Wii Play: Difference between revisions

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{{distinguish|the video game|the [[Wii Play (series)|series of the same name]]}}
'''''Wii Play''''', also known as '''''Hajimete no Wii (はじめてのWii)''''' in Japan, roughly translating to "Your First Step to Wii", is a party game developed by Nintendo as a launch title for the [[Wii]] in Japan, Europe, and Australia. It was released in North America a few months after the Wii's release and is the second game to be a part of the [[Wii series]], as well as the first entry in the [[Wii Play (series)|Wii Play series]], with a sequel named [[Wii Play Motion]] releasing in 2011.


'''''Wii Play''''' also known as '''''Hajimete no Wii (はじめてのWii)''''' in Japan, roughly translating to "Your First Step to Wii", is a party game developed by Nintendo as a launch title for the [[Wii]] in Japan, Europe, and Australia. It was released in North America a few months after the Wii's release. The game contains nine minigames, all utilizing [[Mii]]s. The games were designed to show off the various features of the Wii Remote. ''Wii Play'' was developed at the same time as ''[[Wii Sports]]'', and is based on a collection of Wii demo games from E3 2006.
The game is a compilation comprised of nine minigames, with most of them utilizing the player's [[Mii]] as well as other Mii saved on the player's Wii serving as NPC. The games were designed to show off the various features of the Wii Remote, most for the mini-games utilising the pointer built into it. ''Wii Play'' was developed at the same time as ''[[Wii Sports]]'', and is based on a collection of Wii demo games from E3 2006.


Although ''Wii Play'' received mixed reviews from critics, it was a commercial success, selling over 28 million copies worldwide,<ref>https://www.nintendo.co.jp/ir/en/finance/software/wii.html</ref> which could be due to the game being bundled with a Wii Remote. The game retailed for $50 in the US, while a Wii Remote retailed for $40, meaning the game itself was essentially being sold for $10.  
Although ''Wii Play'' received mixed reviews from critics, it became a commercial success, selling over 28 million copies worldwide,<ref>https://www.nintendo.co.jp/ir/en/finance/software/wii.html</ref> which could be due to the game being bundled with a Wii Remote. The game retailed for $50 in the US, while a Wii Remote retailed for $40, meaning the game itself was essentially being sold for $10.  


It is succeeded by ''[[Wii Play Motion]]''.
==Games==
 
==Gameplay==
''Wii Play'' is a party game consisting of nine minigames that make use of the Wii Remote's several unique features. These games can either be played in single-player mode or in a two-player multiplayer versus mode in which each player's number of wins are recorded. Upon starting the game, only one of the featured minigames is accessible, but the other eight are systematically unlocked as the player tries each one. The player is able to use their own custom [[Mii]] avatars created through the [[Mii Channel]], who appear in several of the included minigames. High scores are saved when playing in single-player mode, and achieving certain high scores awards the player with bronze, silver, gold and platinum medals for the respective game, along with a message sent to the Wii Message Board containing a short tip for that respective game.
 
===Games===
Initially, only the first game is unlocked. Completing a game once unlocks the next game.
Initially, only the first game is unlocked. Completing a game once unlocks the next game.


