies.
|-
|-
|Castle of Darkness - Roof
|[[File:Needed.png|100px]]
|Super Psymad
|5/5
|Slash
|
|
*Armored archfiend
*Ultimate Ghost
*Dark Emperor
|
|
*Princess's Crown (first playthrough)
|''The ultimate form of a disguised alien who dreamed of world domination.''
*Golden key (first playthrough)
|-
*Waluigi's Cap (second playthrough)
|}
*Dark Emperor Helmet (third playthrough)
|The monsters in this room are fought one after the other rather than all at once. Defeating the Dark Emperor, who is essentially a stronger version of the Dark Lord, completes the sub-game. Upon completion of the secret quest, the player unlocks the Helper Hare.
</tab>
</tab>
</tabs>
<tab name="Rare zombies">
|}
 
==Enemies==
 
{|
|<tabs>
<tab name="Main quest">
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=4|Enemies in Find Mii II &nbsp;
!colspan=9|Rare zombies in ''Battleground Z'' &nbsp;
|-
|-
!Image
!Image
!Name
!Name
!Health
!Weapon
!Characteristics
!Hobby
!Rarity
!Weakness
!Stage
!How to reveal
!In-game description
|-
|[[File:Needed.png|100px]]
|Helpful Zombie
|Costume
|Helping Others
|3/5
|Slash
|Subway Station
|Before the Mega Slimebacker appears, defeat the Shambler hanging off the edge of the rail before the train runs it over. This will cause the Helpful Zombie to descend the staircase on the right.
|''This zombie lurks in subway tunnels and longs to see a superhero in action.''
|-
|[[File:Needed.png|100px]]
|Studious Zombie
|Pencil
|Studying
|1/5
|Slash
|Hospital
|Use the Pencil's charged attack.
|''This zombie hangs out near the hospital. It wants to be a doctor and loves to study.''
|-
|[[File:Needed.png|100px]]
|Movie-Buff Zombie
|Ray Gun
|Watching Movies
|5/5
|Slash
|Parking Lot
|
|''A film fan in the parking lot. It's keen to see a nearby movie poster reenacted.''
|-
|[[File:Needed.png|100px]]
|Fashionable Zombie
|Formal Suit
|Fashion
|1/5
|Slash
|Back Alley
|Upon retrieving this stage's key, use the Formal Suit's charged attack on the suit or dress located in the alley to the left. This will cause the Fashionable Zombie to exit an open door along the wall.
|''This trendy zombie dreams of joining a back-alley fashion show.''
|-
|[[File:Needed.png|100px]]
|Sporty Zombie
|Bowling Ball
|Playing Sports
|3/5
|Slash
|Stadium Showdown
|
|''This sports fan loves to watch bowling at the stadium showdown.''
|-
|[[File:Needed.png|100px]]
|Shopaholic Zombie
|Shopping Bags
|Shopping
|1/5
|–
|Mall Entrance
|Use all of the Shopping Bags' charged attacks.
|''A total shopaholic, irresistibly drawn to fellow shoppers at the mall's entrance.''
|-
|[[File:Needed.png|100px]]
|Money-Savvy Zombie
|Piggy Bank
|Making Money
|3/5
|Slash
|Mall Walkway
|Defeat the Blockhead guarded by three Spiky Cans. Doing so will cause the Money-Savvy Zombie to spawn later in the stage.
|''This frugal zombie hopes to find loose change in a mall walkway garbage can.''
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Ghost
|Gourmet Zombie
|7 HP
|Utensils
|Eating Well
|5/5
|–
|–
|Mall Plaza
|Use the Utensils' charged attack to turn one or multiple zombies into a steak, thereby causing the Gourmet Zombie to appear in the second wave.
|''A foodie that dreams of eating a giant steak in the mall plaza.''
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Blue ghost
|Well-Read Zombie
|25 HP
|Pop-Up Book
|Reading
|2/5
|Slash
|Mall Warehouse
|
|
*Invulnerable to blue magic
|''A book lover in the mall warehouse. It longs to see a dragon pop out of a book.''
*Vulnerable to red magic
*Can use mirage magic
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Armored ghost
|Cooking Zombie
|10 HP
|Frying Pan
|Cooking
|4/5
|Slash
|Food Court Showdown
|
|
*Reduces melee attack damage by 1
|''This showdown chef needs a new frying pan at its food-court café.''
*Cannot be damaged by level 1 heroes' melee attacks
|-
|-
|[[File:SMP Find Mii Blood Ghost screenshot.png|100px]]
|[[File:Needed.png|100px]]
|Blood ghost
|Web-Surfing Zombie
|50 HP
|Tablet
|Using the Internet
|4/5
|Slash
|Suburb
|
|
*Invulnerable to red magic
|''This suburbanite loves it when online orders are delivered to its house.''
*Vulnerable to blue magic
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Armored demon
|Pet Enthusiast Zombie
|25 HP
|Robotic Pet
|Keeping Pets
|4/5
|–
|Construction Site
|
|
*Reduces melee attack damage by 1
|''This fan of robotic pets lurks in a pipe at the construction site.''
*Cannot be damaged by level 1 heroes' melee attacks
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Yellow slime
|Traveling Zombie
|10 HP
|Suitcase
|Traveling
|1/5
|Slash
|Gas Station
|Use the Suitcase's charged attack before the third wave.
|''A gas-station attendant that's eager to take a ride on a certain mysterious bus.''
|-
|[[File:Needed.png|100px]]
|Driving Zombie
|Go-kart
|Driving
|1/5
|Slash
|Highway
|
|
*Vulnerable to yellow magic
|''This automotive enthusiast is drawn to S-curve turns on the highway.''
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Blue slime
|Secretive Zombie
|25 HP
|Tote Bag
|Other
|2/5
|–
|Cornfield
|Use all of the Tote Bag's charged attacks. This will cause the Secretive Zombie to appear in the outermost ring of the cornfield.
|''This curious zombie investigates when a tote bag is totally emptied at the cornfield.''
|-
|[[File:Needed.png|100px]]
|Artistic Zombie
|Art Supplies
|Drawing
|2/5
|Slash
|Suburb Showdown
|Use all of the Art Supplies' charged attacks.
|''This artist loves to see lots of outdoor painting at the suburb showdown.''
|-
|[[File:Needed.png|100px]]
|Music-Loving Zombie
|Boom Box
|Listening to Music
|2/5
|Slash
|Tunnel
|
|
*Can use healing magic
|''A tunnel dweller that loves to rock and only responds to huge blasts of music.''
*Has a higher chance of dodging attacks
*Vulnerable to yellow magic
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Pink slime
|Dancing Zombie
|50 HP
|Disco Ball
|Dancing
|3/5
|–
|Graveyard
|Use one of the Disco Ball's charged attacks before the second wave, allowing the Dancing Zombie to appear in the third wave.
|''A zombie that likes to show off its dance movies in the graveyard.''
|-
|[[File:Needed.png|100px]]
|Sleepy Zombie
|Sheep Pillow
|Sleeping
|3/5
|Slash
|Power Plant
|Use one of the Sheep Pillow's charged attacks while the room is dark.
|''This sleepyhead thinks a nap in a dark power-plant room sounds fantastic.''
|-
|[[File:Needed.png|100px]]
|Fishing Zombie
|Fishing Rod
|Fishing
|1/5
|Slash
|Hydroelectric Dam
|Use the Fishing Rod's charged attack.
|''This competitive angler takes on anyone who lands a whopper at the dam.''
|-
|[[File:Needed.png|100px]]
|Cleaning Zombie
|Broom
|Cleaning
|2/5
|–
|Graveyard Showdown
|Use all of the Broom's charged attacks.
|''A tidy sort that's drawn to spring cleaning at the graveyard showdown.''
|-
|[[File:Needed.png|100px]]
|Outdoorsy Zombie
|Backpack
|The Outdoors
|1/5
|–
|Research Center Entrance
|
|
*Must be defeated in four turns
|''An outdoorsy sort that'll swing by if you set up a tent at the center of a fountain.''
*Vulnerable to yellow magic
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Shambling mummy
|Chatty Zombie
|15 HP
|Megaphone
|Chatting
|2/5
|–
|Laboratory Entrance
|Use all of the Megaphone's charged attacks before the third wave of zombies arrives.
|''Drawn to lots of yelling when work's going on behind closed lab doors.''
|-
|[[File:Needed.png|100px]]
|Gamer Zombie
|Wii Remote
|Playing Video Games
|4/5
|Slash
|Laboratory
|
|
*May scare the first hero in line away
|''This zombie finds video games and PC monitors way cooler than lab tanks.''
*Red magic does twice as much damage
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Roaming mummy
|Shutterbug Zombie
|30 HP
|Camera
|Taking Photos
|2/5
|Slash
|Service Elevator
|
|
*Can use healing magic
|''This elevator rider would love a photo of Dr. Scarlet but is too shy to take one.''
*May scare the first hero in line away
|-
*Vulnerable to red magic
|[[File:Needed.png|100px]]
|Party Zombie
|Party Popper
|Partying
|2/5
|–
|Rooftop Showdown
|Use all of the Party Popper's charged attacks.
|''A party animal that loves to crash rooftop-showdown shindigs.''
|-
</tab>
</tabs>
|}
 
==Weapons==
{|class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=10|Weapons in ''Battleground Z'' &nbsp;
|-
!rowspan=2|Image
!rowspan=2|Name
!rowspan=2|Hobby
!rowspan=2|Power
!rowspan=2|Speed
!rowspan=2|Range
!rowspan=2|Area of effect
!colspan=2|Charged attack
!rowspan=2|In-game description
|-
!Name
!Effect
|-
|[[File:Needed.png|100px]]
|Utensils
|Eating Well
|3
|4
|3
|2
|Bon Appetit
|(EFFECT)
|''The colorful handles make them easy to hold on to in a fight.''
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Marauding mummy
|Sheep Pillow
|35 HP
|Sleeping
|3
|2
|3
|3
|
|
|
|
*May scare the first hero in line away
*Vulnerable to red magic
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Reaper cadet
|Megaphone
|30 HP
|Chatting
|2
|5
|4
|2
|
|
*Uses curse gas
|
*Vulnerable to white magic
|''A perfect piece of equipment when you want to stand up and be heard.''
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Reaper captain
|Party Popper
|45 HP
|Partying
|2
|4
|4
|4
|Surprise Party
|The Party Popper will fire a powerful burst in whatever direction the player's Mii is facing.
|''Nothing gets a party started quite like streamers and confetti.''
|-
|[[File:Needed.png|100px]]
|Formal Wear
|Fashion
|3
|3
|2
|5
|
|
|
|
*Uses barrier gas
*Reduces melee and magic attack damage by 1
*Vulnerable to white magic
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Granite golem
|Shopping Bags
|25 HP
|Shopping
|3
|3
|2
|5
|
|
|
|
*Reduces melee attack damage by 2
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Iron golem
|Costume
|45 HP
|Helping Others
|3
|5
|2
|2
|
|
|
|
*Reduces melee attack damage by 2
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Gold golem
|Pencil
|65 HP
|Studying
|3
|5
|3
|2
|Cram Session
|Zombies within a small circular radius of the player's Mii will be transported to a classroom. Here, the player's Mii will give these now-dizzy zombie students a brief mathematics lesson before suddenly finishing them off with a lightning attack.
|''Handy when you need to hit zombies and then hit the books.''
|-
|[[File:Needed.png|100px]]
|Piggy Bank
|Earning Money
|3
|4
|5
|1
|
|
|
|
*Reduces melee attack damage by 2
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Armored archfiend
|Frying Pan
|60 HP
|Cooking
|4
|3
|3
|3
|
|
|
|
*Reduces melee attack damage by 1
*Uses fortifying magic
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Ultimate Ghost
|Broom
|150 HP
|Cleaning
|4
|3
|3
|2
|
|
*Uses level-warding gas
|
*Will scare the first hero in line away
|''A simple sweeper that can stand up to the worst messes imaginable.''
*Invulnerable to orange and pink magic
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Dark Lord
|Wii Remote
|200 HP
|Playing Video Games
|3
|5
|3
|3
|Heroic Spin
|The player's Mii will spin while swinging their Wii Remote around, slashing all zombies within a small circular radius.
|''A unique video-game controller that can be used with one hand.''
|-
|[[File:Needed.png|100px]]
|Tablet
|Using the Internet
|4
|3
|3
|4
|
|
|
|
*Uses level-warding gas
*Invulnerable to light green, light blue, and purple magic
|-
|-
|}
|[[File:Needed.png|100px]]
</tab>
|Boom Box
<tab name="Secret quest">
|Listening to Music
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
|3
!colspan=4|Enemies in Find Mii II &nbsp;
|5
|4
|3
|Sonic Storm
|The player's Mii holds the Boom Box above their head as loud music plays, defeating all zombies within a circular radius.
|''Powerful sound in a perfectly portable package. What's not to love?''
|-
|-
!Image
|[[File:Needed.png|100px]]
!Name
|Ray Gun
!Health
|Watching Movies
!Characteristics
|3
|2
|4
|2
|
|
|
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Green slime
|Pop-up Book
|3 HP
|Reading
|4
|2
|3
|3
|
|
*Dodges most melee and magic attacks
|
*Light green and light blue magic are always effective against it
|''An epic work of fantasy, boasting fine prose and thrilling illustrations.''
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Rampaging mummy
|Go-kart
|60 HP
|Driving
|4
|4
|3
|3
|
|
|
|
*Will scare the first hero in line away
*Vulnerable to red magic
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Reaper commander
|Bowling Ball
|60 HP
|Playing Sports
|5
|2
|3
|2
|
|
|
|
*Uses curse gas
*Reduces melee and magic attack damage by 1
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Reaper general
|Backpack
|75 HP
|The Outdoors
|3
|4
|3
|1
|Tent Trap
|Any zombies that the player's Mii is facing will enter a tent, in which they will meet their demise.
|''Roomy and comfortable. A smart choice when hiking through an undead wasteland.''
|-
|[[File:Needed.png|100px]]
|Suitcase
|Traveling
|4
|2
|3
|3
|Dream Vacation
|All zombies within a large square radius will enter a bus and be transported through a portal to an alternate dimension, effectively eliminating them.
|''This stylish, lightweight suitcase is just what every traveler needs.''
|-
|[[File:Needed.png|100px]]
|Fishing Rod
|Fishing
|4
|2
|4
|1
|
|
|
|
*Can use reviving magic
*Reduces melee and magic attack damage by 2
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Diamond golem
|Camera
|85 HP
|Taking Photos
|4
|5
|2
|2
|
|
|
*Uses fortifying magic
|''This rugged camera features a very impressive, high-powered flash.''
*Reduces melee attack damage by 2
|-
*Vulnerable to black magic
|[[File:Needed.png|100px]]
|Art Supplies
|Drawing
|3
|3
|3
|3
|Artistic License
|The player's Mii will paint a vortex in the ground that draws nearby zombies in.
|''If you like to draw, why not try your hand at painting, too?''
|-
|-
|[[File:Needed.png|100px]]
|[[File:Needed.png|100px]]
|Dark emperor
|Robotic Pet
|250 HP
|Keeping Pets
|3
|2
|5
|1
|
|
|
|
*Uses level-warding gas
*Invulnerable to light green, light blue, and purple magic
|-
|-
</tab>
|[[File:Needed.png|100px]]
</tabs>
|Disco Ball
|Dancing
|4
|4
|1
|2
|Dance-Off
|The player's Mii and all zombies within a large circular radius will be transported to a dance floor, where the zombies will be struck by lighting immediately after striking a pose.
|''Lights up a room with sparkles so you can dance the night away.''
|-
|[[File:Needed.png|100px]]
|Tote Bag
|Other
|3
|3
|3
|3
|All-Out Avalanche
|
|''A sturdy and spacious bag. I wonder what's inside...''
|-
|}
 