{|class="wikitable"
{|class="wikitable table-yellow"
!No.
!No.
!Name
!Name
Line 37: Line 34:
|1
|1
|[[Shooting Range]]
|[[Shooting Range]]
|[[File:Shooting Range icon.png|center]]
|[[File:WPl Shooting Range icon.png|center]]
|[[File:WPl Shooting Range Menu Icon.png]]
|[[File:WPl Shooting Range Menu Icon.png]]
|-
|-
|2
|2
|[[Find Mii (Wii Play)|Find Mii]]
|[[Find Mii (Wii Play)|Find Mii]]
|[[File:Find Mii icon.png|center]]
|[[File:WPl Find Mii icon.png|center]]
|[[File:WPl Find Mii Menu Icon.png]]
|[[File:WPl Find Mii Menu Icon.png]]
|-
|-
|3
|3
|[[Table Tennis (Wii Play)|Table Tennis]]
|[[Table Tennis (Wii Play)|Table Tennis]]
|[[File:Table Tennis icon.png|center]]
|[[File:WPl Table Tennis icon.png|center]]
|[[File:WPl Table Tennis Menu Icon.png]]
|[[File:WPl Table Tennis Menu Icon.png]]
|-
|-
|4
|4
|[[Pose Mii]]
|[[Pose Mii]]
|[[File:Pose Mii icon.png|center]]
|[[File:WPl Pose Mii icon.png|center]]
|[[File:WPl Pose Mii Menu Icon.png]]
|[[File:WPl Pose Mii Menu Icon.png]]
|-
|-
|5
|5
|[[Laser Hockey]]
|[[Laser Hockey]]
|[[File:Laser Hockey icon.png|center]]
|[[File:WPl Laser Hockey icon.png|center]]
|[[File:WPl Laser Hockey Menu Icon.png]]
|[[File:WPl Laser Hockey Menu Icon.png]]
|-
|-
|6
|6
|[[Billiards]]
|[[Billiards]]
|[[File:Billiards icon.png|center]]
|[[File:WPl Billiards icon.png|center]]
|[[File:WPl Billiards Menu Icon.png]]
|[[File:WPl Billiards Menu Icon.png]]
|-
|-
|7
|7
|[[Fishing]]
|[[Fishing]]
|[[File:Fishing icon.png|center]]
|[[File:WPl Fishing icon.png|center]]
|[[File:WPl Fishing Menu Icon.png]]
|[[File:WPl Fishing Menu Icon.png]]
|-
|-
|8
|8
|[[Charge!]]
|[[Charge!]]
|[[File:Charge! icon.png|center]]
|[[File:WPl Charge! icon.png|center]]
|[[File:WPl Charge! Menu Icon.png]]
|[[File:WPl Charge! Menu Icon.png]]
|-
|-
|9
|9
|[[Tanks!]]
|[[Tanks!]]
|[[File:Tanks! icon.png|center]]
|[[File:WPl Tanks! icon.png|center]]
|[[File:WPl Tanks! Menu Icon.png]]
|[[File:WPl Tanks! Menu Icon.png]]
|}
|}
==Development==
''Wii Play'' was one of several games that were developed as a part of [[Shigeru Miyamoto]]'s "Wii Project", along with ''[[Wii Sports]]'', ''[[Wii Fit]]'', and ''[[Wii Music]]''. The project was a compilation of several [[Technology demonstration|technical demo]]s exhibiting the capabilities of the then-upcoming [[Wii]] console and its controller, the [[Wii Remote]]. These prototypes took advantage of several of the Wii Remote's features; the controller was able to sense rotation, which was prominently used in Pose Mii and Laser Hockey, while the detection of depth movement was featured in Table Tennis, Fishing and Billiards.<ref name="Gamasutra">{{cite web|last1=Kohler|first1=Chris|title=Q&A: Design lessons learned from a decade at Nintendo's EAD|url=http://www.gamasutra.com/view/news/294923/QA_Design_lessons_learned_from_a_decade_at_Nintendos_EAD.php|website=[[Gamasutra]]|publisher=[[UBM TechWeb]]|access-date=April 6, 2017|date=April 5, 2017|archive-date=April 6, 2017|archive-url=https://web.archive.org/web/20170406110914/http://www.gamasutra.com/view/news/294923/QA_Design_lessons_learned_from_a_decade_at_Nintendos_EAD.php|url-status=live}}</ref> These tech demos were first publicly shown at the [[E3 2006|2006 E3]] convention alongside the games used in ''Wii Sports''. A demo of the shooting range minigame titled ''Shooting'', which was speculated by several people to be a sequel to ''[[Duck Hunt]]'', was also presented during the 2006 [[Nintendo Fusion Tour]].<ref>{{cite web|last=Harris|first=Craig|title=Hands-on Wii Play|publisher=IGN|date=September 15, 2006 |url= http://wii.ign.com/articles/733/733110p1.html|archive-url= https://web.archive.org/web/20060925224031/http://wii.ign.com/articles/733/733110p1.html|url-status= dead|archive-date= September 25, 2006|access-date=May 23, 2007}}</ref>