==Items==
===Plaza Ticket===
In some stages of ''Battleground Z'', there is a Creepy Courier that the player can defeat to obtain a [[Plaza Ticket]]. Once this zombie is defeated, the Plaza Ticket will lie on the ground for a moment before it either vanishes or is collected. Plaza Tickets are redeemable for hats and costumes at the StreetPass Exchange Booth. The following table outlines the requirement for obtaining each Plaza Ticket in ''Battleground Z''.
{|class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=2|Plaza Tickets in ''Battleground Z'' &nbsp;
|-
!Number
!Requirement
|-
|1
|Find a weapon.
|-
|2
|Find 10 different weapons.
|-
|3
|Find all weapons.
|-
|4
|Find ticket near the hospital.
|-
|5
|Find ticket in the warehouse.
|-
|6
|Find ticket on the highway.
|-
|7
|Find ticket at the power plant.
|-
|8
|Find ticket at the laboratory.
|-
|9
|Defeat Star Quartersmack.
|-
|10
|Defeat Belinda Munch.
|-
|11
|Defeat Bubba and Cleetus Rotts.
|-
|12
|Defeat Voltoad.
|-
|13
|Defeat Super Psymad.
|-
|14
|Defeat 500 zombies.
|-
|15
|Defeat 1000 zombies.
|-
|16
|Defeat 3000 zombies.
|-
|17
|Earn 30 medals.
|-
|18
|Earn 70 medals.
|-
|19
|Meet 100 survivors.
|-
|20
|Meet 200 survivors.
|-
|21
|Meet 300 survivors.
|-
|22
|Try every showdown.
|-
|}
|}
===Invincibility item===
While Creepy Couriers sometimes carry Plaza Tickets, they can also be seen carrying a mysterious potion that renders the player's Mii and allies invincible for a brief moment. This invincibility allows the Miis to charge the zombies head-on without taking damage, and they also gain a significant speed boost. The invincibility item is useful for clearing out large hordes of zombies in a short time frame.

Latest revision as of 15:55, 8 April 2024

Welcome to my containment zone! Feel free to make any edits you deem necessary.

Misc.

Anger

The following list sorts goods based on whether or not an angry Mii will accept them. An acceptable good will return the Mii that receives it to a normal state. An unacceptable good will elicit the response, "I'm not in the mood right now," sending it back to the player's inventory.

Acceptable Unacceptable
Bath set Age-o-matic
Music box AR camera
Swing Cold medicine
Travel ticket Disposable camera
Fan
Frying pan
Hair-color spray
Hypnotizer
Kaleidoscope
Kid-o-matic
Mobile
Sewing machine
Slide puzzle
Stomach medicine

Goods

Age-o-matic

For kids who want to be grown-ups and experience life as an adult.
— Menu description from Tomodachi Life

The age-o-matic is one of 18 goods in Tomodachi Life.

Dialogue

AR camera

User the “?” AR Card to bring this world to life right before your eyes.
— Menu description from Tomodachi Life

The AR camera is one of 18 goods in Tomodachi Life.

Dialogue

Bath set

Recharge those used-up mental batteries with a long, steamy bath.
— Menu description from Tomodachi Life

The bath set is one of 18 goods in Tomodachi Life. Giving a Mii a bath set will trigger a cutscene of the Mii bathing that the player can end at any time. The Mii is shown bathing in a room identical to the Bathhouse interior, sold at the interiors shop for $65.00, and will sing the melody of one of the game's songs. A Mii may sing one of the following songs while bathing:

  • 1
  • 2
  • 3
  • 4
  • 5

Giving a Mii a bath set will remove any hair-color spray, returning their hair to its normal color.

Dialogue

Cold medicine

This won’t cure you, but it will lessen your symptoms. Now get some rest!
— Menu description from Tomodachi Life

Cold medicine is one of 18 goods in Tomodachi Life.

Dialogue

Disposable camera

You won’t know what you shot until you develop the film. Mysterious!
— Menu description from Tomodachi Life

The disposable camera is one of 18 goods in Tomodachi Life. When given to a Mii, the Mii will prompt the player to choose whether they should photograph scenery (“Something artsy”) or other Miis on the island (“Someone we know”). The final product is an image that the player can save to their Nintendo 3DS. If the player chooses the “artsy” option, the photo displayed will be real as opposed to one created within the game’s universe.

Upon presenting their photo and revealing its randomly-selected title (“I call it [title].”), the player will be prompted to rate it (“Check it out! How do you like it?”) on a scale from one to ten. The options, and the Mii’s corresponding responses, are listed below:

Option Response
Perfect 10! I could rule the world with this kind of talent!
8 out of 10 I was hoping for perfection, but I’ll take what I can get!
3 out of 10 I thought you’d get what I was going for. You must not have an eye for art.
I don’t even… You just don’t get it, do you, [player]'s look-alike?
Dialogue

Fan

This will help you survive the summer heat. Includes three speed settings.
— Menu description from Tomodachi Life

The fan is one of 18 goods in Tomodachi Life.

Dialogue

Frying pan

Cook up something tasty with this heavy, nonstick frying pan.
— Menu description from Tomodachi Life

The frying pan is one of 18 goods in Tomodachi Life.

Dialogue

Hair-color spray

Reinvent your image with just a few sprays from this can of hair dye.
— Menu description from Tomodachi Life

Hair-color spray is one of 18 goods in Tomodachi Life.

Dialogue

Hypnotizer

Someone’s feeling sleepy. VERY sleepy indeed. But what to make them do…?
— Menu description from Tomodachi Life

The hypnotizer is one of 18 goods in Tomodachi Life.

Dialogue

Kaleidoscope

Use your stylus or tilt your Nintendo 3DS to see something breathtaking.
— Menu description from Tomodachi Life

The kaleidoscope is one of 18 goods in Tomodachi Life.

Dialogue

Kid-o-matic

For grown-ups who want to be kids again and relive the joys of youth.
— Menu description from Tomodachi Life

The kid-o-matic is one of 18 goods in Tomodachi Life.

Dialogue

Mobile

Let the wind get this thing moving, or blow on it yourself if you’re impatient.
— Menu description from Tomodachi Life

The mobile is one of 18 goods in Tomodachi Life.

Dialogue

Music box

The soothing melody from this lovely music box is sure to put you at ease.
— Menu description from Tomodachi Life

The music box is one of 18 goods in Tomodachi Life.

Dialogue

Sewing machine

You’ll definitely make something really stylish with this. Or “sew” it “seams.”
— Menu description from Tomodachi Life

The sewing machine is one of 18 goods in Tomodachi Life.

Dialogue

Slide puzzle

Slide the pieces around to complete the picture. It’s easier than it sounds.
— Menu description from Tomodachi Life

The slide puzzle is one of 18 goods in Tomodachi Life.

Dialogue

Stomach medicine

All-natural medicine to soothe your turbulent tummy. It tastes like herbs.
— Menu description from Tomodachi Life

Stomach medicine is one of 18 goods in Tomodachi Life.

Dialogue

Swing

Set this up in your room, and work on your timing for the perfect swing.
— Menu description from Tomodachi Life

The swing is one of 18 goods in Tomodachi Life.

Dialogue

Travel ticket

Lucky you! An all-expenses-paid ticket to somewhere exciting. Use it wisely.
— Menu description from Tomodachi Life

The travel ticket is one of 18 goods in Tomodachi Life.

Dialogue

Those jokes they tell when reminiscing about a past relationship in Tomodachi Life

Item Joke
Acorn This would be a good time for acorny joke…
Apple How do you make an apple turnover? Roll it down a hill!
Cell phone Why was the cell phone wearing glasses? He lost all his contacts!
Fan Why do I like looking up? Because I’m a ceiling fan!
Fountain pen Did I tell you about when I swallowed a pencil? Oh, I was fine. I just started using a pen.
Four-leaf clover Why do people wear shamrocks on St. Patrick’s Day? Because real rocks are too heavy!
Honey Why did the bees go on strike? They wanted more honey and shorter working flowers!
Jump rope Why did I never learn to jump rope? I always skipped gym class!
Lemonade What do you give an injured lemon? Lemon aid!
Mango How do you make a mango shake? Take it to a scary movie!
Mushroom What do mushrooms eat when they sit around a campfire? S’pores!
Music box Why couldn’t the music box fall asleep? Because it was all wound up!
Roast chicken Why did the chicken cross the basketball court? The referee called a foul!
Rubber ducky Why did the duck get a second opinion? Because his first doctor was a quack!
Smoothie Why am I staring at this so hard? Because the carton said “concentrate”!
Steak How often should you eat steak if you want to stay healthy? Medium rarely!
Tap water Is the water tap running? Then you’d better go catch it!
Toilet paper Why did the toilet paper roll down the hill? To get to the bottom!
White bread What’s the best thing since sliced bread? Two slices of bread!

Responses

  • "Ha!
    Sorry. I was lost in thought… Did you say something?"
  • "Huh?"
  • "Huh? Sorry. I dozed off for a minute."
  • "I don’t get it."
  • "I see…"
  • "Right…"
  • "What?"
  • "What? Sorry. I wasn’t paying attention."
  • "What? Sorry. I wasn’t really listening."

Battleground Z

Battleground Z (called StreetPass Zombies outside of North America) is one of fourteen sub-games in StreetPass Mii Plaza, developed by Good-Feel. It was added in the second major update on April 16, 2015 alongside Ultimate Angler and the StreetPass Mii Plaza Premium feature. In Battleground Z, the player's Mii must visit various locations in the city of Hobbiville to rid them of zombies, rescuing survivors and attaining their weapons in the process. Each level in this sub-game involves multiple missions that the player must complete in order to progress. By reaching certain milestones in Battleground Z, the player is able to earn Plaza Tickets.

Story

Battleground Z takes place in the once-vibrant city of Hobbiville, located within StreetPass County. When the player's Mii is riding the subway to shop for hobby supplies, they suddenly notice an abandoned smartphone ringing from the seat opposite them. Their curiosity leads them to answer the phone, next to which they find a mysterious vial. The person calling is Dr. Scarlet, who asks the Mii if they are "impressively well-armed" and urges them to find a weapon immediately amid the recent and overwhelming zombie invasion. Just as the player's Mii comes across a stray Wii Remote, a group of Shamblers — the most rudimentary type of zombie — somehow find their way into the subway car and begin their attack. When the zombies are defeated, Dr. Scarlet tells the player's Mii that she will attempt to create a cure for the zombie infection, though she requires help to succeed. She also reveals that the smartphone is her own, and that she lost it on the way to her father's research center. Before momentarily hanging up, Dr. Scarlet informs the player's Mii that there are survivors with unique and useful weapons based on their respective hobbies.

After safely making it to the subway station, the player's Mii begins their quest to rid Hobbiville of zombies. Here, they meet several identical Hobbiville residents who provide weapons to fend off the enemies within this level. Upon defeating all the zombies at the subway station, the player's Mii proceeds to other regions of the Downtown level, collecting various weapons along the way. To allow the Miis at the local hospital to be flown to the Stadium where it is safer, the player's Mii must rid a nearby parking lot of zombies. They must then clear the zombies from a back alley to ensure safe passage. However, the helicopter is unable to land in the Stadium until the player's Mii defeats a menacing Mega Slimebacker and collects one of four cell samples required for Dr. Scarlet's cure.

On Dr. Scarlet's orders, the player's Mii then enters the Shopping Mall level to clear out survivors in the quest to gain a second cell sample. Once all the zombies are dealt with, Dr. Scarlet learns that there is a fire in one of the mall walkways that the player's Mii is tasked with extinguishing. After the fire is put out, she also informs the player that survivors are using the mall as a base for supplies. Protecting survivors' supplies from the hordes of zombies requires defending a food cart at the mall plaza and retrieving bottles of water from the warehouse. The player's Mii must then vanquish and collect a sample from Belinda Munch, a large and insatiably hungry zombie located within the food court. When these tasks are complete, the survivors at the Shopping Mall are airlifted to the Stadium.

In the Uptown level, the player's Mii is tasked with rescuing more survivors, allowing them to access a bus system put in place by Dr. Scarlet. The tasks in this region include retrieving a lost dog, collecting fuel for the bus from the gas station, and clearing debris from the highway. The player's Mii is subsequently asked to scout around the cornfield that the highway passes through. Here, they are distracted by a row of Combustocorn in the middle of the road, allowing Bubba and Cleetus Rotts to ambush them. Fleeing in fright, the player's Mii then ends up in the middle of a field, where they must battle the two zombified farmers and collect the next cell sample.

Now in the Countryside level, the player's Mii must make their way to the power plant to collect the final cell sample and stabilize Hobbiville's power supply; however, doing so necessitates that they pass through a dangerous tunnel and subsequently defend the gates of a graveyard from zombies trying to escape. At the power plant, the player's Mii must repair four panels while fending off zombies and toggling light switches to make the glowing panels more visible. After fixing the generators, the player's Mii is required to pass through a hydroelectric dam, guarding an employee and steadily proceeding to the exit. Dr. Psymad is soon encountered at the power plant, where he is found dumping an unknown substance into the reservoir to create Voltoad. Once this boss is defeated, the final cell sample is collected, though Dr. Psymad is nowhere to be found.

The player's Mii finally arrives at the Research Center level, where a survivor is found in peril as they attempt to enter the facility. Once the player's Mii has entered the research center, they must defend the lab, preventing zombies from entering and sabotaging Dr. Scarlet's plans. Upon defeating all the zombies, the player's Mii encounters Dr. Scarlet, who is close to finishing work on her cure. In the laboratory, the player's Mii is asked to position four tanks containing components of the cure into their proper places on glowing floor panels. The player's Mii then accompanies Dr. Scarlet on the service elevator to the roof of the facility, though the both of them must contend with zombies that seek to steal the cure. At the rooftop, they encounter Dr. Psymad, and it is revealed that he is supposedly Dr. Scarlet's father in zombified form. When the player's Mii strikes Dr. Psymad, the latter resorts to releasing the zombification virus through a nearby spray machine from which Dr. Scarlet planned to dispense the cure. After releasing the virus, Dr. Psymad consumes a potion that turns him into the much more powerful Super Psymad.

Once Super Psymad is defeated, it melts into a puddle with a small alien at the center who, as it turns out, was posing as Dr. Scarlet's father all along. At long last, the player's Mii is able to dispense the cure, restoring peace and harmony to Hobbiville and allowing its residents to enjoy their hobbies once more.

Gameplay

To earn weapons in Battleground Z, the player can recruit survivors for 2 Play Coins each. Survivors are always Miis the player has found via StreetPass. Once a survivor is rescued during a mission, they will provide the player's Mii with a weapon that corresponds with the survivor's favorite hobby, as set in StreetPass Mii Plaza. There are 25 hobbies to choose from, but survivors without an associated hobby will provide a tote bag upon their rescue. While survivors can take the form of random Miis, Miis that have been previously been met via the StreetPass functionality of the Nintendo 3DS are also eligible to be survivors. These types of Miis offer the option to team up upon being rescued, where they will use their weapon to help the player's Mii defeat zombies. If a survivor is not rescued in time, they will turn into a zombie and become hostile towards the player's Mii. A counter in the lower screen keeps track of how many survivors the player has rescued during a mission.