''Wii Play'' officially began development when Miyamoto decided that the demonstrational games would be fleshed out and released together for the console. The development team at [[Nintendo EAD]] was given around seven to eight months to develop the game, with Motoi Okamoto, who had previously worked on ''[[Pikmin]]'' and the touchscreen minigames included in ''[[Super Mario 64 DS]]'', serving as the game's director.<ref name="Gamasutra"/> The demo games were put into two different categories; the sports-themed games were grouped together and bundled into ''Wii Sports'', while the rest of the games which made use of the Wii Remote's pointer became ''Wii Play''.<ref name="Gamasutra"/> The game was developed directly alongside ''Wii Sports'', with the two games' development teams sharing several artists and programmers. As the games progressed further into development, more attention was put towards ''Sports'' and the team ultimately decided that the latter was the higher priority. Because of this, some of the demos shown off at E3 did not make it into the game due to time constraints. These unused demos later went on to inspire later games; for instance, the game ''Obstacle Course'' was later adapted into the ''Wii Fit'' game "Balance Bubble", whereas the design of the game ''Bird'' found its way into ''[[Nintendo Land]]'' as the ''[[Balloon Fight]]''-inspired game "Balloon Trip Breeze".<ref name="Gamasutra"/> ''Wii Maestro'', an orchestra-themed game demo, was planned to be included as one of the games, but the developers decided it would be more fitting as its own separate game and ultimately made it into ''Wii Music''.<ref name="Gamasutra"/>
''Wii Play'' was first publicly announced at a press conference held by [[Nintendo]] in Japan under the name ''Hajimete no Wii'', where it was shown to be a compilation of the demo games shown off at E3. Nintendo announced that the game would be released in Japan on December 2, 2006, as a [[launch title]] for the system, and that it would also be bundled with a Wii Remote at its release.<ref>{{cite web |url=http://www.ign.com/articles/2006/09/14/new-wii-titles-announced |title=New Wii Titles Announced |first=Peer |last=Schneider |work=[[IGN]] |date=September 13, 2006 |access-date=November 10, 2017 |archive-date=October 31, 2020 |archive-url=https://web.archive.org/web/20201031220845/https://www.ign.com/articles/2006/09/14/new-wii-titles-announced |url-status=live }}</ref> It was later made playable at the [[Nintendo World]] event in New York on September 14, 2006, where all nine games were presented, now much closer to their final versions than the demos at E3, and support for the Wii's [[Mii]] characters was officially revealed to be part of the game.<ref>{{cite web|last=Gantayat|first=Anoop|title=Hajimete no Wii Playtest| publisher=IGN|date=December 3, 2006 |url=http://wii.ign.com/articles/748/748930p1.html|archive-url=https://web.archive.org/web/20061206014900/http://wii.ign.com/articles/748/748930p1.html|url-status=dead|archive-date=December 6, 2006|access-date=May 23, 2007}}</ref><ref>{{cite web|last=Harris|first=Craig|title=Hands-on Wii Play|publisher=[[IGN]]|date=September 15, 2006|url=http://www.ign.com/articles/2006/09/15/hands-on-wii-play|access-date=November 10, 2017|archive-date=October 15, 2020|archive-url=https://web.archive.org/web/20201015115513/https://www.ign.com/articles/2006/09/15/hands-on-wii-play|url-status=live}}</ref>  Miyamoto wanted ''Play'' to be a [[pack-in game]] instead of ''Wii Sports'', but then-president of Nintendo of America, [[Reggie Fils-Aimé]], objected on the grounds that ''Play'' would not provide a complete entry-level experience for the console.<ref>{{cite web |last1=Whitehead |first1=Thomas |title=Reggie Had To Fight For Wii Sports As A Pack-In, And Miyamoto Wasn't Happy |url=https://www.nintendolife.com/news/2022/05/reggie-had-to-fight-for-wii-sports-as-a-pack-in-and-miyamoto-wasnt-happy |website=[[NintendoLife]] |access-date=3 June 2022 |date=3 May 2022 |archive-date=3 June 2022 |archive-url=https://web.archive.org/web/20220603024643/https://www.nintendolife.com/news/2022/05/reggie-had-to-fight-for-wii-sports-as-a-pack-in-and-miyamoto-wasnt-happy |url-status=live }}</ref>