Although rescuing survivors is a key aspect of the gameplay in Battleground Z, the main focus of this sub-game are the missions that come with each stage. Such missions normally require the player's Mii to defeat all the zombies in a stage, though guarding a Mii from zombies and performing tasks within a set time limit are also common. In stages where the player's Mii must protect another Mii from harm, straying too far from the Mii in question will cause them to freeze in fear, leaving them defenseless and vulnerable to the zombies. In boss stages, the player must defeat the boss to progress.

The player can hold the right shoulder button to speed up transitions and cutscenes in Battleground Z.

Combat

The player's Mii can use a weapon's charged attack by holding and releasing the A button; however, a given weapon can only perform three charged attacks before its energy is depleted. Moreover, a weapon will lose durability when the player's Mii is damaged by a zombie, and it will break if the durability gauge in the top left corner of the screen is depleted, forcing the player to find more survivors and obtain their weapons. If all weapons break, the player will have to restart the stage. Pressing the left or right shoulder buttons or tapping a weapon's icon in the lower screen will allow the player's Mii to switch between weapons.

  • Slash and smash attacks
  • Critical hits

Levels

Batteground Z involves five levels: Downtown, Shopping Mall, Uptown, Countryside, and Research Center. Each level in this sub-game includes six stages, with only five being mandatory to complete. The fifth stage of each level is a boss stage, while the sixth is a reprise boss fight that is unlocked once the player collects a set amount of Medals.

Downtown

Stages in the Downtown level  
Image Stage Objective(s) Description Enemies Difficulty Notes
Needed.png Subway Station
  • Defeat all the zombies.
In this stage, the player's Mii must contend with zombies that rise from the ground or exit the passing subway trains. Once these hordes are dealt with, a battle sequence with a Mega Slimebacker ensues.
  • Shambler
  • Blockhead
  • Creepy Courier
  • Mega Slimebacker
  • Helpful Zombie
1/5
Needed.png Hospital
  • Defend the hospital entrance.
The player's Mii is tasked with preventing zombies from entering the hospital doors. Many zombies will crawl towards the doors in single file formation, while others will rise from the ground.
  • Shambler
  • Blockhead
  • Spiky Can
  • Creepy Courier
  • Studious Zombie
1/5
Needed.png Parking Lot
  • Collect four tires within the time limit.
  • Deliver the tires.
The player's Mii is given three minutes to search nearby taxis for four spare tires, dealing with large groups of zombies that rise from the ground in the process. Upon retrieving the tires, delivering them to a certain Mii will complete the mission.
  • Shambler
  • Spiky Can
  • Creepy Courier
  • Mega Shambler
  • Blockhead
  • Movie-Buff Zombie
1/5
Needed.png Back Alley
  • Protect your companion.
This stage requires the player's Mii to safely escort another Mii through a long corridor with zombies strewn about. By defeating a Slimebacker at the end of the long passage, the player's Mii will obtain a key that is used to exit the stage in short order.
  • Shambler
  • Blockhead
  • Spiky Can
  • Slimebacker
  • Mega Slimebacker
  • Rottie
  • Fashionable Zombie
1/5
Needed.png Stadium
  • Complete the boss battle.
The player's Mii must battle the Star Quartersmack along with six Slimebackers in an open field. Though the boss can powerfully charge at the player, him hitting a wall will momentarily stun him, allowing the player's Mii to deal significant damage.
  • Star Quartersmack
  • Slimebacker
2/5 Completing this boss stage gives the player the Burly-Zombie Cell Sample.
Needed.png Stadium Showdown
  • Beat as many zombies as you can within the time limit.
This stage takes place in the same stadium where the Star Quartersmack is fought, though much darker. The player's Mii is required to defeat as many zombies as they can within two minutes.
  • Shambler
  • Blockhead
  • Mega Shambler
  • Slimebacker
  • Creepy Courier
  • Sporty Zombie
This stage is unlocked once the player collects 30 Medals.
Medals in the Downtown level  
Stage Medal 1 requirement Medal 2 requirement Medal 3 requirement Medal 4 requirement
Subway Station Clear within 2:00. Don't break any weapons. Defeat a rare zombie. Land a 30-hit combo.
Parking Lot Clear within 1:30. Don't break any weapons. Defeat a rare zombie. Get a score of 50000 or more.
Hospital Clear within 2:30. Don't break any weapons. Defeat a rare zombie. Be a perfect guard.
Back Alley Clear within 2:30. Don't break any weapons. Defeat a rare zombie. Be a perfect guard.
Stadium Clear within 2:00. Don't break any weapons. Finish with a charged attack. Defeat all the zombies.
Stadium Showdown Defeat 70 zombies or more. Don't break any weapons. Defeat a rare zombie. Land a 100-hit combo.

Shopping Mall

Stages in the Shopping Mall level  
Image Stage Objective(s) Description Enemies Difficulty Notes
Needed.png Mall Entrance
  • Defeat all the zombies.
This stage is fairly straightforward, requiring the player's Mii to clear hordes of zombies from the Mall Entrance and the nearby parking lot. Some zombies will crawl from behind parked cars, while others will loiter around the mall's doors or rise from the ground.
  • Shambler
  • Putrid Punk
  • Blockhead
  • Creepy Courier
  • Mega Putrid Punk
  • Shopaholic Zombie
1/5
Needed.png Mall Walkway
  • Get past the fire.
The player's Mii must safely escort another Mii through the Mall Walkway, parts of which are engulfed in flames and must be extinguished with nearby water tanks. The walkway is narrow, making charged attacks useful against the large groups of zombies that appear.
  • Shambler
  • Blockhead
  • Putrid Punk
  • Spiky Can
  • Mega Putrid Punk
  • Money-Savvy Zombie
2/5
Needed.png Mall Plaza
  • Defend the food cart.
The player's Mii must protect a food cart from zombies that crawl or walk (or, in the case of Munchers, bounce) from all sides.
  • Shambler
  • Blockhead
  • Putrid Punk
  • Muncher
  • Mega Muncher
  • Gourmet Zombie
2/5
Needed.png Mall Warehouse
  • Collect four bottles within the time limit.
  • Deliver the water.
This stage requires the player's Mii to explore a dark warehouse, fetching bottles of water from packages and returning these bottles to a certain Mii in order to progress. Some bottles are misdirects, as they have been used by zombies and thus should not be collected.
  • Shambler
  • Blockhead
  • Spiky Can
  • Putrid Punk
  • Well-Read Zombie
2/5
Needed.png Food Court
  • Complete the boss battle.
In this stage, the player's Mii must defeat Belinda Munch in a circular Food Court. Belinda Munch can create shockwaves by jumping into the air and slamming the ground, but these can be avoided if the player takes cover behind one of three barriers that circle the arena. This boss can also spawn crates that contain donuts; breaking open these crates will distract her, creating an attack window for the player's Mii.
  • Belinda Munch
3/5 Completing this boss stage gives the player the Hungry-Zombie Cell Sample.
Needed.png Food Court Showdown
  • Cooking Zombie
2/5 This stage is unlocked once the player collects 40 Medals.
Medals in the Shopping Mall level  
Stage Medal 1 requirement Medal 2 requirement Medal 3 requirement Medal 4 requirement
Mall Entrance Clear within 2:30. Don't break any weapons. Defeat a rare zombie. Land a 50-hit combo.
Mall Walkway Clear within 2:00. Don't break any weapons. Defeat a rare zombie. Be a perfect guard.
Mall Plaza Clear within 2:30. Don't break any weapons. Defeat a rare zombie. Get a score of 40000 or more.
Mall Warehouse Clear within 2:00. Don't break any weapons. Defeat a rare zombie. Get a score of 40000 or more.
Food Court Clear within 2:00. Don't break any weapons. Finish with a charged attack. Feed the boss at least three doughnuts.
Food Court Showdown Defeat 80 zombies or more. Don't break any weapons. Defeat a rare zombie. Land a 120-hit combo.