==Gallery==
==Gallery==
{{See Also|:Category:Wii Play images}}
<gallery>
<gallery>
WPl title screen screenshot.png|The title screen
WPl title screen screenshot.png|The title screen

Latest revision as of 22:31, 22 February 2024

Wii Play
WPl boxart.jpg
Wii Play Europe.jpg
Wii Play Japan.png
Details
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Release date(s) Japan December 2, 2006
Europe December 8, 2006
Australia December 7, 2006
North America February 12, 2007
Platform(s) Wii
Rating(s) ESRB: ESRB E.png - Everyone
PEGI: PEGI 3.png - Ages 3+
CERO: CERO A.png - All ages
Input(s) Wii Remote
Game ID RHAE01
Game chronology
Previous game
First game in series
Next game
Wii Play Motion
On affiliated sites
Strategy Wiki Logo.png Walkthrough
 This box: view  talk  edit 
This article is about the video game, and should not be confused with the series of the same name.

Wii Play, also known as Hajimete no Wii (はじめてのWii) in Japan, roughly translating to "Your First Step to Wii", is a party game developed by Nintendo as a launch title for the Wii in Japan, Europe, and Australia. It was released in North America a few months after the Wii's release and is the second game to be a part of the Wii series, as well as the first entry in the Wii Play series, with a sequel named Wii Play Motion releasing in 2011.

The game is a compilation comprised of nine minigames, with most of them utilizing the player's Mii as well as other Mii saved on the player's Wii serving as NPC. The games were designed to show off the various features of the Wii Remote, most for the mini-games utilising the pointer built into it. Wii Play was developed at the same time as Wii Sports, and is based on a collection of Wii demo games from E3 2006.

Although Wii Play received mixed reviews from critics, it became a commercial success, selling over 28 million copies worldwide,[1] which could be due to the game being bundled with a Wii Remote. The game retailed for $50 in the US, while a Wii Remote retailed for $40, meaning the game itself was essentially being sold for $10.

Games

Initially, only the first game is unlocked. Completing a game once unlocks the next game.

No. Name Icon Image
1 Shooting Range
WPl Shooting Range icon.png
WPl Shooting Range Menu Icon.png
2 Find Mii
WPl Find Mii icon.png
WPl Find Mii Menu Icon.png
3 Table Tennis
WPl Table Tennis icon.png
WPl Table Tennis Menu Icon.png
4 Pose Mii
WPl Pose Mii icon.png
WPl Pose Mii Menu Icon.png
5 Laser Hockey
WPl Laser Hockey icon.png
WPl Laser Hockey Menu Icon.png
6 Billiards
WPl Billiards icon.png
WPl Billiards Menu Icon.png
7 Fishing
WPl Fishing icon.png
WPl Fishing Menu Icon.png
8 Charge!
WPl Charge! icon.png
WPl Charge! Menu Icon.png
9 Tanks!
WPl Tanks! icon.png
WPl Tanks! Menu Icon.png

Gallery

See also: Category:Wii Play images

References


Wii series games
Tomodachi series
Swapnote series
Other Mii-centered games
Non-Mii games for the Nintendo DS
Non-Mii games for the Wii
Non-Mii games for the Nintendo 3DS
Non-Mii games for the Wii U
Non-Mii games for the Nintendo Switch
Non-Mii games for other platforms