Uptown

Stages in the Uptown level  
Image Stage Objective(s) Description Enemies Difficulty Notes
Needed.png Suburb
  • Return the pet within the time limit.
In this stage, the player's Mii has four minutes to retrieve a lost dog and return it to its owner. This task involves chasing the dog from bush to bush before it can finally be caught, all while fending off several types of zombie.
  • Shambler
  • Blockhead
  • Putrid Punk (+ Spiky Can)
  • Mushy Monster
  • Rottie
  • Web-Surfing Zombie
2/5
Needed.png Construction Site
  • Defeat all the zombies.
The player's Mii must make their way through a narrow, maze-like environment, crowded with debris and zombies in construction gear. Many zombies in this stage carry sticks of dynamite that will detonate if the player fails to defeat them quickly enough.
  • Blockhead
  • Dynamike
  • Mega Blockhead
  • Rottie
  • Creepy Courier
  • Mega Dynamike
  • Pet Enthusiast Zombie
3/5
Needed.png Gas Station
  • Defend the gas pumps.
The player's Mii is tasked with defending two gas pumps located beside each other, ensuring that their respective health bars are not depleted by the zombies. Waves of zombies will appear from all sides, and the sheer variety of enemies in this stage can make it quite challenging to complete.
  • Shambler
  • Blockhead
  • Rottie
  • Mega Shambler
  • Mega Blockhead
  • Putrid Punk (+ Spiky Can)
  • Dynamike
  • Mega Dynamike
  • Traveling Zombie
3/5
Needed.png Highway
  • Defend the bus.
This stage requires the player's Mii to remove debris and zombies from a crowded highway, allowing the bus to pass through without it losing its health. The bus will momentarily move forward if the path is clear, but it becomes particularly vulnerable to zombies when stationary.
  • Shambler
  • Blockhead
  • Muncher
  • Creepy Courier
  • Putrid Punk
  • Dynamike
  • Mega Dynamike
  • Driving Zombie
3/5
Needed.png Cornfield
  • Complete the boss battle.
In this stage, the player's Mii fights Bubba and Cleetus Rotts in an open space at the center of a cornfield. The two bosses will attack by charging at the player's Mii and throwing them into an outer ring of the arena, forcing them to wiggle free from the soil while Rotties chase after them.
  • Bubba Rotts
  • Cleetus Rotts
  • Rottie
  • Combustocorn
  • Secretive Zombie
4/5 Completing this boss stage gives the player the Plant-Zombie Cell Sample.
Needed.png Suburb Showdown
  • Complete the boss battle.
  • Artistic Zombie
This stage is unlocked once the player collects 60 Medals.
Medals in the Uptown level  
Stage Medal 1 requirement Medal 2 requirement Medal 3 requirement Medal 4 requirement
Construction Site Clear within 2:00. Don't break any weapons. Defeat a rare zombie. Land a 70-hit combo.
Suburb Clear within 2:00. Don't break any weapons. Defeat a rare zombie. Get a score of 60000 or more.
Highway Clear within 2:30. Don't break any weapons. Defeat a rare zombie. Get a score of 60000 or more.
Gas Station Clear within 4:00. Don't break any weapons. Defeat a rare zombie. Be a perfect guard.
Cornfield Clear within 2:30. Don't break any weapons. Defeat a rare zombie. Be a perfect guard.
Suburb Showdown Defeat 90 zombies or more. Don't break any weapons. Defeat a rare zombie. Be a perfect guard.

Countryside

Stages in the Countryside level  
Image Stage Objective(s) Description Enemies Difficulty Notes
Needed.png Tunnel
  • Defeat all the zombies.
In this stage, the player's Mii must traverse a dark and narrow tunnel. Notable obstacles found in this stage include Rotties that leap from an empty truck, barriers that can only be broken by Dynamutts, and two Mega Putrid Punks that the player's Mii must contend with at the end of the tunnel.
  • Shambler
  • Blockhead
  • Rottie
  • Dynamutt
  • Putrid Punk
  • Mushy Monster
  • Mega Putrid Punk
  • Music-Loving Zombie
3/5
Needed.png Graveyard
  • Defend the gates.
The player's Mii is tasked with guarding the graveyard gates from zombies attempting to escape. This mission is particularly challenging as the two gates are located on opposite sides of the graveyard, requiring the player's Mii to dart back and forth as zombies attack both gates at once.
  • Shambler
  • Blockhead
  • Rottie
  • Putrid Punk
  • Dynamike
  • Mega Dynamike
  • Mega Blockhead
  • Mega Shambler
  • Creepy Courier
  • Dancing Zombie
4/5
Needed.png Power Plant
  • Repair four panels within the time limit.
  • Return to the technician.
With zombies attacking the power plant's generators, the player's Mii is given four minutes to repair four broken panels and fend off aggressive zombies in the process. This stage includes wall switches that can control the lights in the power plant; when the lights are off, the broken panels will glow, though all zombies except for Killawatts will also be harder to spot.
  • Shambler
  • Blockhead
  • Killawatt
  • Rottie
  • Sleepy Zombie
4/5
Needed.png Hydroelectric Dam
  • Protect your companion.
The player's Mii must protect a power plant employee as they proceed to the control room. This stage is a narrow passage with a series of gates that each require a key and staff ID card to open; in other words, the player's Mii must collect keys from defeated zombies and allow the employee to reach each gate before proceeding.
  • Shambler
  • Blockhead
  • Killawatt
  • Putrid Punk
  • Mega Shambler
  • Mega Blockhead
  • Mega Killawatt
  • Fishing Zombie
4/5
Needed.png Reservoir
  • Complete the boss battle.
In this stage, the player's Mii fights Voltoad in a simple octagonal arena. Voltoad will occasionally jump to create shockwaves upon landing, causing batteries to fall from above. Voltoad can also summon powerful blasts of electricity in multiple locations at once, forcing the player to maneuver around the arena.
  • Voltoad
5/5 Completing this boss stage gives the player the Toad-Zombie Cell Sample.
Needed.png Graveyard Showdown
  • Cleaning Zombie
This stage is unlocked once the player has collected 80 Medals.
Medals in the Countryside level  
Stage Medal 1 requirement Medal 2 requirement Medal 3 requirement Medal 4 requirement
Tunnel Clear within 2:30. Don't break any weapons. Defeat a rare zombie. Land a 100-hit combo.
Graveyard Clear within 2:30. Don't break any weapons. Defeat a rare zombie. Be a perfect guard.
Power Plant Clear within 2:00. Don't break any weapons. Defeat a rare zombie. Get a score of 35000 or more.
Hydroelectric Dam Clear within 2:00. Don't break any weapons. Defeat a rare zombie. Be a perfect guard.
Reservoir Clear within 2:00. Don't break any weapons. Finish with a charged attack. Don't let any batteries be eaten.
Graveyard Showdown Defeat 100 zombies or more. Don't break any weapons. Defeat a rare zombie. Land a 160-hit combo.

Research Center

Stages in the Research Center level  
Image Stage Objective(s) Description Enemies Difficulty Notes
Needed.png Research Center Entrance
  • Defeat all the zombies.
  • Outdoorsy Zombie
4/5
Needed.png Laboratory Entrance
  • Defend the laboratory.
  • Chatty Zombie
5/5
Needed.png Laboratory
  • Push the tanks into position.
  • Return to the lab assistant.
  • Gamer Zombie
5/5
Needed.png Service Elevator
  • Protect Dr. Scarlet.
  • Shutterbug Zombie
5/5
Needed.png Rooftop
  • Defeat Dr. Psymad.
  • Defeat the monster.
5/5 This is a boss stage.
Needed.png Rooftop Showdown
  • Party Zombie
This stage is unlocked once the player collects 100 Medals.
Medals in the Research Center level  
Stage Medal 1 requirement Medal 2 requirement Medal 3 requirement Medal 4 requirement
Research Center Entrance Clear within 3:00. Don't break any weapons. Defeat a rare zombie. Land a 120-hit combo.
Laboratory Entrance Clear within 3:30. Don't break any weapons. Defeat a rare zombie. Be a perfect guard.
Laboratory Clear within 2:30. Don't break any weapons. Defeat a rare zombie. Get a score of 50000 or more.
Service Elevator Clear within 2:30. Don't break any weapons. Defeat a rare zombie. Be a perfect guard.
Rooftop Clear within 3:00. Don't break any weapons. Finish with a charged attack. Land a 31-hit combo.
Rooftop Showdown Defeat 150 zombies or more. Don't break any weapons. Defeat a rare zombie. Land a 200-hit combo.

Enemies

Zombies in Battleground Z  
Image Name Power Weakness Characteristics Appearances In-game description
Needed.png Shambler 1/5 Slash Just a regular old zombie. Its body is rotten and rather squishy.
Needed.png Blockhead 1/5 Smash This rock-encrusted zombie is quite a sight. Watch out for its head butts.
Needed.png Muncher 2/5 Slash You'd be surprised how fast it can jump into action when it sees its favorite food.
Needed.png Putrid Punk 2/5 Slash Used to be in a punk-rock band, but now gets its kicks launching acidic attacks.
Needed.png Dynamike 2/5 Smash A hardworking zombie known to have a very short fuse.
Needed.png Rottie 2/5 Slash Rotting hasn't dampened its spirit, but it now smells even worse when wet.
Needed.png Dynamutt 2/5 Smash Aw, it's got something! Does it want to play fetch? ...Oh. Never mind. Oh, dear.
Needed.png Mushy Monster 2/5 Slash Watch out for its acid attacks and exuberant mosh-pit antics.
Needed.png Killawatt 2/5 Smash This undead power-plant worker doesn't need coffee to feel a buzz.
Needed.png Glooper 2/5 Slash The result of a failed experiment. Looks toxic, but is actually just slimy.
Needed.png Zombie Stack 2/5 Why on earth are they stacked up like this? Is it some sort of zombie game?
Needed.png Creepy Courier 1/5 Slash A mysterious delivery zombie. Where on earth does it get all those supplies?
Needed.png Slimebacker 2/5 Slash This former athlete is a formidable zombie. Watch out for tackles.
Needed.png Mega Shambler 2/5 Slash Huge, stinky, and squishy. Its brain is nothing but slimy mush.
Needed.png Mega Blockhead 2/5 Smash Watch out for this hard-headed zombie's incredibly powerful head-butt attacks.
Needed.png Mega Slimebacker 3/5 Slash A powerful athlete, good enough to be a starter for the Hobbiville Green Beans.
Needed.png Mega Putrid Punk 3/5 Slash Once a drummer in a punk band, this acid spitter still knows how to rock.
Needed.png Mega Rottie 3/5 Slash It's hard to tell what's worst: its bark, its bite, or its breath.
Needed.png Mega Dynamutt 3/5 Smash A massive zombie pooch with a flair for dramatic destruction.
Needed.png Mega Muncher 3/5 Slash Even though it looks about to burst, it's always ready to fit in a few more bites.
Needed.png Mega Dynamike 3/5 Smash A construction worker with a very explosive temperament.
Needed.png Mega Killawatt 3/5 Smash This zombie feels an irresistible urge to generate a surge.
Needed.png Spiky Can 1/5 Smash Watch out--those points are sharp!
Needed.png Combustocorn 1/5 Slash Well, self-popping corn sounded like a good idea at the time...
Needed.png Star Quartersmack 3/5 Slash This undead athlete used to be a star and still blows the competition away.
Needed.png Belinda Munch 3/5 Slash A former fashion model that enjoys a very indulgent life as a zombie.
Needed.png Bubba Rotts 4/5 Slash This zombie farmer has been harvesting a very strange crop out on the family farm.
Needed.png Cleetus Rotts 4/5 Slash Handles all the planting chores, and leaves harvesting to its older brother.
Needed.png Voltoad 4/5 Slash This angry amphibian was zombified by a mysterious stranger.
Needed.png Dr. Psymad 2/5 A brilliant scientist who tried to contact aliens in his spare time...and succeeded.
Needed.png Super Psymad 5/5 Slash The ultimate form of a disguised alien who dreamed of world domination.
Rare zombies in Battleground Z  
Image Name Weapon Hobby Rarity Weakness Stage How to reveal In-game description
Needed.png Helpful Zombie Costume Helping Others 3/5 Slash Subway Station Before the Mega Slimebacker appears, defeat the Shambler hanging off the edge of the rail before the train runs it over. This will cause the Helpful Zombie to descend the staircase on the right. This zombie lurks in subway tunnels and longs to see a superhero in action.
Needed.png Studious Zombie Pencil Studying 1/5 Slash Hospital Use the Pencil's charged attack. This zombie hangs out near the hospital. It wants to be a doctor and loves to study.
Needed.png Movie-Buff Zombie Ray Gun Watching Movies 5/5 Slash Parking Lot A film fan in the parking lot. It's keen to see a nearby movie poster reenacted.
Needed.png Fashionable Zombie Formal Suit Fashion 1/5 Slash Back Alley Upon retrieving this stage's key, use the Formal Suit's charged attack on the suit or dress located in the alley to the left. This will cause the Fashionable Zombie to exit an open door along the wall. This trendy zombie dreams of joining a back-alley fashion show.
Needed.png Sporty Zombie Bowling Ball Playing Sports 3/5 Slash Stadium Showdown This sports fan loves to watch bowling at the stadium showdown.
Needed.png Shopaholic Zombie Shopping Bags Shopping 1/5 Mall Entrance Use all of the Shopping Bags' charged attacks. A total shopaholic, irresistibly drawn to fellow shoppers at the mall's entrance.
Needed.png Money-Savvy Zombie Piggy Bank Making Money 3/5 Slash Mall Walkway Defeat the Blockhead guarded by three Spiky Cans. Doing so will cause the Money-Savvy Zombie to spawn later in the stage. This frugal zombie hopes to find loose change in a mall walkway garbage can.
Needed.png Gourmet Zombie Utensils Eating Well 5/5 Mall Plaza Use the Utensils' charged attack to turn one or multiple zombies into a steak, thereby causing the Gourmet Zombie to appear in the second wave. A foodie that dreams of eating a giant steak in the mall plaza.
Needed.png Well-Read Zombie Pop-Up Book Reading 2/5 Slash Mall Warehouse A book lover in the mall warehouse. It longs to see a dragon pop out of a book.
Needed.png Cooking Zombie Frying Pan Cooking 4/5 Slash Food Court Showdown This showdown chef needs a new frying pan at its food-court café.
Needed.png Web-Surfing Zombie Tablet Using the Internet 4/5 Slash Suburb This suburbanite loves it when online orders are delivered to its house.
Needed.png Pet Enthusiast Zombie Robotic Pet Keeping Pets 4/5 Construction Site This fan of robotic pets lurks in a pipe at the construction site.
Needed.png Traveling Zombie Suitcase Traveling 1/5 Slash Gas Station Use the Suitcase's charged attack before the third wave. A gas-station attendant that's eager to take a ride on a certain mysterious bus.
Needed.png Driving Zombie Go-kart Driving 1/5 Slash Highway This automotive enthusiast is drawn to S-curve turns on the highway.
Needed.png Secretive Zombie Tote Bag Other 2/5 Cornfield Use all of the Tote Bag's charged attacks. This will cause the Secretive Zombie to appear in the outermost ring of the cornfield. This curious zombie investigates when a tote bag is totally emptied at the cornfield.
Needed.png Artistic Zombie Art Supplies Drawing 2/5 Slash Suburb Showdown Use all of the Art Supplies' charged attacks. This artist loves to see lots of outdoor painting at the suburb showdown.
Needed.png Music-Loving Zombie Boom Box Listening to Music 2/5 Slash Tunnel A tunnel dweller that loves to rock and only responds to huge blasts of music.
Needed.png Dancing Zombie Disco Ball Dancing 3/5 Graveyard Use one of the Disco Ball's charged attacks before the second wave, allowing the Dancing Zombie to appear in the third wave. A zombie that likes to show off its dance movies in the graveyard.
Needed.png Sleepy Zombie Sheep Pillow Sleeping 3/5 Slash Power Plant Use one of the Sheep Pillow's charged attacks while the room is dark. This sleepyhead thinks a nap in a dark power-plant room sounds fantastic.
Needed.png Fishing Zombie Fishing Rod Fishing 1/5 Slash Hydroelectric Dam Use the Fishing Rod's charged attack. This competitive angler takes on anyone who lands a whopper at the dam.
Needed.png Cleaning Zombie Broom Cleaning 2/5 Graveyard Showdown Use all of the Broom's charged attacks. A tidy sort that's drawn to spring cleaning at the graveyard showdown.
Needed.png Outdoorsy Zombie Backpack The Outdoors 1/5 Research Center Entrance An outdoorsy sort that'll swing by if you set up a tent at the center of a fountain.
Needed.png Chatty Zombie Megaphone Chatting 2/5 Laboratory Entrance Use all of the Megaphone's charged attacks before the third wave of zombies arrives. Drawn to lots of yelling when work's going on behind closed lab doors.
Needed.png Gamer Zombie Wii Remote Playing Video Games 4/5 Slash Laboratory This zombie finds video games and PC monitors way cooler than lab tanks.
Needed.png Shutterbug Zombie Camera Taking Photos 2/5 Slash Service Elevator This elevator rider would love a photo of Dr. Scarlet but is too shy to take one.
Needed.png Party Zombie Party Popper Partying 2/5 Rooftop Showdown Use all of the Party Popper's charged attacks. A party animal that loves to crash rooftop-showdown shindigs.

Weapons

Weapons in Battleground Z  
Image Name Hobby Power Speed Range Area of effect Charged attack In-game description
Name Effect
Needed.png Utensils Eating Well 3 4 3 2 Bon Appetit (EFFECT) The colorful handles make them easy to hold on to in a fight.
Needed.png Sheep Pillow Sleeping 3 2 3 3
Needed.png Megaphone Chatting 2 5 4 2 A perfect piece of equipment when you want to stand up and be heard.
Needed.png Party Popper Partying 2 4 4 4 Surprise Party The Party Popper will fire a powerful burst in whatever direction the player's Mii is facing. Nothing gets a party started quite like streamers and confetti.
Needed.png Formal Wear Fashion 3 3 2 5
Needed.png Shopping Bags Shopping 3 3 2 5
Needed.png Costume Helping Others 3 5 2 2
Needed.png Pencil Studying 3 5 3 2 Cram Session Zombies within a small circular radius of the player's Mii will be transported to a classroom. Here, the player's Mii will give these now-dizzy zombie students a brief mathematics lesson before suddenly finishing them off with a lightning attack. Handy when you need to hit zombies and then hit the books.
Needed.png Piggy Bank Earning Money 3 4 5 1
Needed.png Frying Pan Cooking 4 3 3 3
Needed.png Broom Cleaning 4 3 3 2 A simple sweeper that can stand up to the worst messes imaginable.
Needed.png Wii Remote Playing Video Games 3 5 3 3 Heroic Spin The player's Mii will spin while swinging their Wii Remote around, slashing all zombies within a small circular radius. A unique video-game controller that can be used with one hand.
Needed.png Tablet Using the Internet 4 3 3 4
Needed.png Boom Box Listening to Music 3 5 4 3 Sonic Storm The player's Mii holds the Boom Box above their head as loud music plays, defeating all zombies within a circular radius. Powerful sound in a perfectly portable package. What's not to love?
Needed.png Ray Gun Watching Movies 3 2 4 2
Needed.png Pop-up Book Reading 4 2 3 3 An epic work of fantasy, boasting fine prose and thrilling illustrations.
Needed.png Go-kart Driving 4 4 3 3
Needed.png Bowling Ball Playing Sports 5 2 3 2
Needed.png Backpack The Outdoors 3 4 3 1 Tent Trap Any zombies that the player's Mii is facing will enter a tent, in which they will meet their demise. Roomy and comfortable. A smart choice when hiking through an undead wasteland.
Needed.png Suitcase Traveling 4 2 3 3 Dream Vacation All zombies within a large square radius will enter a bus and be transported through a portal to an alternate dimension, effectively eliminating them. This stylish, lightweight suitcase is just what every traveler needs.
Needed.png Fishing Rod Fishing 4 2 4 1
Needed.png Camera Taking Photos 4 5 2 2 This rugged camera features a very impressive, high-powered flash.
Needed.png Art Supplies Drawing 3 3 3 3 Artistic License The player's Mii will paint a vortex in the ground that draws nearby zombies in. If you like to draw, why not try your hand at painting, too?
Needed.png Robotic Pet Keeping Pets 3 2 5 1
Needed.png Disco Ball Dancing 4 4 1 2 Dance-Off The player's Mii and all zombies within a large circular radius will be transported to a dance floor, where the zombies will be struck by lighting immediately after striking a pose. Lights up a room with sparkles so you can dance the night away.
Needed.png Tote Bag Other 3 3 3 3 All-Out Avalanche A sturdy and spacious bag. I wonder what's inside...

Items

Plaza Ticket

In some stages of Battleground Z, there is a Creepy Courier that the player can defeat to obtain a Plaza Ticket. Once this zombie is defeated, the Plaza Ticket will lie on the ground for a moment before it either vanishes or is collected. Plaza Tickets are redeemable for hats and costumes at the StreetPass Exchange Booth. The following table outlines the requirement for obtaining each Plaza Ticket in Battleground Z.

Plaza Tickets in Battleground Z  
Number Requirement
1 Find a weapon.
2 Find 10 different weapons.
3 Find all weapons.
4 Find ticket near the hospital.
5 Find ticket in the warehouse.
6 Find ticket on the highway.
7 Find ticket at the power plant.
8 Find ticket at the laboratory.
9 Defeat Star Quartersmack.
10 Defeat Belinda Munch.
11 Defeat Bubba and Cleetus Rotts.
12 Defeat Voltoad.
13 Defeat Super Psymad.
14 Defeat 500 zombies.
15 Defeat 1000 zombies.
16 Defeat 3000 zombies.
17 Earn 30 medals.
18 Earn 70 medals.
19 Meet 100 survivors.
20 Meet 200 survivors.
21 Meet 300 survivors.
22 Try every showdown.

Invincibility item

While Creepy Couriers sometimes carry Plaza Tickets, they can also be seen carrying a mysterious potion that renders the player's Mii and allies invincible for a brief moment. This invincibility allows the Miis to charge the zombies head-on without taking damage, and they also gain a significant speed boost. The invincibility item is useful for clearing out large hordes of zombies in a short time frame.